Missile War v0.65
Author: TKF & Exilus5
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file53 items69 chat commands6 quest entriesScript: JASS
Chat Commands (69)
gimmedemoteleporttttunitinfouicaminfocicamdistcamfarzcamfovcamaoacamrollcamrotcamresetclonedispelgotoxgotoygotoxygotounitblackmaskbmdifficultyShow all (69)
fingerofdeathshijam-test-test2-test3-test4-test5-test6-test7-test8-test9-kick-check-movescript-trigger run Unit_Move_Code-trigger run Unit_Move-move-rush-r-highincome-hi-nodeathspore-nds-bounty-b-ceasefire-cf-nopassivemissiles-npm-strongstartshields-sss-suddendeath-sd-fragilemode-fm-nobeacon-nb-help-boot-stats-mode-zoom-quicktech-qtQuest Log (F9)
Latest Changelog
0.59 - June 2012
Entire changelog written at hiveworkshop.com/maps
Search for "Missile War"
0.61 - 31 Dec 2012
Recoded the movement engine - should be much more efficient now
Removed slow mode as result of movement engine optimization
Greatly improved the anti-missile homing system
Version build from 0.57, stats might now match like in 0.59
Increased the cost of local shield gen to 2500
Increased the upgrade cost of huge shield gen to 7500
Energy ripper damage is limited to 4500 now
Set shield booster upgrade the price same as costs
0.62
Fixed Edge bug
0.63 - 5 Jan 2013
Added a teamkill failsafe by killing main builder at start
Added Plasma Defense Tower (8000) - Ultra Laser Upgrade
Sudden death will occur at min 50, instead of 1 hour
Increased the costs of anti missiles
Doubled the storage capacity of Energy Managers
Also increased Energy Managers costs accordlingly
Workers can no longer attack gold wards (team kill bug)
Fixed a bug with Jamming System (New Projectile system)
Fixed a bug with laser damaging other ship before it hit inner
Removed Ultra defense bunker upgrade
Upgrade shield booster available before min 5 (To prevent unfair rush)
0.63 - 2 Jan 2013
Added a teamkill failsafe by killing main builder at start
Added Plasma Defense Tower (8000) - Ultra Laser Upgrade
Sudden death will occur at min 50, instead of 1 hour
Increased the costs of anti missiles
Doubled the storage capacity of Energy Managers
Also increased Energy Managers costs accordlingly
Workers can no longer attack gold wards (team kill bug)
Fixed a bug with Jamming System (New Projectile system)
Fixed a bug with laser damaging other ship before it hit inner
Removed Ultra defense bunker upgrade
Upgrade shield booster available before min 5 (To prevent unfair rush)
0.64 - 5 Jan 2013
Reduced cost of Energy Recycler from 1250 to 1000
Fixed a bug with the jamming system, it will now jam properly
Fixed a teamkill punishment bug which caused a team to lose
Energy spike does now 7000 max damage
You will need 2 energy spike shots against a huge shield gen
0.65 - 5 Apr 2013
Added alternative regen upgrades to shield boosters
Shield Inner Maxer does add 200% more shield hp, but cost more
Shield Outer Maxer do add 100% more shield hp
Shield Inner Regenerator do add 100% more regen bonus
Shield Outer Regenerator do add 200% more regen bonus, but cost more
Added new mode: -quicktech, halves the delay of time restrictions
Novaliths are now more resistant to jamming
Extended top area at top ship to match bottom ship
25% faster default gold income at normal mode
Recharge outer is now available after only 5 mins
Mode Commands
Only blue (Player 2) can use these commands at start.
-quicktech (-qt: halves time restrictions on structures)
-highincome (-hi: doubles gold spawn rate)
-rush (-r: rush mode removes time restrictions on structures)
-nodeathspore (-nds: Disables Death Spores)
-nopassivemissiles (-npm: Disables the launchers passive missile fire)
-strongstartshields (-sss: Initial shield strength is 5 times stronger)
-suddendeath (-sd: Shield boosters cannot be built)
-fragilemode (-fm: All units and structures hp is halved)
-slowmissiles (-sm: All missile speed is halved)
-nobeacon (-nb: Orbital beacon is disabled)
Those commands has to be entered before 2 first minutes of the game has elapsed.
Commands
-stats (Displays the best players awards in each category)
-mode (Displays the current game modes)
-zoom x (x is the view distance. 1000 min, 6000 max)
-kick x (x is the player number)
Blue=2, Teal=3, Purple=4, Yellow=5, Orange=6, Pink=8, Grey=9, Cyan=10, Dark Green=11, Brown=12
These commands can be entered by everyone.
Credits
Credits to: Exilus (Original map)
Me, TKF have used this map as template and continued his map and added a lot of features. Feedback can be reported at hiveworkshop.
Imported Resources
Credits to: WILLTHEALMIGHTY for the BTNSharkMissile icon
Credits to: Kofi_Banan for the RocketMissile-2- model
Credits to: RightField for the laser model
Credits to: ? for the blue shield bubble
Feedback
Report feedback and bugs at www.hiveworkshop.com.
Under maps section, search for "missile" and you should find the map further down the list. You can comment and put feedback to the map there.
Show all items (53)
Advanced - Book of Town PortalAdvanced - Untargeted Dummyitem AAdvanced - Untargeted Dummyitem BAdvanced - Untargeted Dummyitem CAdvanced - Untargeted Dummyitem DAdvanced - Untargeted Dummyitem EAdvanced - Untargeted Dummyitem FAdvanced - Untargeted Dummyitem GAdvanced - Untargeted Dummyitem HAdvanced - Untargeted Dummyitem IAdvanced - Untargeted Dummyitem JAdvanced - Untargeted Dummyitem KAdvanced - Untargeted Dummyitem LAdvanced - Point Targeted Dummyitem AAdvanced - Point Targeted Dummyitem BAdvanced - Point Targeted Dummyitem CAdvanced - Point Targeted Dummyitem DAdvanced - Point Targeted Dummyitem EAdvanced - Unit Targeted Dummyitem AAdvanced - Unit Targeted Dummyitem BAdvanced - Unit Targeted Dummyitem CAdvanced - Unit Targeted Dummyitem DAdvanced - Unit Targeted Dummyitem EWeapon - Sniper RifleAssault RiffleShotgunSniperFlamethrowerAssault Riffle AmmosPlasma PistolSniper ammosPistolPistol AmmosNeedlerNeedler ammosFuel Rod gunRocket LauncherRocketsRed FlagBlue FlagGrenadesShotgun AmmosFlamethrower AmmosHealthOverShieldCamouflageBuy WeaponsLeft Lateral Canon 1-2Upgrade Mothership's ShieldsUpgrade Mothership's WeaponsNaquadah GeneratorZero Point ModuleRight Lateral Canon 3-4
Map Specifications
Terrain Dimensions64 × 54
Playable Area123 × 49
Suggested Players2-8
Max Slots12 slots
Size305.39 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,672
Author's description
Original in-game description by TKF & Exilus5This is a missile war. You have to protect your ship and also send missiles at your enemy. In order to win, you have to destroy the two energy generators on your opponents ship or kill the ship crew. Report feedback and bugs at www.hiveworkshop.com.

