Risk Revolution 1.02

Author: GiL-GaLaD

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Risk Revolution 1.02 terrain minimap
Terrain minimap

Lobby Preview

Risk Revolution 1.02 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
2 items28 chat commands8 quest entriesScript: JASS

Chat Commands (28)

-far-close-medium-ally red-ally blue-ally teal-ally purple-ally yellow-ally orange-ally green-ally pink-ally grey-ally lightblue-ally darkgreen-ally brown-unally red-unally blue-unally teal-unally purple-unally purple'-unally yellow-unally orange-unally green-unally pink
Show all (28)
-unally grey-unally lightblue-unally darkgreen-unally brown

Quest Log (F9)

Info/Help
How to win? There are 129 houses in this game (house is a circle + Military Base / Harbor). You need to control all of those houses in order to win. How to take control over someone else's city? In order to take someone else's house, you must kill all of the units in the circle. If the circle is empty it is enough for you to just walk on it. After you do it, the house will change its color into your colour and you will be able to control it. How should I start out? In the beginning of the game you should have 8 gold. Use this gold to build basic units (Warriors are the best for it) and try to take someone else's house (pay attention that you must have no less than one unit in each of your bases). By taking few houses try to have a country as fast as possible. What is a country and why do I need it? A country is a group of cities that are surrounded by rocky paths. If you control all of the cities in the country/region, you have this country. When you have a country, you get units and gold bonus every turn (read the Countries quest). The turns If you look at the top-right side of the screen, you will see the Turn Timer that counts the time till the next turn. In every turn all the players get there gold and units bonus. You will get gold every turn and a bonus for every country that you control.
Camera Positions
You can play with 3 different camera positions, the default position is medium. To change camera position type: -close -medium -far
Be Involved
If you would like to be involved in the developement of Risk Revolution, you can visit our forums at www.PoLlama.com, or email me at GiL-GaLaD_MaPs@hotmail.com. Your ideas won't be taken for granted, and credit will be given to those who participate the most.
Credits
Risk Revolution 1.00 Credits Creator: GiL-GaLaD Clan: ERU Website: www.PoLlama.com Thank you to RodOFNod for creating Risk Devolution on Frozen Throne, which I mimiced becaused of its amazing game play... Risk Devolutions forum can be found : Risk.WC3Campaigns.Net Special thanks to King_Leopold for converting the map to RoC from TfT. Thank you to B-Death and Clan WINZ for helping me with the game. Also to the testers: Lode, Me_CrAzZy, HiddeN_Strider and Holy_Sausage.
Change Log
Version 1.01 -Fixed Egypt -Fixed Malta -Fixed Marine General's Mana -Increased Tank A's Cost -Fixed Ireland's boarders Version 1.02 -Incresed all units collisions -Unrigged tanks -New minimap -fixed many smaller bugs
Modes
There are three categories of modes for the host to choose in this game: -Alliance/FFA -Fast Game/Slow Game -Fog of War- On/Off (Read more at Fog of War quest) Free For All In this mode there is nothing special, all players are alone, and the choice for allies is disabled Alliance In this mode there are severa
Alliance
-ally color If you type -ally and put someone's color and he types the same about you, you will become allies. -unally color If you type -unally and put someone's color and he types the same about you, you both will be at war.
Fog of War
What is Fog of War? Fog of War, is the fog which appears on the map when you do not have a unit present there. Fog of War ON If the host has selected Fog of War on, you should not be able to see your enemies territory, or any other territory where one of your units are not present. Fog of War OFF If the host has selected Fog of War: OFF, then you should be able to see your enemies territory/units without having to have a unit present there.

Map Specifications

Terrain Dimensions192 × 192
Playable Area180 × 180
Suggested PlayersGiL-GaLaD
Max Slots12 slots
Size381.19 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies251

Author's description

Original in-game description by GiL-GaLaD
Created by: GiL-GaLaD & Clan ERU www.Pollama.com V1.02 This map is based off Risk Devolution, by RodOFNod on WC3: The Frozen Throne.