Pyro TD 0.23b
Author: Rave
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file3 heroes5 items5 chat commands6 quest entriesScript: JASS
Heroes (3)
Direct damageWave damageSummon damage
Chat Commands (5)
-unstuck-zoom-getcontrol-share-unshareQuest Log (F9)
Commands
To change your camera distance, type "-zoom X"
X = 2000-4000
To get control about disconnected players -> type "-getcontrol"
Any units stuck? -> type "-unstuck"
Patchnotes 1
0.21a -> 0.21b
- Major bugfix created by 0.21a
0.21 -> 0.21a
--- Balance-Changes:
- Destroying a tower now refunds 50% of its total cost. (no gold for goldtowers)
- Frostmages now slow for 35% movementspeed (instead of 50%)
- Increased Cost for Priest rank 2 (30->35) and rank 3 (80->90)
- Reduced Cost for Chainweapon and Chainarmortower: (140->110 / 200->150 / 520->350)
- Reduced Cost for Chainhealth (70->55 / 100->75 / 260->175)
- Witchdoctor cost changed ( 70->140 / 170->160 / 550->375)
- Witchdoctor healing buffed( 1->2 / 3->4)
- Reduced Cost for Rulebreaker (30->25 / 40->35 / 160->150)
- Reduced Cost for Fast Rulebreaker (50->45 / 80->70 / 325->300 / 600->450)
- Increased the aoe-range of the meteor (150->200)
- Decreased the cost of the meteor (750+450xlvl -> 750+250xlvl)
- Buffed Bloodlust-Duration (7->11 seconds)
- Tower-Races can now be chosen after wave 8 (standard) and after wave 6 (gold) instead of after wave 7
--- Bugfixes:
- Units now get slowed by the first attack from frostmages coming out of the "hold attack"-state
- The full-upgraded rulebreaker no longer stays in his hold attack-state after attacking.
- Healthpack is now getting used when fighting against buildings.
- Added players (on uneven games) now also gain gold per second while playing goldmode.
Patchnotes 2
0.23a -> 0.23b
- Fixed Castle disappearing/teleporting bug (hopefully)
- Removed minigames (for now)
0.23 -> 0.23a
- Gold Modes 1gold/s only starts after the last vote now. Starting gold increased to 80 gold in Gold mode.
- Castle auto-casting Last Hope fixed.
- Reduced all voting times to 15s
- Added a "-share x" and "-unshare x" command where x is player Number. Please remember: Team 1 are Players 3-6 and Team 2 is Player 7-10. (still testing)
0.22b -> 0.23
- Changed armor reduction from 0.04 to 0.02
- Added a AOE Tower in between Rank 1 and 2, hopefully this makes AOE more viable.
- Attempted fix: Mage Spell spamming
. Attempted fix: Computer using "Last Hope"
- Fixed first minigames circles disappearing (again)
- Changed build order and hotkeys accordingly
0.22a -> 0.22b
- Fixed a bug which sometimes caused Range Check to be executed instead of Focus Fire
0.22 -> 0.22a
- Fixed destroy tower gamebreaking bug
0.21c -> 0.22
- Added a Range Check ability to the builder
- Towers will now increase in size when upgraded
- Added tooltip to towers which indicates their current stats
0.21b -> 0.21c
- Reduced inital waveTimer from 45 to 30s. Reduced following waveTimer from 25 to 20 seconds.
- Fixed message saying "next round in 20s" eventhough it was 25, and now it's 20.
- Destroying any Goldtower is now properly recognised
- Focus Fire can now target invulnerable units
- Heroes and selection circles in minigame don't disappear anymore
- Changed how spawning works so that bots should be able to manipulate this with speed commands.
Discord
If you want to get in touch with me, the small Pyro TD community or just play a round with skillful players, feel free to join the pyro td discord channel!
https://discord.gg/uSuySU3
Special Thanks
Pyro - gaming.youtube.com/c/pyrop - He often streams on Youtube so check him out! Nice small community and a lot of Legion TD and other custom maps action! (also the reason why this TD exist)
Norre - Came up to me with the "heal and buff the attack of units to let them fight"-concept.
Models
Models:
"oger_barracks" by SantoRayo[iP]
"HeroGlow" by assasin_lord
"Bloodelf Mage" by General Frank
"ChaosGate" by Kam and RightField
"High Elf Sanctuary" by matiS
"Beer Keg" by Yayoi
"Bier" by Frotty
"BeerGolem" by Firefoot
"Naga Royal Guard" by Tarrasque
"Dragonlings" by HappyTauren
"Lindormr Dragon" by Olof Moleman&Jigrael
"Deathwing" by Kwaliti
"Derivatives" by Ujimasa Hojo
"Orc Warlock" by Stefan.K
Icons:
"ArcaneVoid" by Eldin HawkWing
"MultiArrow" by The Panda
"Dice" by Amigurumi
"ArcaneProtection" by Helix-Magnus
"Headshot" by D.ee
"Meteor" by 67chrome
"TaurenShaman" by Mr.Goblin
"Deathwing" by Murlocologist
"Lindormr" by GhostThruster
Show all items (5)
Stone of HealthPotion of InvisibilityHoly HealpotSmall HealpotPotion of Invulnerability
Map Specifications
Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players2-8 Players
Max Slots10 slots
Size3.33 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,091
Author's description
Original in-game description by RaveBuff your units and let them fight against the enemy wave.
Created by Rave, edited by Zero9195

