Sunwell TD v 1.30
Author: Helheim#2158
Patch Compatibility:
1.24e - 1.27a LAN: 8MB+ Bypass1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file32 chat commands19 quest entriesScript: JASS
Chat Commands (32)
-ready-skip-gon-goff-sell-debug-def-norm-speed-timer-cam-air-clear-a-s-lvl-round-level-hints on-hon-hints off-hoff-boss-heroShow all (32)
-inv-imm-eth-fort-siege-let-forbid-kickQuest Log (F9)
Sigil Tier 1
[EASY MODE+]
- Sigil of Evasion: +5% evasion.
- Sigil of Endurance: +5% of max HP.
- Sigil of Fading: -5% attack damage.
- Sigil of Supression: -5% attack haste.
Sigil Tier 2
[MEDIUM MODE+]
- Sigil of Chaos: +10% damage to the Sunwell Shield.
- Sigil of Silence: +10% magic resistance.
- Sigil of Armor: +10% armor.
- Sigil of Sprilt +10% movement speed.
Sigil Tier 3
Each round one common ground unit per player is affected (except BOSS rounds). Activates on unit death.
[HARD MODE+]
- Sigil of Blood: instanlty heals nearby creeps by the ammount of max. HP that killed unit had (1500 area). Stunned or ensnared non-hero creeps becomes Frenzied!
- Sigil of Defile: leaves a healing aura which restores 25% of max. HP per sec. (500 area). Lasts 20 sec.
- Sigil of Curse: -100% attack haste (1500 area), +2 sec. duration per each living creep nearby.
- Sigil of Decay: -100% attack damage (1500 area), +2 sec. duration per each living creep nearby.
Sigil Tier 4
Each non-boss round one common ground unit per player can be affected. Activates when HP becomes <50%.
[BRUTAL MODE+]
- Sigil of Portal: teleports to the Sunwell Shield location.
- Sigil of Void: -25 mana regen of nearby towers (1500 area). Lasts 30 sec.
- Sigil of Spite: +10 armor; x2 max HP of the nearby creeps (1500 area). +1% max HP for all future and present creeps.
- Sigil of Rage: +100% movement speed for nearby creeps, also making them immune to slow and stun effects. (1500 area).
Gul'dan
Gul'dan: 60K HP 60K MP 10 Armor.
====== All Phases ======
Fel Stakler (HP: 20K, Armor: 1, CD: 20-25 sec).
Fel Armor aura: +100% armor/sec up to +1K%. +75% mag. resist for boss.
Life Tap: +1K MP, -1K HP (at low MP).
====== Phase II (<50% HP) ======
Fel Stone (HP: 200, Armor: 0, CD: 15 sec).
Fel Stone Aura: 50 HP/sec healing (up to +2.5K HP/sec).
Unholy Shadow (60K HP, Armor: 0, immune to splash damage). Resurrection: revives the boss in 8 sec.
Fel Aegis: +5*(1+[Difficulty]) armor, +75% mag. resist. during Resurrection.
Shadow Bonds: teleports the Unholy Shadow to the boss if the distance between them is >2K.
====== HARD MODE+ ======
+1 Chaos lvl/sec at 10 lvl of Fel Armor.
Rain of Chaos: -10 damage to Sunwell at 20 lvl of Chaos.
Endless Darkness: killed Unholy Shadow is re-summoned again.
Annihilan
Annihilan: 250K HP, 20 Armor.
====== All Phases ======
Howl of Terror: -25% attack damage (2K area, 20 sec CD).
Portal (HP: 1K, MP: 120, Armor: 0): at 100% MP, summons a Fel Guard (HP: 175K, Armor: 5).
Portals Keeper (HP: 15K, Armor: 0). Keeps portals after spawnings. Portals Powering aura: 5 x [difficulty] armor, +50 HP, +2 MP/2 sec.
====== Phase II (<50% HP) ======
Infernal (HP: 200K, Armor: 20).
Oozing Fel: if boss' HP <30%, heals +10K HP/sec for each next 3% boss' HP missing.
Fel Bonds: teleports Infernal to the boss if the distance between them is >1000.
====== HARD MODE+ ======
Infernal: +580 Armor. Unstoppable. Immune to Spell Absorption.
