SuperSmashBrosMaulLatest Release

(9)SuperSmashBrosMaul 2.3

Author: Gnar_Kill

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
(9)SuperSmashBrosMaul 2.3 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
19 chat commands7 quest entriesScript: JASS

Chat Commands (19)

-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-kick gray-updates-help-red-blue-teal-purple-yellow-orange-green-pink-gray

Quest Log (F9)

Updates
= Version 1.0 = -Just 6 kinds for now: Mushroom Kingdom, Hyrule, Pokemon Stadium, Refuge of Oldies, Headquarter of Future and Dreamland, maybe I'll do the Koopa Kingdom one day. -The Hitpoint changes are from old Wintermaul Versions. = Version 1.1 = -Fox have now a better range and is cheaper. -Falco now have a better range. -Corrected the Lumber bug for Red. = Version 2.0 = -Mario now do less damages, but fire faster. -Fox is cheaper again and his range have been increased, again. -The range of Falco have been slightly reduce. -Cpt. Falcon have been slightly improved. -Ness now have a better range, overall. -Jigglipuff do slightly less damages. -The splash damages of Pikachu versus air have been increased. -The range of Mewtwo have been increased. -Ganondorf do slightly less damages.
HQ of Future Strategy
The HQ of Future might not be the best choice for the front line because of his lack of heavy damage. The best strategy is to begin with Falco and use Fox only as a support to finish them off. If you consider to stop a lot of powerful flying creature, try to get Samus as fast as possible. Otherwise, Cpt. Falcon will do a great job.
Oldies Strategy
The Oldies are especially powerful against the flying creature because the majority of their towers do some splash damage. But they don't have a great output of specific damages and they can have some difficulties against a little number of very strong opponents. At the beginning, try mazing as fast as you can with Kirby and the Ice Climbers. After, your next priority shall be Donkey Kong. Ness is usefull only in some specific situations when you need a long range tower to defeat few flying ennemies. Mr. Game & Watch will be a welcome addition no matter the situation.
Mushroom Strategy
The Mushroom Kingdom do a great job as the front line. Their tower don't fire very fast, but they have a very good output of damage. Use Luigi only if you want to block air units, because his damages are random and he might not be reliable for something else. Otherwise, use Mario and Dr. Mario to take down the majority of the ennemy force. If you maze, use Daisy because she'll slow your ennemies. Otherwise, Peach will be a better and cheaper choice. And not matter how you look at it, Bowser IS the most powerful tower of the game after the SSBM.
Hyrule Strategy
Hyrule can be used anywhere with a lot of success. Just keep mazing as fast as you can by using Young Link. Ganondorf is also very efficient, but mainly to slow down your ennemies. Sheik shall be used carefully... try getting Zelda instead because she's the only one really good at stopping your flying ennemies. It is also a bad idea to morph all your Ganondorf into Ganon... because the big one don't care to slow down his ennemies.
Dreamland Strategy
Well... there is no really specific strategy for Dreamland. Just morph your Kirby into what needed... but be careful, the wrong tower and there is no come-back. And you also have some learning to do with the differents towers as each of them have their strenghts and weaknesses.
Pokemon Strategy
Pokemons are a good choice for any position, except for gray, but they're very specialized and each tower must be used exactly for what's needed. As it is very difficult to stop the first wave of flying with the pokemons, start with Bulbasaur and use Jigglipuff as a support to slow down the ennemy army. Get pikachu as fast as you can because he is your main defense against flying ennemies. Mixing Blastor and Jigglipuff can be very usefull too, stopping entire armies at the front of your maze. Mewtwo shall be used carefully though... his incredible range could steal the kills of everybody.

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players9
Max Slots10 slots
Size109.72 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies112

Author's description

Original in-game description by Gnar_Kill
Train the heroes from the past to keep the Forces of Northrend from escaping.