Night of the Dead 2 1.4d

Author: PvSvN & AssassinInc.

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Night of the Dead 2 1.4d terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 hero9 items7 chat commands13 quest entriesScript: JASS

Heroes (1)

Dead Lord

Chat Commands (7)

is a tk-kick-save-code-check-load-s

Quest Log (F9)

Map Information
Night of the Dead II Version Final 1.4d Survival Mode Commands: -load xxxxxx-xxxxxx [loads points, medals, and rank] -save [gives save code of your current points and medals] -code [displays save code generated by -save] -check xxxxxx-xxxxxx [checks an entered code against -code] -s [displays info about players - characters and ammo] Host commands (Survival): ## is a tk [removes units of a teamkiller and revives those killed] -kick ## (explanation) [kicks a player and displays explanation] Numbers and colors of players: 02 - Blue 03 - Teal 04 - Purple 05 - Yellow 06 - Orange 07 - Green 08 - Pink 09 - Gray 10 - Light Blue
Survival Mode
In this mode, at least one member of your team must survive through 15 waves of enemies to win.
Nightmare Mode
Nightmare mode is a harder mode to test your skills against overwhelming enemies. Have fun.
Help
This section contains general gameplay tips. Unit Lock Glitch: This is a Warcraft III glitch, seemingly relating to having large numbers of items present in a map. This glitch will appear randomly, but almost always occurs at some point during the game - you will lose control of your unit and it will not respond to any orders. To fix this it is suggested that you number your character as two diferent numbers, and reselect it as both. This will remove the unit lock glitch and allow you to order your unit again. General Tips: the AI usually targets the unit with the lowest health, if you have the lowest health in the group, try to stay behind other players or in the middle of the group - if you are left behind or head out in front it is very likely you will be attacked while alone.
Credits
Credits for Night of the Dead II. All Night of the Dead II Versions before and including version Beta 1.0b, were created by FM_Osiris and FM_Bilouxi. Night of the Dead II Versions after Final 1.1, are made by Vejr, AssassinInc. & PvSvN, based off the works of FM_Osiris and FM_Bilouxi. Special thanks to FM_Osiris and FM_Bilouxi for making Night of the Dead II and Vejr, AssassinInc. & PvSvN for continuing work on the map. Additional thanks goes out to the NotD community for making this game as popular as it is. Visit clan notd (Northrend) website at www.notd.tk. Also special thanks to www.wc3sear.ch for some custom models, PitzerMike for the Widgetizer, and Vexorian for the Wc3 Map Optimizer.
Medic:
The medic is one of the mainstays of a group. Without a medic, a group will most likely succumb to minor injuries, bleeding, and fractures. The medic should try to stay in the middle of the group at all times, usually in the company of a heavy support or grunt.
Recon:
Recon is the quickest but most fragile character. The recon is the best character for finding ammunition and other items, as well as tracking enemy movement. The recon should stay within range of the group and work with a marksman as anchor.
Demolitions:
The demolitions class is the most prone to teamkilling. It's skills are geared toward controlling large areas as opposed to surgical strikes. Explosives should not be used anywhere in close proximity to the team.
Firebat:
The firebat is the best class for close-in sustained crowd control. He is capable of handling large groups of units using burst fire and napalm. It is often beneficial to switch targets often as the firebat to allow his damage over time abilities to reach their maximum effect.
Grunt:
The grunt is the jack of all trades character. He recieves slightly increased damage over average, slightly larger damage radius, and a faster reload time. The grunt also has limited self healing and area of effect damage capacity.
Heavy Support
Heavy support is the main damage dealing class. He has the greatest damage over time with a larger damage radius and faster rate of fire. Heavy Support is most effective in a defensive position and requires covering fire to retreat in a moving engagement.
Marksman
With focused precision, the marksman deals significant damage to his target with each carefully aimed shot. He is also capable of firing at extremely long ranges to support recon as well as to intercept possible threats and support teammates in a scattered formation.
Engineer
In a hostile combat environment, the Field Engineer provides a marine squad with the necessary logistics to hold their ground. The Engineer uses his expertise to assemble ammunition for most combat weapons used in the field. Additionally, the engineer inspires the team with his technical ability an

Map Specifications

Terrain Dimensions224 × 224
Playable Area212 × 212
Suggested Players6-10
Max Slots12 slots
Size2.18 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,440

Author's description

Original in-game description by PvSvN & AssassinInc.
Night of the Dead II Version Final 1.4d with Nightmare Mode.