Mazing Contest v2.8
Author: Pender
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file1 item4 quest entriesScript: JASS
Quest Log (F9)
About
I had so much ideas on extra modes, so I created this version.
The layout is copied, but the triggers were partly rewritten by me.
It is recommend to play the original version made by Pender if you just want to play normal mode.
If you are new, please read the overview of your settings
Modes and Options
Game Modes:
Speedtower: 1-3 towers are spawned which increase the speed of your runner. Reach the longest time and avoid or negate speedtowers.
Expect: Reach a given time between 5-32s with your maze (normal tower setup)
Speedrun: try to get the shortest time, 2-6 thunderclap and serveral normal towers will block your path.
Penalty: unspent ressources will give you a time penalty (more player resources). Gold -0.5s Lumber -3s
Random: each round is randomly 1 of the 5 standard modes. Reach the individual goal and get the most points.
Custom: create your own setup
Infinite rounds: It is not really a game mode, but I want to metion this here too. In the game options you can select ? as rounds (total time mode). This means that the game has infinite rounds and will end if no player has build time left. The uniqueness of this option makes it to a "sub-mode" where you have to be as fast as possible in every mode.
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Game Options:
Rounds: Total number of rounds to play. ? means infinite rounds (only in total time mode).
Time: Building time you have. Can be set per round or as total time depending on the choosen time mode.
Time mode: You can choose between round time or total time. In round time mode every round has the same building time (constant). In total time mode every player has an own timer for building. It is important to end the round with the "ready" button in total time mode. If a player runs out of building time he has to wait until the game ends.
Hint: In total time mode you can choose infinite rounds as extra option!
Fog: If enabled you can't look on other players while building (useful in some modes).
Selling: Enables selling of towers you have built (gold and lumber is refunded).
Tower bombs: If enabled you get randomly 0-2 tower bombs into the inventory of your builder, which allows you to destroy any tower in your maze.
Special Tower
Thunderclap towers: Same as in classic mazing contest, just to compare it with the speedbuff tower,
this tower slows the runner by 50% for 5 sec with 5 sec cooldown.
Speedbuff towers: This towers will increase your runners speed by 50% for 3 sec with a cooldown of 5 sec.
The range of their ability is the same as the thunderclap towers slow.
Hint: The speed and the slow debuff are of the same kind, they will negate each other.
This is really helpful while building your maze, so you can place a thunderclap tower beside a
speedbuff tower and it will revert the acceleration/slow.
Credits
Thanks to everyone who tested or plays this map.
Special thanks to...
Creator of mazing contest PENDER for the best map ever made!
Show all items (1)
Tower bomb
Map Specifications
Terrain Dimensions128 × 128
Playable Area84 × 116
Suggested PlayersAny
Max Slots12 slots
Size477.58 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies120
Author's description
Original in-game description by PenderI had so much ideas on extra modes, so I created this version.
The layout is copied, but triggers were partly rewritten.
New modes: Speedtower, Expect, Speedrun, Penalty and Random
Modifications made by Elvenking

