Risk Devolution Reborn 2.3
Author: Priwin
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file2 heroes7 items1 chat command9 quest entriesScript: JASS
Heroes (2)
Host optionPlayer Tools
Chat Commands (1)
-trackQuest Log (F9)
FAQ
How to play?
Build units to conquer cities by killing every unit on the circle of power. Get all cities in a country and you get additional income and units.
Changes
1.0
- East part of North Africa is larger
- Removed imba 40 gold ship type
1.1
- readded S&SS ships
- 2 gold lure is possible again
- added names mod
- minor tree placement changes
- base bug shouldnt happen anymore
- ships cant take land bases
- reduced model size of units
1.2:
- fixed UI
1.3:
- fixed lure/ base steal/ mortar tree shooting
- reduced range of base
- loading of defender not possible anymore
- increased multiboard kill/death stats size
- multiboard gold display choosing
- fixed ship load/unloading in complex situations
- cheapest and most damaged unit becomes defender
- added new 1/5 bounty mod
- renewed hotkeys
- remade some tree areas
1.4:
- weakest ship stays as defender
- fixed base range (again)
- SS ship slower
- model size excactly as in Risk Devo
- supports bot hosting modes& victory and kill/death count
- reterrained NW Africa
- fixed switch camera to region
1.5
- temporarily removed stats for bot host
- fixed desync(hopefully)
- fixed "take circle range"
- gold can be traded
- host can force show names
- added observer mode with -stfu command
1.6
- forfeit unit command impossible
- empty circle possible
- ships may attack land defender
- while defender leaves circle, new defender is chosen
- according to: cheapest/expensive/most hp/least hp
1.7:
- loading issues fixed
- new game mod
- modes can be selected through commands by host bot
- other minor changes
1.8
- fixed bug with ship and base taking
- fixed units get stuck in trees after training
- removed income mod
- fixed lag during spawning
- spawnbuilding can be selected with units together
- other minor stuff
- fixed units landing on shore when ship dies
1.9
- defender can be healed
- fixed spawns on transport ships
- added bot hosting mode selection
- fixed lag (hopefully)
- removed Enhanced game mod, added World Risk 1.8
2.0
- fixed fog mode for bot hosting
- chat changes to team for fixed ally mode
2.1
- fixed dying ships unloading transported units on shore (again)
- fixed another loading issue with knights
- added W3MMD stat tracking system
- improved base randomizer system
- blue, green and purple snow trees pathing fixed
2.2
- night fog mode starts with night and takes 3 turns
- forfeited player cant see gold of other players
- forfeited player are allied and can use ally talk
- some changes with bot modes
- increased size of no gold multiboard
- in fill slots mode, player have higher chance of getting 16 bases at start instead of 15
- observer camera reseted every turn
- trigger cleanup
- fixed bug that w3mmd data wasnt transmitted when a player had 0 deaths
- added new loading screen and preview
- no need to press key at start of game
- new botmodes and easier to choose
- in 1v1 games, each player gets either turkey or italy port
- player may switch between big and small multiboard
- end game stats multiboard
- game ends when one team has won in fixed ally mode
- team multiboard
2.2b
- fixed wrong ranking in multiboard when someone left/forfeited
- ranking stats are tracked again
2.3
- fixed gold trading in bot hosted ffa games
- player color removed from ally penal
- in hide names mode player are ranked according to color at start
- dead players can be -stfu
- stfued players can no longer see gold of other players
- greatest rival shown in final multiboard
- removed 1/3 bounty from bot modes to avoid map_visibility.
Color Names
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Winning conditions
If stats are not tracked, there are no fixed winning conditions.
But if stats are tracked and mode is FFA or Free Alliance, then there are 2 ways to win:
- get at least 100 income and your income is bigger than (income of everyone else)*1.5
- be the last active player
For 1v1 games:
- get at least 40 income and your income is three times bigger than your enemy's
- be the last active player
Known Bugs
- Observer have to pan over map to get minimap display right
- minimap shows only neutral hostile buildings in replay when fog of war disablend
Reason for those bugs: Buildings on minimap don't disappear when ownership changes; e.g. when the building is changed from neutral hostile to red, minimap shows both a red and a black building, but black color conceals red one. This bug appears on every map (even nextgen).
- Sometimes while conquering base, a unit is made defender and then dies because the tower's last attack killed the unit moments after it became defender.
Credits
Terrain, Doodads, Base placement and Flags made by RodOfNOD & Goble.
Unit system made by Mr_Peacecraft. SS ship model by debode.
Thanks to clan era2, rjsk and lcr for support and hosting games.
Contact
Priwin.risk@googlemail.com
Bot Hosting
Fixed mods can be chosen by changing map flags through the .cfg.
More mods are possible, mail me if youre interested.
Bot modes description:
Teams together(map_flags 1) should always be on.
Fog is always on except if hide terrain is chosen.
W3MMD is always on.
Fill player slots is always on.
Max spawn number is 10.
1. Fixed Teams ( map_flags =2):
Activated: Fixed Alliance& no gold multiboard
Deactivated: FFA& gold multiboard, in 1v1 games no gold multiboard
2. Unit share (map_flags=4):
Activated: Must be activated for all standard mods.
Deactivated: For special modes, description at bottom
3. Random Hero(map_flags=8):
Activated: player names shown
Deactivated: player names hidden
4. map visibility:
hide terrain (1) : fog off
Options for special modes:
First player chooses modes:
map_flags= 11 (random hero on, unit share off, fixed team on)
W3MMD
Stat tracking is introduced yet again. It is activated automaticly if you choose any of the botmods; otherwise, player 1 has to enter "-track".
A bunch of data is emitted; suggestions for other data that should be tracked is always welcome. The data can be read with the replay summarizer from Forum Codelain (also responsible for Ghost).
About stats: Rank at game end is calculated a bit different than in normal games. First criteria is how long someone played active ingame (death, leaving, forfeit), second is gold income.
About mod data:
Game: 0 Risk Devolution, 2 World Risk 1.8
Mode: 0 FFa, 1 Free Alliance, 2 Team of Two, 3 Team of Three, 4 Fixed Alliance
Fog: 0 Fog off, 1 Fog on, 2 Night Fog
Spawn: 5 Five turns of spawns, 10 Ten turns of spawns, 20 Twenty turns of spawns, 0 No spawns
Turntime: 45, 60, 90 second of turntime
Multiboard: 0 No gold, 1 Standard, 2 Minimum Mb
Tree: 0 Trees on, 1 Trees off
Bounty: 0 No bounty, 1 1/4 bounty, 2 1/3 bounty, 3 1/5 bounty, 4 1/4-->1/2 bounty
Ship: 0 Standars, 1 No SS
Name: 0 Names shown, 1 Names hidden
Fill: 0 dont fill player slots, 1 Fill Player slots
Variable PlayerStatus: 0 stayed, 1 left, 2 dead, 3 forfeit
Show all items (7)
SpawnRally pointHow to playMultiboardCommandsRisk Revolution ShipsNo SS ships
Map Specifications
Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players2-12
Max Slots12 slots
Size1.21 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies987
Author's description
Original in-game description by PriwinEuropean/North african risk
188 cities in 55 countries.
Many host/player options.

