Missile War v0.65

Author: TKF & Exilus5

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Missile War v0.65 terrain minimap
Terrain minimap

Lobby Preview

Missile War v0.65 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
53 items69 chat commands6 quest entriesScript: JASS

Chat Commands (69)

gimmedemoteleporttttunitinfouicaminfocicamdistcamfarzcamfovcamaoacamrollcamrotcamresetclonedispelgotoxgotoygotoxygotounitblackmaskbmdifficulty
Show all (69)
fingerofdeathshijam-test-test2-test3-test4-test5-test6-test7-test8-test9-kick-check-movescript-trigger run Unit_Move_Code-trigger run Unit_Move-move-rush-r-highincome-hi-nodeathspore-nds-bounty-b-ceasefire-cf-nopassivemissiles-npm-strongstartshields-sss-suddendeath-sd-fragilemode-fm-nobeacon-nb-help-boot-stats-mode-zoom-quicktech-qt

Quest Log (F9)

Latest Changelog
0.59 - June 2012 Entire changelog written at hiveworkshop.com/maps Search for "Missile War" 0.61 - 31 Dec 2012 Recoded the movement engine - should be much more efficient now Removed slow mode as result of movement engine optimization Greatly improved the anti-missile homing system Version build from 0.57, stats might now match like in 0.59 Increased the cost of local shield gen to 2500 Increased the upgrade cost of huge shield gen to 7500 Energy ripper damage is limited to 4500 now Set shield booster upgrade the price same as costs 0.62 Fixed Edge bug 0.63 - 5 Jan 2013 Added a teamkill failsafe by killing main builder at start Added Plasma Defense Tower (8000) - Ultra Laser Upgrade Sudden death will occur at min 50, instead of 1 hour Increased the costs of anti missiles Doubled the storage capacity of Energy Managers Also increased Energy Managers costs accordlingly Workers can no longer attack gold wards (team kill bug) Fixed a bug with Jamming System (New Projectile system) Fixed a bug with laser damaging other ship before it hit inner Removed Ultra defense bunker upgrade Upgrade shield booster available before min 5 (To prevent unfair rush) 0.63 - 2 Jan 2013 Added a teamkill failsafe by killing main builder at start Added Plasma Defense Tower (8000) - Ultra Laser Upgrade Sudden death will occur at min 50, instead of 1 hour Increased the costs of anti missiles Doubled the storage capacity of Energy Managers Also increased Energy Managers costs accordlingly Workers can no longer attack gold wards (team kill bug) Fixed a bug with Jamming System (New Projectile system) Fixed a bug with laser damaging other ship before it hit inner Removed Ultra defense bunker upgrade Upgrade shield booster available before min 5 (To prevent unfair rush) 0.64 - 5 Jan 2013 Reduced cost of Energy Recycler from 1250 to 1000 Fixed a bug with the jamming system, it will now jam properly Fixed a teamkill punishment bug which caused a team to lose Energy spike does now 7000 max damage You will need 2 energy spike shots against a huge shield gen 0.65 - 5 Apr 2013 Added alternative regen upgrades to shield boosters Shield Inner Maxer does add 200% more shield hp, but cost more Shield Outer Maxer do add 100% more shield hp Shield Inner Regenerator do add 100% more regen bonus Shield Outer Regenerator do add 200% more regen bonus, but cost more Added new mode: -quicktech, halves the delay of time restrictions Novaliths are now more resistant to jamming Extended top area at top ship to match bottom ship 25% faster default gold income at normal mode Recharge outer is now available after only 5 mins
Mode Commands
Only blue (Player 2) can use these commands at start. -quicktech (-qt: halves time restrictions on structures) -highincome (-hi: doubles gold spawn rate) -rush (-r: rush mode removes time restrictions on structures) -nodeathspore (-nds: Disables Death Spores) -nopassivemissiles (-npm: Disables the launchers passive missile fire) -strongstartshields (-sss: Initial shield strength is 5 times stronger) -suddendeath (-sd: Shield boosters cannot be built) -fragilemode (-fm: All units and structures hp is halved) -slowmissiles (-sm: All missile speed is halved) -nobeacon (-nb: Orbital beacon is disabled) Those commands has to be entered before 2 first minutes of the game has elapsed.
Commands
-stats (Displays the best players awards in each category) -mode (Displays the current game modes) -zoom x (x is the view distance. 1000 min, 6000 max) -kick x (x is the player number) Blue=2, Teal=3, Purple=4, Yellow=5, Orange=6, Pink=8, Grey=9, Cyan=10, Dark Green=11, Brown=12 These commands can be entered by everyone.
Credits
Credits to: Exilus (Original map) Me, TKF have used this map as template and continued his map and added a lot of features. Feedback can be reported at hiveworkshop.
Imported Resources
Credits to: WILLTHEALMIGHTY for the BTNSharkMissile icon Credits to: Kofi_Banan for the RocketMissile-2- model Credits to: RightField for the laser model Credits to: ? for the blue shield bubble
Feedback
Report feedback and bugs at www.hiveworkshop.com. Under maps section, search for "missile" and you should find the map further down the list. You can comment and put feedback to the map there.
Show all items (53)
Advanced - Book of Town PortalAdvanced - Untargeted Dummyitem AAdvanced - Untargeted Dummyitem BAdvanced - Untargeted Dummyitem CAdvanced - Untargeted Dummyitem DAdvanced - Untargeted Dummyitem EAdvanced - Untargeted Dummyitem FAdvanced - Untargeted Dummyitem GAdvanced - Untargeted Dummyitem HAdvanced - Untargeted Dummyitem IAdvanced - Untargeted Dummyitem JAdvanced - Untargeted Dummyitem KAdvanced - Untargeted Dummyitem LAdvanced - Point Targeted Dummyitem AAdvanced - Point Targeted Dummyitem BAdvanced - Point Targeted Dummyitem CAdvanced - Point Targeted Dummyitem DAdvanced - Point Targeted Dummyitem EAdvanced - Unit Targeted Dummyitem AAdvanced - Unit Targeted Dummyitem BAdvanced - Unit Targeted Dummyitem CAdvanced - Unit Targeted Dummyitem DAdvanced - Unit Targeted Dummyitem EWeapon - Sniper RifleAssault RiffleShotgunSniperFlamethrowerAssault Riffle AmmosPlasma PistolSniper ammosPistolPistol AmmosNeedlerNeedler ammosFuel Rod gunRocket LauncherRocketsRed FlagBlue FlagGrenadesShotgun AmmosFlamethrower AmmosHealthOverShieldCamouflageBuy WeaponsLeft Lateral Canon 1-2Upgrade Mothership's ShieldsUpgrade Mothership's WeaponsNaquadah GeneratorZero Point ModuleRight Lateral Canon 3-4

Map Specifications

Terrain Dimensions64 × 54
Playable Area123 × 49
Suggested Players2-8
Max Slots12 slots
Size305.39 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,672

Author's description

Original in-game description by TKF & Exilus5
This is a missile war. You have to protect your ship and also send missiles at your enemy. In order to win, you have to destroy the two energy generators on your opponents ship or kill the ship crew. Report feedback and bugs at www.hiveworkshop.com.