Sprout TD 2.3

Author: Zoator

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Sprout TD 2.3 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
3 chat commands8 quest entriesScript: JASS

Chat Commands (3)

-tip-air-tip 3.14

Quest Log (F9)

Battle Mode
*You must create units to send to enemies via the ESC Key Menu. *Before your created units spawn for enemies, you must kill them first. *Your unit may attack your tree once. Afterwards, a weaker version spawns. *Once you kill your unit, it spawns for your enemies at fixed intervals. *Your income is based on the # of units created and # of times they reach another player's tree. Air units give less income than ground units. *You may only create 16 units throughout the game. Use them wisely.
Sprouting
In this TD, you must sprout new towers off of other towers in an effort to create a maze and destroy enemy units. While selecting a tower, choose a new tower that you want to sprout from it, and then click on the seed in the position you want the new tower created. Continue to do this in order to create a maze. It is generally a good idea to maze around waypoints. Also, do not forget to place some towers by your Tree for defense.
Game Modes
Normal: Levels are on a continuous, constant timer. Leaking a boss will permanently remove 3 seconds from this timer, giving you less time to kill a wave of enemies before the next one comes. Rush: A new level begins as soon as one player finishes the current level. This is a competitive mode, and its difficulty is dependent upon the skill of the players in the game. Battle: You must create units for your opponents to defeat through the ESC Key Menu. However, you must first defeat your created unit once yourself. Your income increases whenever you create a new unit and whenever one of your units reaches another player's tree.
Gameplay
Your goal is to survive for 50 levels without letting your Tree of Life die. Enemies will attempt to attack your Tree, and the damage they deal increases with each level. Your tree can fight back, but it will not be effective for long unless you upgrade its attack and/or armor. Towers are arranged in tech trees, broken up into three branches- Basic, Advanced, and Divine. You start with a basic seed, and can create new seeds in your tree for lumber.
Lumber
Lumber is given for kills only during certain levels in the beginning of the game, and during all levels to varying degrees later in the game. You can use lumber to upgrade your Tree or to buy new seeds to start a branch of towers.
Credits
Many thanks to the amazing group of beta testers I had for this map, including: GoDz]Kirby Schiffy Kiki.Rogue keytarhero Rivers_Cuomo Illusion[FG] Hellome5 RussMo Deppi Itachi.Uchiha Ashenan cork89 Hi-erThanEvrest Intimidator Kinggalo Dremel Zuljian SoV-VodkaMan Cheshire_A_C_ Lonely_Dryad quangbang mazemauler customkicksucks TokeThis Arty_Entreri Missil GlassTicket Sh0dan justlearning
Armors
Heavy: 1, 4, 9, 13, 17, 19, 24, 27, 34, 38, 44, 46 Medium: 2, 6, 8, 11, 16, 21, 26, 29, 33, 36, 41, 49 Light: 3, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 43, 45, 48 Fortified: 7, 14, 18, 23, 28, 31, 37, 39, 42, 47 Hero: 50
Updates
*****2.1***** -Fixed an exploit in Battle mode that allowed for unfair play. *****2.0***** -Battle Mode added. Create your own units to send to players by using the ESC Key Menu. However, you must kill these units yourself, first. -Shock Aura now damages based on a % of a unit's current health. -Shock Aura and Slow Aura now affect spell immune units. -"Red Ember" ability added to Possessed Orc, Peon Launcher, and Hell's Pit. This is a castable ability. -Seeds can now pass through towers. -Fixed an exploit where 2 seeds could block a maze. -Projectile art of Shattered Heavens changed to reduce lag. -Several balancing changes made. *****1.2***** -Challenges added to the Quest menu. If you complete a challenge, post the replay on one of the forums, and your name will be in the next version of Sprout TD. -Fixed a bug where enemies continuously attacked your towers after reaching the last waypoint. -Significantly reduced the frequency of enemy attacks on unblocked towers. -Added the White Water Tide ability to two towers. -Added the Cyclone ability to five towers, including all air-only towers. -Increased damage of air-only towers. -Mouse over damage icons to see exact % of damage to each armor type. -Tips command added. Type "-tip #" to see a specific numbered tip. -Additional polishing and balance changes made.

Map Specifications

Terrain Dimensions128 × 128
Playable Area94 × 94
Suggested Players8
Max Slots12 slots
Size241.49 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies218

Author's description

Original in-game description by Zoator
This is a mazing TD without a builder. Instead, you sprout new towers off of existing towers, in an effort to create a maze to stop the enemy units from destroying your Tree of Life. There are 50 levels. Good luck!