Void: +1 lvl for each destroyed portal (+10% Armor). Each 2nd lvl grants +25% to Howl of Terror power.
Rain of Void: -10 damage to Sunwell at 10 lvl of Void.
Fel Overflow: dying Fel Guard heals the allies (+100% of max. HP) or dispels the Void buff.
Dispelled Void: instead of healing, applies debuff (-600 Armor, -2.5K HP/sec regen. for 20 sec in 2K area).
Doom Lord
Doom Lord: 300K HP, 300K MP, 30 armor.
====== All Phases ======
Summons Master of Pain (HP: 300K, Armor: 0) and Queen of Suffering (HP: 10K, MP: 300K, Armor: 0), CD reset at >90% boss' HP/MP or by next phase.
Spite: restores 6666/sec HP/MP for 15 sec. (CD: 20 sec). Dispellable.
Eternal Bonds: If the Queen of Suffering dies - the Master of Pain becomes invulnerable, and vice versa.
Dark Ritual: the boss drains all HP/MP of Master of Pain and Queen of Suffering. Applies at 66% MP (2 sec. cast), at 66% HP (6 sec. cast), and 33% HP (10 sec. cast).
Mana Spark [MEDIUM MODE+] (HP: 50K, MP: 1M, Armor: 0), casts Mana Infusion: 10K MP/sec to boss.
====== Phase I (Shadow Veil active) ======
Shadow Veil: absorbs 4 damage per MP; invisibility.
====== Phase II (Shadow Veil gone) ======
Mana Stone: +1K MP/sec regen. (up to +99K MP/sec).
====== HARD MODE + ======
Health Stone: +1 lvl when Shadow Veil is applied (+1000 HP/sec regen). Lethal at 5 lvl.
Doom: +1 lvl/1.5 sec (+1 armor), while the boss got Spite buff. -10 damage to Sunwell at 10 lvl.
Chaos Spawn
Chaos Spawn: 1M HP, 40 armor.
====== Phase I (Chaos Spawn) ======
Abyss Tentacle (HP = Tower HP x10, Armor: 100): stuns the most expensive tower nearby.
Disgusting Tumor [MEDIUM MODE+] (150K HP, 100 MP, 20 Armor, CD: 24 sec). At 100% MP deals -1 damage to Sunwell.
Chaos Vortex: spawns 3 tentacles (250K HP. 100 armor). Grants +100K armor and +100% mag. resist. for boss until 2 out of 3 tentacles got killed. Each tentacle has an ability. The survived tentacle will endow the spawning by that ability during the Spawning Split.
Vortex Collapse: 5 sec. stun, -70K HP damage to boss when 2 tentacles got killed.
====== Phase II ======
Spawning Split: the boss splits into 3 spawnings on death (500K HP, 30 Armor) with 1 ability the survived tentacles had. If the spawning dies, all persisting and future spawnings receive that ability.
Emulsion Split: the spawning splits into 3 Emulsions on death (250K HP. 20 Armor)
Tentacles abilities
Tier I tentacle abilities: (30% hp).
Blood: 100% of max. HP healing on death, 4000 range, can't affect mag. immune.
Felblood: 25% HP/sec regen. zone on death for 10 sec, 500 range, can't affect mag. immune.
Health: +60% of max HP.
Armored: x2 armor (can't affect the ethereal).
Tier II tentacle abilities: (60% HP).
Immune: +mag. immunity.
Replication: x2 more spawnings.
Dispersion: spawns a Vile Blob (250K HP. 20 armor) on death.
Evasion: +50% evasion.
[HARD MODE+]
Tier III tentacle abilities: (90% HP)
Ethereal: +phys. damage immunity. -35% max HP. Unarmored.
Lethal: x2 damage to the Sunwell shield.
Growing: x2 max HP. +500 HP/sec regen, +1 armor each 2.5 sec. Frenzy at lvl 20, the buff goes to the next random spawning.
Unsaturated: +100% of max. HP on death (4000 range).
Archimonde
Archimonde: 10M HP, 50 Armor.
====== All phases ======
Portal (HP: 5K, MP: 100, Armor: 0): at 100% mana, spawns a Fel Shivarra (HP: 10M, Armor: 50).
