Mazing ContestLatest Release
Mazing Contest 3.0
Author: Pender / Elvenking
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file4 items13 chat commands7 quest entriesScript: JASS
Chat Commands (13)
-debug-r-rd-checkme-nr-cam-unstuck-skip-score-score off-score on-settings-sQuest Log (F9)
About
I (Elvenking) had so much ideas on extra modes, so I created this version.
The layout is copied and altered to fit more players, but the triggers were rewritten by me.
This version also includes a bugfix regarding the range of special towers like the thunderclap one. In the original version of mazing contest these towers didn't hit consistent from certain angles.
If you are new, please read the overview of your settings
Score system: I added a point system so the map is no longer frustrating after failing one round. Points are given depending on how often you had the best or second best time. The best time each round gets +3 points and second +1 point!
Game modes
Game Modes:
Speedtower: 1-3 towers are spawned which increase the speed of your runner. Reach the longest time and avoid or negate speedtowers.
Expect: Reach a given time between 5-32s with your maze (normal tower setup)
Speedrun: try to get the shortest time, 2-6 thunderclap and serveral normal towers will block your path.
Penalty: unspent ressources will give you a time penalty (more player resources). Gold -0.5s Lumber -3s
Healtower: Your runner loses 1 HP/sec but you can build healtowers to no let him die. If your runner dies, he will be instantly teleported to the exit. Also if your runner has under 50% HP he will be slowed by 45% because of heavy blood loss.
Random: each round is randomly 1 of the 6 standard modes. Reach the individual goal and get the most points.
Custom: create your own setup
Infinite rounds: It is not really a game mode, but I want to metion this here too. In the game options you can select ? as rounds (total time mode). This means that the game has infinite rounds and will end if no player has build time left. The uniqueness of this option makes it to a "sub-mode" where you have to be as fast as possible in every mode.
Commands
-x (set camera to player nr = x)
example: -5
-cam x (sets your camera distance to number x)
example: -cam 2000
-unstuck (runner will go straight to the exit, helps if stuck with flags)
Hint: The unstuck system also has penalty times to keep things fair. >60s stuck = 30s penalty; >90s stuck = 60s penalty!
The penalty will simply be subtracted from your total time.
-score (displays current scores for all player)
-score off (gamemaster command, turns off score messages after each round)
-score on (gamemaster command, turns on score messages after each round)
-settings (gamemaster command, opens the settings dialog, works only during the first round. Not available in random mode!)
(gamemaster commands can only be used by the person who has chosen the gamemode)
Special Tower
Thunderclap towers: Same as in classic mazing contest, just to compare it with the speedbuff tower,
this tower slows the runner by 50% for 5 sec with 5 sec cooldown.
Speedbuff towers: This towers will increase your runners speed by 50% for 3 sec with a cooldown of 5 sec.
The range of their ability is the same as the thunderclap towers slow.
Hint: The speed and the slow debuff are of the same kind, they will negate each other.
This is really helpful while building your maze, so you can place a thunderclap tower beside a
speedbuff tower and it will revert the acceleration/slow.
Healtower: This towers cast rejuvenation on nearby runners to fully heal them after 1 sec (also removing the slow effect). The range of this ability is exactly the same as thunderclap or speedtowers. The cooldown of the heal is 5 sec. You wanna place the healtowers to maximize the slow duration of blood loss, just keep in mind that it heals 1 sec delayed.
Game options
Game Options:
Rounds: Total number of rounds to play. ? means infinite rounds (only in total time mode).
Time: Building time you have. Can be set per round or as total time depending on the choosen time mode.
Time mode: You can choose between round time or total time. In round time mode every round has the same building time (constant). In total time mode every player has an own timer for building. It is important to end the round with the "ready" button in total time mode. If a player runs out of building time he has to wait until the game ends.
Hint: In total time mode you can choose infinite rounds as extra option!
Fog: If enabled you can't look on other players while building (useful in some modes).
Selling: Enables selling of towers you have built (gold and lumber is refunded).
Tower bombs: If enabled you get randomly 0-2 tower bombs into the inventory of your builder, which allows you to destroy any tower in your maze.
Checkpoints: You can place a checkpoint (item) anywhere in your maze and the runner will go there first. If you place it somewhere inaccessible the runner will try to reach it as far as possible before going towards the end.
If you set this option to "random", the flag will be randomly placed each level (in sync for all players). Should you manage to get your runner stuck the game will send it to the exit after 90 sec.
Credits
Thanks to everyone who played my maps, you motivated me to implement more features.
Thanks to Peppolino my reliable friend who always plays mazing contest with me and tested like every version.
Thanks to Sexytime. and his clan IBCE for playing my maps very often and helping me with bugs and suggestions.
Thanks to hive workshop and crazyrussian for the zoom button and ready icon.
Thanks to Blood Raven for the muffin model I used in the environment.
Special thanks to...
Creator of mazing contest PENDER for the best map ever made!
Wc3stats.com
This map has implemented the w3mmd library and can upload replays to the wc3stats.com maps data.
All you need to do is install their replay uploader found at
https://wc3stats.com/games/96/w3mmd
Show all items (4)
Tower bombCheckpointReset CheckpointCheckpoint (random)
Map Specifications
Terrain Dimensions224 × 256
Playable Area244 × 212
Suggested Players2-24
Max Slots24 slots
Size972.09 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,735
Author's description
Original in-game description by Pender / ElvenkingContinues Mazing Contest v2.9, XL 1.8 and ultra 1.5.3 and combines everything into one map!
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Mazing Contest is a competitive tower building map which revolves around constructing the best maze. Gameplay is round based with limited resources and time.

