Team Line Tower V.3.4 [No Air]

Author: niceone

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Team Line Tower V.3.4 [No Air] terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
2 items14 chat commands13 quest entriesScript: JASS

Chat Commands (14)

-antilag-help-destroy-income-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-kick gray-kick light blue-kick dark green

Quest Log (F9)

Basic Gameplay
Line Tower Wars is a tower defence game, the object of which is twofold, summon creeps to steal lives from the player(s) to your right, while building towers to defend yourself from the player(s) to your left. Summoned creeps which make it to the bottom of your lane steal one life from you. Likewise each creature you get through your opponents maze gives you an extra life. To win the game, you must eliminate all the other players by stealing all of their lives. The neutral referee will destroy your defensive towers if you do not leave a path though your maze -- blocking is not allowed !! See the following sections for more detailed explanations of various game aspects. Good luck
Cross Technology Towers
There are 10 new advanced towers added in 3.8. To upgrade to these towers you must have the required technologies listed below. Flaming Mushroom : enchanted mushroom + fire level 1 Wizard Tower: sorceress tower + ice level 1 Moonbeam Tower : Meteor Attractor + light level 1 Mortar Tower: Grenade Tower + death level 1 Gravedigger: Septic Tank + electric level 1 Plaguemaker: Swarmcaller + fire level 1 Scorpion Tower : Lightning Generator + death level 1 Static Generator: Reflector + ice level 1 Hurricane elemental: Ultimate water tower + electric level 1 Glacial Tower: Ultimate ice tower + light level 1 these towers are created by upgrading the appropriate tier 3 elemental tower. ie. the wizard tower is upgraded from the sorceress tower.
Income
At the beginning of the game you have 30 gold in the bank, and a starting income of 25 gold. Every 20 seconds of game time your income is added to your bank, there is a timer that displays the time remaining to the next income cycle. As income is paid, all players are given a text mesage showing the current income of every player in the game. I strongly advise you to pay attension to that list as it is critical to know who is capable of summoning the higher end creeps. Try to raise your income quickly, as the higher level creeps are far more effective at penetrating (or in the case of attackers - destroying) your opponents defences. Raise Income : Every creep you summon at the shrine/super shrine increases your income base by the amount listed in the tooltip. The only exception is the Phoenix attacking unit which LOWERS your income by 25,000 gold. Note that lower cost creeps generally have a better cost to income ratio then higher level creeps.
Summoning
In the centerline of the map you have two buildings, a shrine and a super shrine. At these buildings you may purchase creeps to send at your opponents. Most importantly, summoning creeps raises your income and gives you the chance to steal lives from the other players. Experienced players realize that usually, all other things being equal, the player with the highest income is in the best position to win the game. I highly reccomend that you build just enough defense to kill what your opponents are sending, while challenging the downstream opponents with as many creeps as you can.
Attackers
Most of the units summoned in the game are simple maze running creeps, however 3 units are different. The demolition machine (shrine), siege engine, and phoenix are all tower attackers which attempt to destroy your opponents maze. Tower attackers are most effective against someone who builds complicated mazes, and not as effective against a player who packs their towers together densely. ------ a special note about Phoenix Phoenixes are the only summons which REDUCE your income (-25,000 income) but they are the best tower attackers in the game. Additionally, when a phoenix is killed it explodes, damaging or destroying towers in it's immediate vicinity.... It is best to try and micro the phenixes so they end up doing as much damage as possible, especially with the final death explosion.
Technology
Below your shrine/super shrine area is the tech area, in which you have 3 starting wisps. Across from the wisps are circles of power with their corrosponding elemental towers. Use the wisps to chose which towers you want to build (all the high level towers upgrade from the Elemental towers built by your builder). When you eliminate another player, you are given an extra wisp to buy new technologies with. If this is your first time playing, i suggest you pick the light towers, and the enchanted mushroom as your first technology picks.
Elemental Towers
