SWAT: Aftermath P180511
Author: teller, formerly Red & Nigma
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file20 chat commands7 quest entriesScript: JASS
Chat Commands (20)
-level-credits-valor-advnanites-atme-view-icons-default-pool-chat-nm-ext-ms-time-revivehelp-dead-perfect-train-searchQuest Log (F9)
Difficulty Level
Difficulty level scales many aspects of the game. Some examples include hero experience rate, credits awarded, spawn rate of undead, movement speed of undead, and upgrade rate of undead. Quest requirements are also scaled, and easier modes help map visibility.
Rescue Civilians
Inoculate zombies with an antidote provided by the Scientist. Eventually, these zombies will be cured of the virus and revert to their human form. Lead these civilians to an APC or powered Televac at a bomb shelter (green minimap dots).
Restore Power
Find the locations of the city's malfunctioning power plants (blue minimap dots). Transfer enough energy to the reactors to fill their storage cells. Once city power has been restored, automated black markets will become operational, and Televacs will regenerate energy.
Reduce Radiation
The city-wide radiation level is dangerously high and can only be decreased by destroying radiation fragments. Find and destroy these until the current level is less than or equal to the safe level. Radiation is harmful to unprotected humans but seems to benefit the undead.
Survive
Your objective is simply to survive as long as you can. If you last until Day 3, your rank experience award will not be halved by defeat.
Info: Game
Swat was created by Red, further developed by NmdSnprEnigma, and is now developed by teller55. Special thanks to Trihero & BikeHelmet for their extensive feedback, and also to all the forumers and fans who've contributed.
Website: http://redscull.com/swat
Info: Commands
-default c :Sets view 60, pool 0 0, and optionally takes player color for icons
-view x :Changes view to x (1 to 60, default 30)
-pool x y :Sets pool cap for x credits and y valor
-pool :Pools credits and valor from the team pool
-icons c :Adds another player's icon by player color
-nm :Force Nightmare if all players load Rank 12 (use before extinction activates)
-info c :Displays the configuration of a player's class by color
-ms :Displays current Move Speed
help :Calls for help
-dead :Pings dead players
-kick c :Votes to kick a player by player color
-revive :Revives new players in normal
-perfect :Vote for 'perfect' in Insane Difficulty
Map Specifications
Terrain Dimensions256 × 256
Playable Area244 × 244
Suggested Players3-9
Max Slots12 slots
Size2.36 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies3,027
Author's description
Original in-game description by teller, formerly Red & NigmaCoop map against waves of undead. Teamwork is essential as is using each class's strengths to their fullest. Enemies are numerous and extremely dangerous, providing non-stop & intense action. vP180511

