POKEMON MAUL
Author: MagikarpXl
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file20 chat commands10 quest entriesScript: JASS
Chat Commands (20)
-kick blue-kick red-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-kick gray-updates-help-blue-red-teal-purple-yellow-orange-green-pink-grayQuest Log (F9)
1.2 Updates
= Version 1.0 =
-Just 5 kinds for now: Water-Ice, Fire, Electric, Grass and Rock-Ground, more coming soon.
-Levels 10 and 20 have 25% less hit points
-Attackers on level 10 and 20 move more slowly
-Level 20 has 5 less armor
-Levels 1-9 have 50% more hit points
-Levels 11-15 have 25% more hit points
-The Hitpoint changes are from old Wintermaul Versions.
= Version 1.1 =
- Fixed the bug that gave 2000 gold to players at starting.
- Added Slow Poison and Critical Strike to Mewtwo laboratory.
- 3 New pokemons: Raichu, Kingdra and Flareon.
- Some balancing fixes.
- Bug and Poison Added.
= Version 1.2 =
- Normal pokemon added.
- Added a little splash to Heracross and 10 gold cost.
- Changed tileset to Dalaran.
Water-Ice Strategy
This kind of pokemon is usefull in any spot, but try using it in middle. Try to get a maze with Lapras and Seadra as fast as you can. After that get Articuno for improve Lapras.
Fire Strategy
With Fire pokemons the only strategy is to maze as fast as you can. If you get the top spots you can start with a Magmar, he can take around 40 kills if you control him. Never take gray. And try to have Water-Ice as second type. Lapras + Entei can be the best team.
Grass Strategy
Using grass you can't take gray, they have a short range and they do better in middle. Get a maze training Tangela and then Bellsprout for the beggining, try to get Celebi fast and once you get it get Venasaurs instead of Bellsprout and Jumpluff instead of Tangela.
Rock-Ground Strategy
They are very good in any spot but gray. This pokemons doesn't have much strategy, just getting a great maze taking advantage of the price in Diglet(7).
Electric Strategy
Electric pokemons are the best choice for Gray, they are like Tech in some ways. And Raikou does devastating damage against air. In the beggining try to maze with pikachus in the left and right side and put some Flaafy in the center for purge the enemy.
Bug and Poison Strategy
Don't take gray with this. Use poison in middle spots and try to have always a balance in slowing and powerfull towers. Try to get a Muk as faster as you can and try to replace Parasect with Crobats too.
Psychic Strategy
This pokemons are good almost anywhere, they are very powerfull but very expensive. Try helping a lot Gray with your Batton Passers. Don't try a great maze because the towers are too expensive for that, just keep saving and selling for the time you start getting Lugias.
Batton Pass: Is an ability unique in Xatu and Giraffarig that means they don't worth they price, but you can build them in 1 second and sell for 100% gold used. Use it for help Gray in hard moments.
Normal Strategy
This race is better for middle and maybe top. Jigglipuff may be the second tower but Ratatta is better doing damage, so give Jigglipuff more exposure and try to get Clefable fast for doing good damage. After that just keep mazing with huge towers and Jigglipuffs.
Bugs
There are 2 bugs that I can't fix.
1.- The secondary damage on Raikou its 300-350, with 1000 range and 0.90 cooldown, and is for Ground only. Its not displayed.
2.- The secondary damage on Arcanine its 40-115, with 1400 range and 0.28 cooldown, and is for Ground too. Not displayed either.
Important: If you know how to fix this bugs please send me an e-mail to alokos@hotmail.com or whisper DoomBrLnger
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players9
Max Slots10 slots
Size121.16 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies86
Author's description
Original in-game description by MagikarpXlTrain Pokemons to keep the Forces of Northrend from escaping.
