Solar Conquest v0.97e

Author: Callex and TKF

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Solar Conquest v0.97e terrain minimap
Terrain minimap

Lobby Preview

Solar Conquest v0.97e lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
6 heroes14 items12 chat commands5 quest entriesScript: JASS

Heroes (6)

Camera View ControlEmpire ControlsArmageddonExcelsiorVazilionReaver

Chat Commands (12)

-akanin-akr-akt-nuk-test1-music-killall-hint-income-cam-far-bounty

Quest Log (F9)

How To Play
Your goal is to eliminate all the enemy nations from the system. Currency is given periodically from your civillian housing structures and minerals are gathered from crystals and asteroids. Capturing more territory allows you to produce more civillian housing. Building civilian houses quickly and researching some economic techs at starts is critical, then the researching and capturing the planet comes later... Use the escape key to zoom out into space view and double-click a planet to pan the camera to its surface.
Changelog
v0.5 - Changelog Created v0.51 - Game destroying memory leak fixed (hopefully). Balanced several units. Added -income command. v0.52 - Fixed an annoying camera bug. v0.53 - Fixed even more game destroying memory leaks, made droppods build with marines allready loaded into them, added more upgrades to seperate stronger units from weaker ones. v0.54 Fixed the main cause of the game destroying memory leaks (for real, this time!). It turned out one of the pathing triggers had turned homicidal and was running many hundreds of times a second... v0.55 Fixed more causes of the game destroying lagg >.< v0.56-57 Added the Specialist and Orbital Strike Satellites, tweaked income rates and added the -name command. Fixed more memory leaks. v0.58-59 Fixed many bugs involving space units landing on planets. Edited Umos terrain slightly. Added randomly spawned mineral asteroids. v0.60 Further balanced units and fixed various bugs. v0.61-62 Further balancing and adding of the 'Refinery Vessel'. v0.63 Fixed bugs with the Refinery Vessel, added 'Recon Vehicle' and custom armor/attack types. v0.64 Added a multiboard displaying millitary and economy statistics. Fixed various bugs and balancing issues. v0.65-66 Added the Planetary Shield Generator, fixed various bugs, added auto-link feature to Laser Fences, added control points in space. v0.67 Re-added Orbital Strike Satellites with nuclear missile capabilities. v0.70 Many new units and technologies added, many bug fixes. v0.72 Added player control menu (F1) and trade ports. Minor bug fixes. v0.73 Many new ground units and defences, changed the laser fences to be less laggy. You can no longer enter trade alliances with hostile empires. v0.74 New terrains by Eleandor added. v0.75 New ground technology tree added; this is the first half of the new techtree that will be added over the next few versions. Added the 'Auto-drop' mechanic. v0.76 1/4 of the space techtree added. Old ship units replaced with new ones for the new techtree. Satellite units added. v0.77 Numerous bug fixes, fusion-powered units added. v0.78 Several bug fixes, tweaked the research tree so that space is accessible a little faster, added dark-energy spacecraft, increased the number of control points per planet. v0.79 The usual bug fixes, several new final-tier technologies, and reworked existing final-techs. Space pirates now guard space control points. v0.80 Fixed a huge custom value bug, an exploit involving the Vanya, added a toggle to Desolator Nodes, fixed Demolition Packs and replaced the Blackhole weapon. v0.81 Added endgame conditions, ground-based shield generators, Added 1 new final tier tech, added Antarion death star, game inferface tweaks and several unit nerfs. v0.82 Some ingame balancing adjustments, few bugfixes, technology adjustments, several new economic techs, a few new structrures and tweaks, added ion cannon satellite v0.83 Added Atlas, Aegis, Artillery defense v0.84 Added Dreadlord, Artillery Tank, several balancing and tweaks. v0.85 Added Battle Station, Module system, New