Fire (slow fire rate,good damage, all towers have splash): Basic upgrade - barbeque : small splash moderate damage tier 2 - magma well : larger splash better dmg tier 3 * - meteor attractor : reasonable splash good damage tier 3 * - grenade tower : Ground Only large dmg + splash Ice (balenced element) Basic upgrade - Frost Tower : single target, has frost slow ability tier 2 - Blessed water : single target no slowing ability tier 3* -Ultimate ice tower : splash, moderate dmg, slows tier 3* -Ultimate water tower: single target, doesn't slow Electricity (high dmg single target towers) basic upgrade - Short circuit : short range single target tier 2 - Electric Cannon : single target, can stun tier 3* - Lightning Generator : single target, very fast tier 3* - Reflector : has bounce attack capable of hitting multiple targets, slower firing. Light (Good all around towers) Basic upgrade - Little bird: long range single target tier 2 - Holy Lantern:medium range, single target tier 3* - Enchanted Mushroom: good aoe, moderate dmg tier 3* - Sorceress Tower: single target, has slow aura Death (High Dmg, slow poison, expensive towers) Basic upgrade - Poison well: single target, slow poison tier 2 - Damned tower: single target, slow poison tier 3* - Septic Tank: single target, slow poison tier 3* - Swarmcaller: large splash, high dmg
About this Map
This map was modified from numerous sources of line tower maps in existance on Bnet east and west. The objective was to create a balanced, non laggy and fair (aka non-rigged) version of LTW. Almost all of the early versions were primarily bug fixxes, pathing changes and gameplay issues. Starting in version 2.3, new towers and creeps were added to make the gameplay a bit more challenging, and that process continues.... I hope you enjoy the map in it's current form, but if you have suggestions or bug reports you may contact me when i'm online (username niceone , i go by that on eurobattle.net) Good luck and Have fun :)
Version 3.2 Changes
3.2 -added ultimate tower -fixed the elementals (now u get the good elemental) -added gold -> lumber system 3.2.4 -added the -antilag command -fixed the collors of the hotkeys -redone terain a bit 3.2.5 -added invisible shade -repositioned shrines of green, pink, light blue and dark green
Version 3.0 Changes
3.0 -Added the final quest descriptions for the game -slightly reduced sheep hitpoints -added victory trigger 3.9 - added hotkeys for new towers - edited a few final trigger bugs - reduced flyer speeds slightly
Version 2.8 Changes
2.8 10 new "cross-tech" towers added Added one extra wisp for more starting technologies Regions modified to correct some pathing issues **Major Revision** The prior versions all suffered from a tendancy to server split and simul disconnect late in the game. After testing, the likely suspects
Version 2.6 Changes
2.6: Collison Size of creeps reduced to improve pathing issues, Modified movement triggers to include auto attack for phoenix Added new flying unit - wraith Added an additional set of upgrades to the non - elemental towers, mangler tower, bombard tower, executioner tower, and ballista tower. Toned down phoenix and was finally happy with the result ;) 3.5 : Removed the towers with triggered effects as they were causing all sorts of nasty end game lag. (the old towers spawned literally thousands of trigger checks per second, far more then the game can efficiently handle) Added varient towers to replace old triggered towers, sorceress tower, grenade tower, swarmcaller. Added hotkeys to streamline the building and summoning process. Toned down mushroom a bit, and phoenix. 3.4 : Adjusted the sell values of all towers to their correct figures (essentially removing the ability to make cash by selling shooter towers originally they sold for far more then their build cost) Added many new creeps to the shrine and super shrines, played with various object driven attributes to make the summons more interesting. Removed the forest troll's ability to attack - as it was never intended as a tower attacker.
Version 2.5 Changes
2.5: Enchanted mushroom dmg reduced and attack speed reduced Removed several redundant regions and triggers Fixxed auto attack trigger for phoenix.siege engine, demolition machine 3.4: Stretched map to include 11 players Added larger tech area to handle the extra players 3.3 Fixxed misplaced builders removed -kick comand as it bugged tooltips when used fixxed sell trigger values added 5 new creeps, two of which have aura abilities to increase the complexity of summons reduced HP of wendigo to match it's cost (previously had same hp as an infernal)
Show all items (1)
bois

Map Specifications

Terrain Dimensions128 × 122
Playable Area122 × 116
Suggested Players2-10
Max Slots11 slots
Size118 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies229

Author's description

Original in-game description by niceone
Team Line tower war : - Without Air - Many towers and monsters - 5 teams of 2 players - Mazing is more important - A very good and strategic map - Now with gold -> lumber system - modded by niceone GOOD LUCK AND HAVE FUN !!