Undead Assault II 1.6.5b

Author: Unknown

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Undead Assault II 1.6.5b terrain minimap
Terrain minimap

Lobby Preview

Undead Assault II 1.6.5b lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
16 heroes43 items39 chat commands15 quest entriesScript: JASS

Heroes (16)

RiflemanMachine GunnerForward ObserverNavy CorpsmanAssaultmanDesignated MarksmanGhostDetachment CommanderRQ-7B Global HawkCombat EngineerCyborgHeavy Support
Show all (16)
FlamethrowerGrenadierScout ReconnaissanceM2A3 Bradley

Chat Commands (39)

-tl-ms-t-dead-st-s-r-v-save-load-rifle-outbreak-clear-c-load G3NER@L-hard-kick blue-kick 2-kick teal-kick 3-kick purple-kick 4-kick yellow-kick 5
Show all (39)
-kick orange-kick 6-kick green-kick 7-kick pink-kick 8-kick gray-kick grey-kick 9-kick light blue-kick lightblue-kick 10-kick dark green-kick darkgreen-kick 11

Quest Log (F9)

Difficulty: Normal
Normal mode offers average enemy statistics and experience rewards.
Current Objective
Search the area for civilians and guard the police barricade. If you find any civilians, bring them to the police barricade.
Current Objective
Initial airborne reconnaissance drones have picked up at least 5 Spore Colonies operating in your sector. While not the greatest threat, these colonies could severely destabilize the sector if left unchecked. Hostile units are bearing down on your location and we estimate that you have 9 minutes to purge these colonies before you have greater issues to deal with.
Current Objective
Airborne surveillance of the surrounding area has revealed that 2 Gonarchs and 4 class B zombies are closing in on your sector. In order to prevent the area from being overrun, we have begun bombardment with specialized shells containing T-Virus samples and we have enough ammunition to keep this assault up for 9 minutes. While we suggest that you use the T-Virus clouds to your advantage, your mission is to destroy them by any means available.
Current Objective
We have picked up 4 distress signals shortly after your arrival. Airborn surveillance has detected them to be police either pinned down or set up at road stops. Find the police officers and prepare them to be escorted to one of the 2 towns.
Current Objective
Bravo Company's convoy was ambushed by an overwhelming number of hostiles recently and was destroyed. A few marines survived the attack, however we cannot afford to send aircraft to look for them as we now need our helicopters to ferry supplies to replace those that have been lost. Therefore, we have redirected the survivors to your sector, where the task of escorting them through the hostile area to their extraction point falls to you.
Current Objective
Hold off Umbrella soldiers, patrol the roads and await further orders.
Commands
The following commands will either enhance your gameplay or provide you with important information. -v ## Sets the camera distance for the number entered. 20-30 is recommended. -tl Pings the locations of your team members on your digital map. -dead Pings the locations of dead team members on your digital map. -ms Displays the current movement speed of all team members. -t Displays information about your team and your experience gained this session. -st Displays the statistics of you and your team. -clear (-c) Clears all text messages on your screen. -kick color (Player 1 only) kicks the player of the entered color. i.e. "-kick yellow" -kick number also works, i.e. "-kick 5" to kick Yellow. Colors are: (1) Red, (2) Blue, (3) Teal, (4) Purple, (5) Yellow, (6) Orange, (7) Green, (8) Pink, (9) Gray/Grey, (10) Light Blue and (11) Dark Green.
The Infestation Level
The infestation level is seen at the top-right portion of your screen (where food should be.) You want to stay in the controlled level, which is at or below the second number. When that number has been exceeded, it will turn red and the infestation effects will begin. The controlled level varies on difficulty settings. High infestation levels will cause mutations to occur more frequently and soldiers will begin taking damage over time. Soldiers can die from infestation damage. Keeping the infestation level at a controlled level will offer bonus experience points over time.
Weapons Information
This guide shows what weapons MOSes and their unit-counterparts can use. PTR-5: Rifleman, Navy Corpsman, Grenadier, Designated Marksman, Assaultman & Detachment Commander Designated Marksman benefit the most from the PTR-5. Be sure your DM gets the first one available. XM35 MAR: Rifleman, Navy Corpsman, Grenadier, Assaultman & Detachment Commander G89: Cyborg & Machine Gunner MP5: Forward Observer & Scout Reconnaissance Q-35: Ghost & Heavy Support Missile Module: RQ-7B Global Hawk & M2A3 Bradley SA Shotgun: Combat Engineer Scorch Flamethrower: Flamethrower
