Risk Devolution Reborn 2.1

Author: Priwin

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Risk Devolution Reborn 2.1 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
2 heroes7 items1 chat command8 quest entriesScript: JASS

Heroes (2)

Host optionPlayer Tools

Chat Commands (1)

-track

Quest Log (F9)

FAQ
How to win? Conquer every base and kill every enemy! What is a region and why I need it? A region consists of several bases. When you control a full region, you gain more income and spawns.
Changes
1.0 - East part of North Africa is larger - Removed imba 40 gold ship type 1.1 - readded S&SS ships - 2 gold lure is possible again - added names mod - minor tree placement changes - base bug shouldnt happen anymore - ships cant take land bases - reduced model size of units 1.2: - fixed UI 1.3: - fixed lure/ base steal/ mortar tree shooting - reduced range of base - loading of defender not possible anymore - increased multiboard kill/death stats size - multiboard gold display choosing - fixed ship load/unloading in complex situations - cheapest and most damaged unit becomes defender - added new 1/5 bounty mod - renewed hotkeys - remade some tree areas 1.4: - weakest ship stays as defender - fixed base range (again) - SS ship slower - model size excactly as in Risk Devo - supports bot hosting modes& victory and kill/death count - reterrained NW Africa - fixed switch camera to region 1.5 - temporarily removed stats for bot host - fixed desync(hopefully) - fixed "take circle range" - gold can be traded - host can force show names - added observer mode with -stfu command 1.6 - forfeit unit command impossible - empty circle possible - ships may attack land defender - while defender leaves circle, new defender is chosen - according to: cheapest/expensive/most hp/least hp 1.7: - loading issues fixed - new game mod - modes can be selected through commands by host bot - other minor changes 1.8 - fixed bug with ship and base taking - fixed units get stuck in trees after training - removed income mod - fixed lag during spawning - spawnbuilding can be selected with units together - other minor stuff - fixed units landing on shore when ship dies 1.9 - defender can be healed - fixed spawns on transport ships - added bot hosting mode selection - fixed lag (hopefully) - removed Enhanced game mod, added World Risk 1.8 2.0 - fixed fog mode for bot hosting - chat changes to team for fixed ally mode 2.1 - fixed dying ships unloading transported units on shore (again) - fixed another loading issue with knights - added W3MMD stat tracking system - improved base randomizer system - blue, green and purple snow trees pathing fixed
Color Names
Red Blue Teal Purple Yellow Orange Green Pink Grey Light Blue Dark Green Brown
Winning conditions
If stats are not tracked, there are no fixed winning conditions. But if stats are tracked and mode is FFA or Free Alliance, then there are 2 ways to win: - get at least 100 income and your income is bigger than (income of everyone else)*1.5 - be the last active player
Credits
Terrain, Doodads, Base placement and Flags made by RodOfNOD & Goble. Unit system made by Mr_Peacecraft. SS ship model by debode. Thx to clan ERA2 for support.
Contact
Priwin.risk@googlemail.com
Bot Hosting
Fixed mods can be chosen by changing map flags through the .cfg. 31 different slots for mods wanted by the hoster are possible, mail me if youre interested. 1. map_visibility =4 (default), map_flags = 1 (fixed team off) Fixed Ally, 10 turns spawns, fog on, bounty 1/3, fill player slots 2. map_visibility = 1 (hide terrain) , map_flags = 3 (default) FFA, 10 turns spawns, fog off, bounty 1/4, names hidden, fill player slots 3. map_visibility = 4 (default), map_flags = 11 (random hero) FFA, 10 turns spawns, fog on, bounty 1/4, fill player slots 4. map_visibility = 4 (default), map_flags = 9 (random hero, fixed team off), Player 1 chooses mode, stat tracking enabled
W3MMD
Stat tracking is introduced yet again. It is activated automaticly if you choose any of the botmods; otherwise, player 1 has to enter "-track". A bunch of data is emitted; suggestions for other data that should be tracked is always welcome. The data can be read with the replay summarizer from Forum Codelain (also responsible for Ghost). About stats: Rank at game end is calculated a bit different than in normal games. First criteria is how long someone played active ingame (death, leaving, forfeit), second is gold income. About mod data: Game: 0 Risk Devolution, 2 World Risk 1.8 Mode: 0 FFa, 1 Free Alliance, 2 Team of Two, 3 Team of Three, 4 Fixed Alliance Fog: 0 Fog off, 1 Fog on, 2 Night Fog Spawn: 5 Five turns of spawns, 10 Ten turns of spawns, 20 Twenty turns of spawns, 0 No spawns Turntime: 45, 60, 90 second of turntime Multiboard: 0 No gold, 1 Standard, 2 Minimum Mb Tree: 0 Trees on, 1 Trees off Bounty: 0 No bounty, 1 1/4 bounty, 2 1/3 bounty, 3 1/5 bounty, 4 1/4-->1/2 bounty Ship: 0 Standars, 1 No SS Name: 0 Names shown, 1 Names hidden Fill: 0 dont fill player slots, 1 Fill Player slots Variable PlayerStatus: 0 stayed, 1 left, 2 dead, 3 forfeit
Show all items (7)
SpawnRally pointHow to playMultiboardCommandsRisk Revolution ShipsNo SS ships

Map Specifications

Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players2-12
Max Slots12 slots
Size754.12 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies980

Author's description

Original in-game description by Priwin
European/North African Risk 188 Cities in 55 Countires. Many Host/Player Options.