====== Phase I, III (Fel) ======
Fel Rain: summons 4 Infernal (HP: 1M, MP: 1M Armor: 20), each heals the boss by 30K + (6K x difficulty level) HP per sec, if killed - deals damage on the boss equal to its unspent mana.
Fel Vortex: at 10% HP protects the boss for 15 seconds with a temporary barrier equal to 10M HP and then heals the boss by the amount of damage it absorbed. If the boss is healed by more than 100% - (10 x difficulty level) - Fel Vortex CD resets.
Chaos Ward (HP: 7.5K, Armor: 0, Ethereal): Summoned every 2.8 sec during the Fel Vortex, casts Chaos Shock on the boss (-1M + [600K x difficulty level] damage).
Fel Vortex Harmonics: if Fel Shivarra's HP falls below <30% during the Fel Vortex, grants her +50K Armor and restores HP to 30%.
====== HARD MODE + ======
Imbalanced: +1 lvl/1.5 sec if the living Shadow Shivarra presents during the Fel phase, at 10 lvl deals -10 damage to Sunwell.
Phase II (Shadow)
Archimonde: 10M HP, 10M MP, 0 Armor.
====== All phases ======
Portal (HP: 5K, MP: 100, Armor: 0): at 100% mana, spawns a Void Shivarra (HP: 10M, MP: 10M, Armor: 50).
====== Phase II (Void) ======
Mana Shield: absorbs 1 damage per MP.
Void Rain: summons 4 Shadow Infernals (HP: 500K, MP: 1M, Armor: 20), each restores the boss MP by 30K + (6K x difficulty level) MP per sec, if killed - deals damage on the boss equal to its unspent mana.
Void Vortex: at 0% MP, protects the boss for 15 seconds with a temporary shield equal to 10M HP and then restores the boss MP by the amount of damage it absorbed. If the boss mana is restored by more than 100% - (10 x difficulty level) - Void Vortex CD resets.
Chaos Ward (HP: 7.5K, Armor: 0, Ethereal): Summoned every 2.8 sec during the Void Vortex, casts Chaos Shock on the boss (-1M + [600K x difficulty level] damage).
Void Vortex Harmonics: if Void Shivarra's HP falls below <30% during the Void Vortex, grants her +50K Armor and restores HP to 30%.
====== HARD MODE + ======
Imbalanced: +1 lvl/1.5 sec if living Fel Shivarra presents during the Void phase, at 10 lvl deals -10 damage to Sunwell.
Kil'Jaeden
Kil'Jaeden: 100M HP, 100M MP, 100 Armor.
====== All phases ======
Blazing Armor: +10K armor (25 sec CD, Dispellable), +1 lvl/sec to Might of Sargeras (+1 armor). At 50 lvl casts the Blade of Sargeras (-5\10\20 damage to Sunwell).
Rift (HP: 350K, Armor: 0, CD: 15/30 sec). At 100% MP summons a Horror. +2 x [Difficulty] to Might of Sargeras lvl, if Rift was destroyed by a player.
====== Phase I (>55% HP) ======
Infernal Cannon (HP: 50K, MP: 4M Armor: 20, Chaotic). At 100% MP, deals -1 damage to Sunwell. If destroyed with >30% MP deals [unspent mana] - 1.2M damage to boss.
Endless Legion (50% HP). Summons 3 Chaos Overlords (HP: 2M, Armor: 30). Invulnerable, if at least one of them is alive. After 8-sec delay, each 0.5 sec summons a minion that moves towards the boss to restore his HP and MP. Every next 8 sec +1 minion summoned, +1 lvl of Frenzy Aura (+5% speed up to +1000%).
====== Phase II (<50% HP) ======
Darkbringer (HP: 500K, Armor: 20) and 2 Shackled Lights (HP: 100K, Armor: 0). Casts Unholy Flow: 10K HP/0.4 sec boss healing. Every next 2 sec the healing increases. Darkbringer is invulnerable if Shackled Light is alive.
Divine Wrath: if the Shackled Light dies in the <375 distance to Unholy Flow, deals -2.5M damage to boss.
====== HARD MODE + ======
Lethal: x2 damage to Sunwell.
At <1% HP, the boss spends Sargeras Might levels to cast Endless Legion again.
Fel Horror:
Fel Horror: (HP: 1M, Armor: 10K).
Fel Affinity: if a Fel Horror is killed, the next Fel Horrors and Fel Guards gain +100% of max HP.
