MTG TD II FinalLatest Release
MTG TD II Final
Author: Isdariel
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file4 heroes10 items12 chat commands14 quest entriesScript: JASS
Heroes (4)
Arcanis the OmnipotentGerrard CapashenSliver OverlordHe Who Hungers
Chat Commands (12)
-air-siege-fortified-boss-legend-kick-kick red-kick blue-kick green-kick white-kick black-debugQuest Log (F9)
Objective
40 waves of incoming enemies. You lose one life (five for legends) for each enemy who passes your towers.
Credits
I'd like to thank some people who helped creating this map:
First of all thanks to the creator of the original MTG TD for this idea and terrain.
Second I owe SirSurtur alot for all his maptesting and support.
Last but not least I'd like to thank Blade.dk from wc3campaigns for his nice script to set max. hitpoints.
Ideas&Questions
This map is finished so far. I know this map is not perfect, but I stopped working on it for different reasons. If you want to improve this map, feel free to whisper me (Isdariel @Europe) for advice how to do so - my old to-do list is still pretty long. ;)
Versions
This is the final version. Unless for heavy bugfixing, you won't find a newer version on hiveworkshop.com/resources_new/maps/4333.
b99.1:
b99.1
Towers:
Increased Giant Spider's web ability cooldown slightly.
Increased duration of Marble Titan's stun ability.
Storm Crow costs 125 instead of 100, Temporal Adept 100 instead of 125. Adjusted power according to the new costs.
Fugitive Wizard has the attack type spell now instead of magic.
Spells:
Fixed a bug concerning Lightning Storm.
Creeps:
Weakened the first legend levels a bit and the last legend levels a bit more.
Fixed a bug which made the level 25 siege spawn one level earlier.
b99:
b99
Towers:
Siege-gang Commander needs Two-headed Dragon now.
Spells:
Fixed a textbug concerning No Mercy.
Creeps:
Creeps appear in a semi-random order now (siege and legend levels remain the same).
b98.1:
b98.1
Towers:
Anaba Shaman should now work as intended.
Spells:
Pyroclasm buffed: Cooldown decreased by one.
Dehydration nerfed. The slow effect was oversized. And the percentages went crazy I think.
No mercy nerfed: In order to decrease number of creeps spawning by X, you have to lose X l
b98:
b98
Towers:
Marble Titan redesigned: Throw Rock ability added, damage reduced.
Anaba Shaman redesigned: Mana Link ability added, damage reduced.
Redwood Treefolk buffed: Slow ability improved.
Tidal Kraken buffed: Attack speed slightly increased.
Decreased cost of Two-Headed Dragon to 125 (from 200) and increased cost of Shard Phoenix to 200 (from 125), but adjusted power according to the new costs.
Two-Headed Dragon redesigned: Changed attack type to "spell" and it attacks two targets per attack now.
Shard Phoenix is now known as Skarrgan Firebird.
Creeps:
Enemies with evade (Phantom Warrior and Silent Assassin) now have 25% evade instead of 50%, but adjusted hitpoints accordingly.
Spells:
Frozen Solid removed. Blue has a new spell now, called Dehydration. It might need some tweaking though, but it will do it for the moment.
Tribal Unity nerfed: Now gives +12%/+25%/+38%/+50% instead of +15%/+30%/+45%/+60%.
Miscellaneous:
Added Hotkeys for towers.
Added -kick command.
Added basic explanation of difficulties.
Creeps are now removed after a player left (for easy and normal only).
White
White is the color of law, order, and structure. White's specialisation is a support tower, boosting all towers around him. Very useful in the mid- to late game, but white got some very handy beginning tower as well.
Blue
Blue is the color of the deep sea and the endless sky. Blue got a superior air defence and gets the best anti-air tower available.
Black
Black is the color of death, disease and selfishness. Black's specialisation are superior anti-legend towers, for both early and late legends.
Red
Red is the color of fire, frenzy, and storms of rock and lava. Red's specialisation are superior siege towers and the best siege tower available, which can even attack air.
Green
Green is the color of growth, life, and brute force. Green got some very handy, mana producing Llanowarelves and a nice slow tower.
Artifact Towers
Every four rounds, starting with round 0, a random player gets an artifact tower for free. These artifacts are in a set order.
Show all items (10)
OrnithopterAlpha MyrArcbound BruiserOtarian JuggernautGrapeshot CatapultArcbound WorkerPhyrexian HulkJuggernautDarksteel ColossusDarksteel Gargoyle
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players5
Max Slots6 slots
Size322.81 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies177
Author's description
Original in-game description by IsdarielThis is a team tower defence in the world of Magic: The Gathering for five players. Lifes are shared to all players and mana (=gold) is earned by completing rounds, not by killing units, to support teamwork.