Techs, bugfixes, several balance changes. v0.86 New economy final tier tech, new techs, new modules, several balancing adjustments, bugfixes. v0.88 New ship: Phoenix, new techs, command center upgrades, balancing, bugfixes. v0.89 New structure: Galactic Cannon, 1 new command center upgrade, balancing, bugfixes. v0.90 Changed some models. Added Devastator ship, added camera auto pan, new techs, orbital plasma defense. v0.91 Added spore destroyer and firefly frigate. Added Good vs Evil mode. v0.92 Added Hyperion Battlecruiser, minor balancing, bugfixes. v0.93 Added Nightmare Battlecruiser, did split antarion and galactic cannon into 2 final tiers, antarion nerf. v0.94 Added Flagship class ships, added colossal drydock, moved battlecruisers and antarion to colossal drydock. v0.95 Added Mothership class ship, added 1 new dark ship, several bugfixes, rebalanced damage settings. v0.95b Major rebalancing on space vessels. v0.95c Major rebalancing on ground units. v0.95d Major rebalancing on bounties and defense structures. Also other tweaks and bugfixes. v0.96 Major revision: Added a new ship category: Phase ships with disruptor weapons. Split the ship armor into 4 different classes depending on engine type. Structures does now have titanium armor. Reworked the weapon counters and weaknesses. Buffed asteroid miners. Lots of other changes and fixes. v0.96b Added Novarion and several bugfixes related to 0.96. v0.97b Added Crystal Industries building. Asteroid Miner require less techs. Planetary Defence laser more vulnerable by bombardments. Added Defense Field module. Added ability to Petya and Goliath. Some balance changes. Fixed several bugs. v0.97c Selling crystals at trade ports will reduce its value now, limited number of asteroid miners to 6 pr player. Nerfed space nuke and space missiles. Drill beam bombardment creates now a continous beam. Credit Saving Economics tech nerf, mutagen bug fixed. Some cost adjustments. v0.97d New SC UI, Neutral hostile replenish losses, 25% increased income, Ion Cannon beam added, fixed warp portal bug to dead planets, small changes. v0.97e Game and Income timer, bombardment bugfixes
Commands
ESC - Zoom to space view F1 - Open player control menu F2 - Open player camera menu "-bounty off" - Deactivates bounty notifications "-hint" - Gives you a random hint "cam" - Resets camera view "-far" - Alternative zoom to space view option. This map also features a custom pathfinding AI that tells units how to navigate from planet to planet, this means you can set a rally-point on another planet and your ships will automatically launch into space and fly to the target destination.
Credits
Special thanks (in no particular order) to: Eleandor (for the terrain) Hellslinger theruler3000 loopyadam guthrix ElvesShallRule Echo-Rider GeEom Uxiro Nerull8888 ShinraCorp Laexio DarkKnight Discohydra lief1 H3lios Arcmage Kiloneie TKF and many others... Map by Callex (Cal.ds@virgin.net) Updates from 0.81d and newer versions is done by TKF. All credits go to Callex the original creator and Eleandor for the great terrain
Model Credits
Model credits All Starcraft models - killst4r SC UI - unwirklich (wc3c) Battlecruiser Model - blodmon New mining vessel - michel2006 Death Star - Illidan(Evil)X Y-Wing - Illidan(Evil)X Cruise Missile - Kofi_banan Aegis Nexus Fighter - Mr. Bob
Show all items (14)
Stingray RocketAegis LauncherBattlestation Laser TurretTurbo Laser BatteryHeavy Plasma CannonEmpowered Nuclear ReactorAchilles Sensor SystemReinforced HullJump DriveBombardment BaysSelf-Repair ModuleShield BoosterDisruptor WeaponDefense Field

Map Specifications

Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players4-10
Max Slots12 slots
Size2.75 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,532

Author's description

Original in-game description by Callex and TKF
Battle on land and in space for total control of the solar system. Begin by securing your home planet then expand your empire into space. You are then up against other spacefaring civilizations in a battle for resources and ultimately other planets.