Spellcraft 0.63a Beta
Author: TheZizz,Mech1000,Elven-Marksman
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file16 heroes36 items1 chat command18 quest entriesScript: JASS
Heroes (13)
MageKil'jaedenDark MageBattle MageInfernalDark WizardOrc WarlockNecro MageOrc MageBlood MageWarlockNight Elf Mage
Show all (13)
Gnoll Warden
Chat Commands (1)
-clearkeysQuest Log (F9)
Basics
Piece three ingredients together to create a spell. Use these spells to defeat your enemies!
Modes
Battle Mode - Players battle one another in a free-for-all or team setting, with only their Heroes.
Gladiator Mode - Players are placed in a ring and must work together to combat waves of enemies.
Hunter Mode - Players must hunt for Elements until it is time to see who is the best of all.
Strife Mode - Players work as a team to defeat the Barbarians from destroying their city. Play 5 different difficulties.
Survivor Mode - Combines Hero Line Wars, Line Tower Wars, with the abilities of Mages, and SpellCraft. Summon to increase your income, and try to kill all the other players.
Credits
Spellcraft was created by TheZizz, and passed on to Mech_1000 Stop by our channel Clan MaP in Azeroth!
Changes
General
- A new spell, Polymorph, has replaced Phase Shift.
- Anti-magic Shell can now be cast on oneself.
- Game mode explanations are now more descriptive.
- Mirror images now bear the same color as the original caster.
- Leaving players' units are now removed from play.
- Hero projectile speed has increased slightly.
- Fixed an issue involving Blink.
- Fixed an issue that caused mode buttons to be visible after the game had started.
- Fixed various tooltip errors.
- Frostbolt, Firebolt, and Stormbolt were altered a slightly, based on Mana cost, Damage, Stun Duration, and Cooldown.
- Changed all the Strife Mode items to have specific uses.
- Changed the Strife Death penalty to increase with how many times you've died.
- Changed various bugs with Hunter, Strife, Battle, and Survivor Modes.
Battle Mode
Battle Mode
- The Fountain of Mana has been replaced with the Arcane Vault. The Arcane Vault regenerates nearby units' mana just as the Fountain of Mana did, but also offers items for sale.
- Arcane Towers can now hold items. Also, their attack power has been substantially increased.
- Decreased the spawn time for Wizards.
- Added magical walls which remove after 15 seconds.
- Fixed item drop bug of towers upgrade.
Gladiator Mode
Gladiator Mode
- Defeat each wave of creeps
- Survive 30 waves
- Difficulty has increased slightly.
Hunter Mode
Hunter Mode
- Timer is now based on player count. The more players, the shorter the timer.
- You now have ankhs. Ankh charges are determined by the player count.
- You now get a Tome of 50Hp, and 200Exp after each spawn interval. The more players, the more of these you get.
- If you die, you get visibility over Sudden Death area.
- All buffs are removed once Sudden Death starts
- Fixed Mirror Image bug
- Fixed a crash bug for Battle Mode
Strife Mode
Strife Mode
- Save your kingdom by defeating the Barbarians
- Play in 1 of 5 difficulties
- Each difficulty changes the game slightly, but it always will start on very easy.
- First, destroy towers, second, destroy barracks, third, destroy their castle.
Survivor Mode
Survivor Mode
- Battle 8 players to see who can suvive the longest.
- Changed Starting income to 30, from 100, and reduced creep income by 50%
- Set it so you can see the entire area, there is no blink cheat.
- Increased life, speed, and attack rate of some summons.
- Removed Ramps at summons.
Conquest Mode
Conquest Mode
- Collect as many squares as possible
- Each square will produce an element every 30-40 seconds
- Middle squares are random, and produce elements faster
- Win by taking over all 48 squares
Balances
- Shackles duration is now 5/5/5, and Mana cost 75, and damage is 10/20/30
- Polymorph hero duration changed to 5/7.5/10, and Cooldown changed to 60. Sheep moves faster.
- Hex hero duration changed to 3/5/7, and Cooldown changed to 15.
- Wind Walk costs 75 Mana, has a 45 second cooldown, and durations are 10/20/30
- Divine Shield costs 75 mana, has a cooldown of 60 seconds, and durations are 10/15/20
- Anti-Magic Shell now has a cooldown of 30
- Banish has a cooldown of 12 seconds, durations are 4/8/12, and does not effect unit movement speed.
- Sleep Cooldown changed to 30.
- Serpant Wards were nerfed down some. 11-14, 22-25, 33-36
- Fixed Healing Wave level 3 to say its level 3.
- New Glyph of Chaos and its 7 spells that come with it, Ultimates.
- Essence of Blight now costs 3 Mana, but costs that mana for each unit healed.
- Elements now have NO cooldown.
- For Survivor Mode ONLY
Mirror Image = Howl Of Terror
Blink = Attribute Bonus
Wind Walk = Cannibalize
Banish = Black Arrow
Divine Shield = Hardened Skin
- Fixed Howl Of Terror
- Changed War Stomps cooldown to 15
- Fixed all ultimates to be 2-3 times better
- Fixed Black Arrow to summon Skeleton Archers
- Fixed various region bugs for Survivor Mode
- Fixed Unit Carryover in Survivor Mode
Fire
Spells crafted from Fire call upon the power of flame to destroy and incinerate. As a mixture in a diverse spell, however, the potency of Fire offers other benefits.
Water
Spells crafted from Water have enchanting properties. They are capable of producing many magical and unpredictable results, such as summoning creatures out of nothingness.
Earth
Spells crafted from Earth utilize the power of nature to serve a number of purposes, including magic neutralization. In addition, the element of Earth serves to augment the more destructive elements when mixed.
Storm
Spells crafted from Storm utilize the awesome power of wind and lightning to destroy opposition. These powers can also be stabilized and mixed with differing elements for various purposes.
Energy
Spells crafted from Energy offer many results, often involving the manipulation of magical energies. The versatile powers of Energy open many possibilities.
Light
Spells crafted from Light tend to possess restorative or protective properties. However, when combined with less pure elements, the destructive power of Light reveals itself.
Darkness
Spells crafted from Darkness bring the corrupting powers of shadow to bear. Introducing Darkness to any combination will always yield deadly results.
Show all items (27)
Rune of LightShimmerweedWater StoneThunder Lizard EggPhoenix HeartShadow RockDisk of EnergyGlyph Of ChaosArmor of the AgesHoly ArmorArmor of HastePendant of ManaHelm of StonePendant of LifeBelt of EvasionBoots of TeleportationShield of ThornsScepter of LifeRing of the AgesAmulet of FireAmulet of FrostCritical WandStaff of AttackScepter of ManaStaff of SpeedWand of BashingTome Of Strength
Map Specifications
Terrain Dimensions128 × 124
Playable Area220 × 120
Suggested Players4-8
Max Slots8 slots
Size565.07 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies400
Author's description
Original in-game description by TheZizz,Mech1000,Elven-MarksmanUse Fire, Water, Earth, Storm, Energy, Light, Darkness, and Glyph Of Chaos to craft potent magics, and destroy your enemies!