Marine Ranking
There are a total of 19 attainable ranks. Each rank gives you a small boost to your damage and movement speed but also reduces your maximum hit points. EXP = Rank - Unlocked MOSes: 0 = Private - Navy Corpsman & Rifleman 250 = Private First Class - Grenadier, Machine Gunner & Scout Recon 500 = Lance Corporal - Designated Marksman & Flamethrower 2500 = Corporal - Combat Engineer 5000 = Sergeant - Heavy Support 8000 = Staff Sergeant - Assaultman 12000 = Gunnery Sergeant - Cyborg & RQ-7B Global Hawk 20000 = Master Sergeant - Forward Observer 30000 = Sergeant Major - Ghost 40000 = Warrant Officer 50000 = Chief Warrant Officer 60000 = 2nd Lieutenant 70000 = 1st Lieutenant 80000 = Captain - Detachment Commander 100000 = Major 130000 = Lieutenant Colonel 190000 = Colonel - M2A3 Bradley 300000 = Lieutenant General 500000 = General
Navy Ranking
There are a total of 19 attainable ranks. Each rank gives you a small boost to your damage and movement speed but also reduces your maximum hit points. Navy ranks are purely aesthetic, they share the same experience and unlocks with Marine ranks. You will only have these ranks if you pick Navy Corpsman. EXP = Rank - Unlocked MOSes: 0 = Seaman Recruit - Navy Corpsman & Rifleman 250 = Seaman Apprentice - Grenadier, Machine Gunner & Scout Recon 500 = Seaman Enlisted - Designated Marksman & Flamethrower 2500 = Petty Officer 3rd Class - Combat Engineer 5000 = Petty Officer 2nd Class - Heavy Support 8000 = Petty Officer 1st Class - Assaultman 12000 = Chief Petty Officer - Cyborg & RQ-7B Global Hawk 20000 = Senior Chief Petty Officer - Forward Observer 30000 = Master Chief Petty Offcier - Ghost 40000 = Command Master Chief Petty Officer 50000 = Master Chief Petty Officer of the Navy 60000 = Ensign 70000 = Sub-Lieutenent 80000 = Lieutenent - Detachment Commander 100000 = Lieutenant Commander 130000 = Commander 190000 = Captain - M2A3 Bradley 300000 = Vice Admiral 500000 = Admiral
Original Credits
Undead Assault 2 was made by illidan92, Banzaimonkey and John_S. illidan92 - The original map maker John_S - Created icons for the map Banzaimonkey - Lead beta tester and website manager Special thanks to Illidan(Evil)X for their modelling talent! Thanks to Hellish Hybrid for their decapitated corpse model Thanks to Punisher_X for their house rubble, street lamp, barrel, box and power line doodads Special thanks to everyone at wc3jass.com for JASS help The Original Beta Testers John_S, Manze, therbeast, Arphe
1.6.5b Changelog
Updated on January 31, 2020 FIXES - Designated Marksman minis use the correct firing sound. - Removed numerous memory leaks related to sounds and effects. - Removed redundant hotkeys in ability descriptions. - Fixed various textures appearing as squares such as Ground Flares and Smoke Grenades. CHANGES - Leavers no longer need magazines to reload. Leaver Flamethrowers will never run out of fuel.
Umbrella Improved AI
Umbrella forces are utilizing dangerous tactics against you. You receive a 10% gain in XP. - Umbrella soldiers will pick up and use items against you. This includes weapons, armor, explosives, flares and sentry guns. - Umbrella will destroy many items they don't use, including ammunition and healing items. - Soldiers armed with flare guns or ground flares will use them to reveal attackers they cannot see. - Umbrella will not drop their items upon death. - Flamethrowers can identify where their attackers are firing from and will retaliate towards them. - Some patrols are less predictable in their movements. You may run into Umbrella soldiers in unexpected areas.
Show all items (41)
MagazinesAim AssistantArmor Piercing RoundsMedical KitSaline SyringeM70 Sentry GunFrag GrenadeSatchel ChargeXM35 MARInterceptor Body ArmorStun RoundsOffice PapersFlashlightDragon Skin Body ArmorEnergy GeneratorMRLG89ResonatorBatteryMGL FragsMissile ModulePTR-5Plasma GrenadeSmoke GrenadeGround FlareLift BootsAmmo CaseCrateSA Combat ShotgunExplosive ChargeFlare GunMarine CorpseFake Magazine 1Fake Magazine 2Fake Magazine 3Fake Magazine 75M400 GLMP5Scorch FlamethrowerQ-35Scrap Metal

Map Specifications

Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players3-11
Max Slots12 slots
Size7.12 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies6,317

Author's description

Original in-game description by Unknown
Your platoon experiences heavy hostile activity during what was supposed to be a routine patrol mission. Enemies are numerous and your skills will be tested to their breaking point.