TD SURVIVOR TFTLatest Release

TD SURVIVOR TFT V2.3.4

Author: LazarusXL

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
TD SURVIVOR TFT V2.3.4 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 heroes38 items51 chat commands14 quest entriesScript: JASS

Heroes (5)

WarlockChampion Deathknight (hero)Champion Dreadlord (hero)Dreadlord (hero)Death Knight (hero)

Chat Commands (51)

-very easy-easy-normal-hard-very hard-next round-kick brown-kill brown-give gold-gold-kick red-suicide-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-ban blue-ban teal-ban purple-ban yellow-ban orange
Show all (51)
-ban green-ban pink-summon archmage-summon demonhunter-summon dreadlord-summon farseer-summon mountainking-summon panda-blink-power-air-invis-immune-fast-boss-many-fortified-tower-champ-zoom out-zoom-zoom in-next-raise-turn on-lower-shut down

Quest Log (F9)

Player commands
During the game all players can type the following commands: -next (displays what monster type you can expect in next round) -towers (displays what tower type is good against what monster type(s)) -championkills (displays how many champions each player has killed) -show air/invis/immune/fast/boss/many/fortified (displays a message with all air/.. levels) -zoom out (zooms out to get a better overview of your defence) -zoom (medium zoom) -zoom in (zooms back in) -lower / -shut down (removes your force field. Other players can now enter your building area to help you.) -raise / -turn on (creates your force field. Other players can not enter your building area anymore.)
Admin commands
Player Red is the referee during the game. He can punish disbehaving players or aid allies in trouble with cheats. He has some extra commands: -next round (kills all monsters in this round and start a next round) -gold (gives him 25000 gold) -kick blue/teal/.. (destroys all units and buildings of that player. The player can still stay in the game and chat and even control allied heroes and units if an ally wants to share unit control) -ban blue/teal/.. (disconnects the kicked player from the game) -summon archmage/demonhunter/dreadlord/farseer/mountainking/panda(renbrewmaster) (Summons a hero and gives 5000 gold. This command only works once per hero! -blink [creates a dagger of escape for player 1)
Towers 1
You have a large variety of towers at your disposal. All towers have strengths and weaknesses: they all have different attack types. Some towers are fast, others have long range, others short range but very high damage, others can hit multiple enemies per shot (splash damage), others have slowing capacities. There basically are two tower types: damage towers and slowing towers. Build both types for the best defence: slowed monsters will get hit more often and therefor die sooner.
Towers 2
TOWER NAME = GOOD AGAINST: Anti-Mana (0% vs Immune!) = monsters with mana Flamethrower = webbed air, invisible Gun, Stun = fortified, (animals) Lightning = air, (animals) Moon-Glaive, Sniper = heroes Rapid = normal, heroes Mortar = normal, animals Web (0% vs Immune!) = Skeletons, air
A brief introduction
There will be 40 waves of monsters that try to reach the center of the map. They do not move on land, only in the shallow water! Goal: survive all 40 rounds. This is a survivor map. This means that all players play individually: when you let some monsters reach the center of the map, only YOU will lose lives. All players start with 40 lives, no matter the difficulty.
Heroes
Heroes aid your tower defence by stunning or slowing the monsters. They are not meant to be your main means of killing monsters. They are also useful for killing those irritating monsters that still got trough your tower defence. You can hire a maximum of 2 heroes to aid you. Don't forget to buy some useful items at an Item Merchant.
Money Farm
The money farm gives you gold every second. It gives you 2 gold per second. A higher level Money Farm will make more money per second. Upgrading your money farm on time is vital for survival! At level 6 the Money Farm makes 200 gold per second! You can not build another money farm.
Difficulty settings
At the start you can choose between 5 difficulties. A higher difficulty means 15% more hitpoints, 20% more monsters and 20% less gold for killing a monster to compensate and 20% more champions. The number of bosses will always be 5. With a higher difficulty you can make more kills! Try to get more kills than the other players! After you end this game write down your kills score. Try to beat your highscore next time!
Change Difficulty
The first rounds are easy. During the game the monsters will receive more hitpoints, speed and armor. You can change your difficulty setting during the period between two rounds. When the "Monster spawn in... " timer is on, you can change your difficulty. Type -very easy, -easy, -normal, -hard, or -very hard. When you typed it in correctly and before the period has ended, a message will appear that you changed your difficulty setting.
Monster Types
Animals have Unarmored armor, but have more hitpoints than other monster types. Normal ground units (generally without special abilities) have Medium armor. Air units and invisible units have Light armor. Skeletons have Heavy armor and have more hitpoints than other monster types. Fortified units (like Rock Golems) have Fortified armor. Heroes and bosses have Hero armor.
Weapons & Armor system
Towers have different attack types and monsters have different armor types. Towers will be strong against some monsters and weak against others, depending on the attack type of the tower and the armor types of the monsters. Figure out what tower you have to build to counter a specific monster type. Build a good mix of towers for the best all-round defence.
Champions 1
When you let 1 champion monster reach the center you will lose 2 lives. A champion monster has 3 times more hitpoints. Killing a champion gives 1 kill and 3 times normal gold. The bounty gold for killing champions is 'bonus gold': The -20% gold penalty does not count for killing champion monsters! :-) Champion monsters are not in the toughest rounds. Raising the difficulty will enable you to get more kills and therefor more gold than other players.
Champions 2
The number of champion monsters depends on 1 your difficulty setting: a higher difficulty setting means 20% more champion monsters, and 2 the number of lives you have left: better players will lose less lives and may find this game easy, therefor they will get more champion monsters to give them a better challenge. When you have less than 5 lives left, you don't get any champion monsters. You could say that the game adapts to your playing skills.
Bosses
When you let 1 boss reach the center you will lose 5 lives! Killing 1 boss gives 5 times more gold than a normal monster in that round would. Bosses are (spell-) immune monsters, they move 25% slower. TIP: bosses are tough to defeat, but if you focus your fire on 1 boss at a time you can defeat them 1 by 1.
Show all items (17)
Gloves of SpeedTome of Knowledge (+2)Claws of Attack +200Rusty Mining Pick +25Lazarusxl's Dagger of EscapeClaws of Attack +500Belt of Giant Strength (+12)Gauntlets of Ogre Strength (+6)Tome of Strength (+4)Crown of Kings +10Ironwood Branch (+2)Ring of Superiority (+2)Ring of the Archmagi (+6)Contaminated WaterGreater MindstaffLazarusXL's Tome of Mega ExperienceMining Pick +75

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players1-8
Max Slots10 slots
Size217.72 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies51

Author's description

Original in-game description by LazarusXL
Survivor TD with 5 difficulty levels, weapons & armor system, many very different tower- & monster types, tower abilities, player commands, good in-game help and more!