Fel Armor: +20% armor aura for 30 sec if the player destroys the Fel Rift.
Fel Guard (HP: 5M, Armor: 10K). Fel Infusion: transfers 100K HP/sec to the Fel Horror (20 sec. CD).
Power of Fel: +1 lvl/sec. At lvl 50 casts Howl of Doom: -100% attack damage for 20 sec; affected towers heals the enemy by 200% of attack damage.
Ethereal Horror:
Ethereal Horror: (HP: 500K, MP: 1M, Armor: 0, Ethereal).
Shadow Affinity: if an Ethereal Horror is killed, the next Ethereal Horrors and Vengeful Spirits gain +100% of max HP and MP.
Shadow Touch: -20% attack haste aura for 30 sec if the player destroys the Shadow Rift.
Mana Shield: absorbs 2 damage per 1 MP.
Vengeful Spirit (HP: 40K, MP: 100K, Armor: 0): stuns the most expensive tower nearby.
Power of Shadow: +1 lvl/sec, at lvl 50 casts Howl of Darkness: 100% chance to miss an attack, lasts 20 sec.
Horrors Abilities
Infernal Horror (HP: 2.5M, Armor: 20, Chaotic).
Chaos Affinity: if Infernal Horror was killed, the next Infernal Horrors and Infernal Beasts gain +100% of max HP.
Infernal Heat: -20% attack damage aura for 30 sec. if the player destroys the Chaos Rift.
Infernal Beast (HP: 110K, Armor: 20): moves to one of the player towers, upon reaching it, casts casts a Hellfire: stunning all towers within a radius of 200 for 20 sec.
Power of Chaos: +1 lvl/sec, at lvl 50 casts Infernal Blast: stuns all the towers in the radius of 2K for 20 sec. The towers, that already got Hellfire debuff will be destroyed!
Credits:
https://www.hiveworkshop.com/
Models: Vinz, Khil, arnelbigstonepd33r, chopinski, Dan van Ohllus (Kuhneghetz), Directive255, FerSZ, -Grendel, Jas.per, JesusHipster, JetFangInferno, Kenathorn, Liu, kellym0, Mc !, Spellbound, Talon the Mage, Tarrasque, The_Spellweaver, UgoUgo, Ujimasa Hojo,Yours Truly.
Icons: The Panda, Amigurumi, -Berz-, Darkfang, Eldin, Gumberbunbder, HawkWing, 4eNNightmare, GooS, Hellx-Magnus, JollyD,
Lockheart, Mad, Marcos DAB, Mr.Goblin, Murlocologist, San, Uncle Fester, zbc, Zephyrius2412.
Libraries: Uncle, Blarto, TriggerHappy.
Commands:
[Rounds Info]
-air
-boss
-ethereal (creeps immune to anything except magic)
-fortificated
-hero
-immune
-invisible
[Game]
-aon \ -aoff (enable\disable towers Aim Bot)
-son \ -soff (enable\disable towers Spell Bot)
-cam [1000 - 5000] (set the camera distance)
-cam [lock \ unlock]
-clear (clear the screen of text messages)
-debug (use if the game is stuck)
-gon \ -goff (enable\disable grid)
-hon \ -hoff (enable\disable hints)
-normal (set the camera distance and timer to defaults)
-sell (sell all towers in the other playersâ areas)
-timer [1 - 30] (change the time between rounds)
[Players]
-let [player color] or [all] (allow to build in your area)
-forbid [player color] or [all] (disallow to build)
-kick [player color]
--------------------------------------------------------
Discord: https://discord.gg/uymhy2AShF
Hall of Fame
List of players and teams that completed the game on hard+ difficulty.
1. [HARD]
Malevolence#21498
Changelog 1.30
https://www.hiveworkshop.com/threads/sunwell-td-v-1-30.340150/
Map Specifications
Terrain Dimensions126 × 130
Playable Area124 × 126
Suggested Players1-8
Max Slots17 slots
Size9.71 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies563
Author's description
Original in-game description by Helheim#2158Discord: https://discord.gg/uymhy2AShF
White TD remake
- 51 Rounds
- 6 Boss rounds
- 6 Difficulty levels
- Co-op and Survival game modes
- Press F9 in the game to find the boss' info
