Night of the Dead II 1.3
Author: FM_Bilouxi & FM_Osiris
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file11 chat commands13 quest entriesScript: JASS
Chat Commands (11)
-lock-unlock-team-repickis a tk-kick-save-code-check-load-statsQuest Log (F9)
Map Information
Night of the Dead II Version Final 1.3\n\nSurvival Mode Commands:\n -load xxxxxx-xxxxxx [loads points, medals, and rank]\n -save [gives save code of your current points and medals]\n -code [displays save code generated by -save]\n -check xxxxxx-xxxxxx [checks an entered code against -code]\n -stats [displays info about players - characters and ammo]\nHost commands (Survival):\n ## is a tk [removes units of a teamkiller and revives those killed]\n -kick ## (explanation) [kicks a player and displays explanation]\n\nNuke Tag Commands:\n -repick [displays dialog for change character]\n -team [displays dialog for change team - only team games]\nHost Commands (Nuke Tag):\n -lock [disable command -team]\n -unlock [allows disabled command -team]\n -kick ## (explanation) [kicks a player and displays explanation]\n\nNumbers and colors of players:\n02 - Blue\n03 - Teal\n04 - Purple\n05 - Yellow\n06 - Orange\n07 - Green\n08 - Pink\n09 - Gray\n10 - Light Blue
Survival Mode
In this mode, at least one member of your team must survive through 15 waves of enemies to win.\nCurrent wave: 0
Nuke Tag Mode
Nuke Tag contains four games where you engage in combat with other Marines. In Nuke Tag you cant load or earn any experience points. You are allowed to repick your character once. In team games you are allowed to change team if the host doesn't disable this feature.\n\nDeathmatch: \nClassic free for all game where you must killing your opponents to get points. Who first reach the score limit is winner.\n\nTeam Deathmatch:\nTo get points for your team you must killing members of enemy team. The first team which reach score limit is winner.\n\nCapture The Flag:\nTwo teams and two bases. For earn points for your team you must go to enemy base, steal enemy flag and bring it to your base, but your flag must be in base too. Team which first reach the score limit is winner.\n\nLast Man Standing:\nIn this game each player have limited number of lives. When you lose all your lives, you are dead forever. The last player who stay alive is winner.
Help
This section contains general gameplay tips.\n\nUnit Lock Glitch: This is a Warcraft III glitch, seemingly relating to having large numbers of items present in a map. This glitch will appear randomly, but almost always occurs at some point during the game - you will lose control of your unit and it will not respond to any orders.\nTo fix this it is suggested that you number your character as two diferent numbers, and reselect it as both. This will remove the unit lock glitch and allow you to order your unit again.\n\nGeneral Tips:\nthe AI usually targets the unit with the lowest health, if you have the lowest health in the group, try to stay behind other players or in the middle of the group - if you are left behind or head out in front it is very likely you will be attacked while alone.
Credits
Credits for Night of the Dead II. \n\nAll Night of the Dead II Versions before and including version Beta 1.0b, were created by FM_Osiris and FM_Bilouxi. \nAll Night of the Dead II Versions after Final 1.1, are made by Vejr and based off the works of FM_Osiris and FM_Bilouxi.\n\nSpecial thanks to FM_Osiris and FM_Bilouxi for making Night of the Dead II and Vejr for continuing work on the map we all know and love. \n\nAdditional thanks goes out to Thorxxx, Ecogen, Azazel_ , Tyger, and the NotD community for making this game as popular as it is. \n\nVisit Order of Force Majeure’s website at www.order-fm.net, the NotD forum's at www.kingsforum.com/notd or Clan NotD's (Northrend) website at www.notd.tk.\n\nAlso special thanks to www.wc3sear.ch for some custom models, PitzerMike for the Widgetizer, and Vexorian for the Wc3 Map Optimizer.
Medic:
The medic is one of the mainstays of a group. Without a medic, a group will most likely succumb to minor injuries, bleeding, and fractures. The medic should try to stay in the middle of the group at all times, usually in the company of a heavy support or grunt.\n
Recon:
Recon is the quickest but most fragile character. The recon is the best character for finding ammunition and other items, as well as tracking enemy movement. The recon should stay within range of the group and work with a marksman as anchor.
Demolitions:
The demolitions class is the most prone to teamkilling. It's skills are geared toward controlling large areas as opposed to surgical strikes. Explosives should not be used anywhere in close proximity to the team.
Firebat:
The firebat is the best class for close-in sustained crowd control. He is capable of handling large groups of units using burst fire and napalm. It is often beneficial to switch targets often as the firebat to allow his damage over time abilities to reach their maximum effect.
Grunt:
The grunt is the jack of all trades character. He recieves slightly increased damage over average, slightly larger damage radius, and a faster reload time. The grunt also has limited self healing and area of effect damage capacity.
Heavy Support
Heavy support is the main damage dealing class. He has the greatest damage over time with a larger damage radius and faster rate of fire. Heavy Support is most effective in a defensive position and requires covering fire to retreat in a moving engagement.
Marksman
With focused precision, the marksman deals significant damage to his target with each carefully aimed shot. He is also capable of firing at extremely long ranges to support recon as well as to intercept possible threats and support teammates in a scattered formation.
Engineer
In a hostile combat environment, the Field Engineer provides a marine squad with the necessary logistics to hold their ground. The Engineer uses his expertise to assemble ammunition for most combat weapons used in the field. Additionally, the engineer inspires the team with his technical ability an
Map Specifications
Terrain Dimensions224 × 224
Playable Area212 × 212
Suggested Players6-10
Max Slots12 slots
Size1.29 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,304
Author's description
Original in-game description by FM_Bilouxi & FM_OsirisNight of the Dead II
Version Final 1.3
