The Corrupted TD v3.7

Author: 13lack.1)ragon

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
The Corrupted TD v3.7 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
4 items14 chat commands31 quest entriesScript: JASS

Chat Commands (14)

-Exile-Forderz-SoManyTowers-Ready-Kick 4-Kick 5-Kick 6-Kick 7-Kick 8-Kick 9-Kick 10-Kick 11-Kick 12-Air

Quest Log (F9)

Version 3.7
-Cosmetic improvement to the maze. -A spawning effect to units alongside a portal. -Slightly buffed Rock Golem again. -A small story has been added to make this game's title more understandable.
Version 3.6
-Spawned units don't look funny when heading out of the spawn spot; also the 2 Skeletons that get stuck at the very start don't get stuck anymore. -Found and fixed a problem where all the splash and ground attackers were only doing the AoE % damage to the originally hit taregt as well. -Less random Water Elemental and Storm Elemental damage. -Simplified the whole "losing" process to no longer have any problems. -"Smoothed" the edges on the spawn path to allow tower placement there. -Reworked towers with a bounce to have a larger bounce target acquisition range. -Increased Sludger projectile speed a bit. -A lumber text shows up at wave 5 and 10. (For those idiots that don't know when lumebr comes in...) -Unit specific techs upgrade at 30% intervals now. Also, it only costs 1 lumber for each tech instead of 1 then 2 lumber.
Version 3.5
-Bought items instantly get sent to your builder. Items cost more gold and less lumber. -Only 1 text appears when you lose. -Smaller spawn interval. -Increased starting gold for Easy and Normal and Reduced for 1337. -Fixed a small problem where towers that attacked via abilities wouldn't attack after upgraded. -Less clumping with enemies. -Devoted Followers have more HP. Both 13lack.1)ragons have less HP. -Reworked the Rock Golem and Mountain Golem a bit.
Version 3.4
-Added 4 new towers, Mlsm, Silent Mlsm, Griever16, and Chieftain Griever16. -1337 Archer now costs 10% cheaper and does 10% less damage. -Elemental Wyvern with Shaman now casts bloodlust automaticly.
Version 3.3
-Lengthened the duration of the starting text to twice its original length. -Weakened Forgotten One to have 75% HP. -All units with bouncing attacks now do more direct damage but it weakens as they hit further targets. -Took away the 2 lumber exchange
Version 3.2
-Swapped the positions of the Red Spire's and Vitriolic Tentacle's icons/tooltips so that the gold costs of the towers in the builder ascends. -Reduced the interval time between waves has been by 25%. -The Three Headed Dragon now costs more gold and does more damage. -The maze is now completely fixed/done. The final area where you solo me does not give you the "winning" ending if all golems die anymore.
Version 3.1
-Added 2 more towers. (4 more towers to be added in next version) -Water Elemental and Storm Elemental have less "random" damage. Storm Elemental also now has an AoE of 250 (From 175) and it deals 30% of his damage. (From 33%)
Version 3.0
-Added 4 towers. (6 more towers to be added in next version) -Small fixes done everywhere. (Tooltips, costs, etc...)
Version 2.9
-Changed Stone Dragon entirely; changing name to Magic Dragon Spawner and removing its splash. It now does more damage. -Fixed regeneration rounds as in v2.8 I accidently forgot to turn on regeneration = always.
Version 2.8
-Fixed many tooltips, adding text where it was needed. -Put in different icons for most passive abilities. -Storm Elemental has 25 more AoE. -Hopefully Fixed the regeneration round #36 as it was grossly tough. Changed base HP from 85% to 90% and chan
Version 2.7
-Since I realised people were so interested in this map and helpful, I scratched the whole "Gold" and "Final" names out and instead reverted to normal version checking. -Added colored tooltips showing the damage type thanks to Dreadnaught[Da]. -Made the Multiples a
Version 2.6
-A harder TD with no n00b difficulty! Big cosmetic changes. Tons of minor changes.
Version 2.5
-Fixed Three Headed Dragon; it not doing the same ammount of piercing damage as its water attack and changed its slow from 17%/2.5 seconds to 25%/2 seconds. -Made maze triggers more efficient; only activating once you've reached the spot for it to be needed. -Changed player colors from which difficulty they choose again as my old color coding was too hard to tell between each difficulty. -Made Chaotic Golems be considered ''workers'' so that they can be easily selected on the side if needed. -Many other minor things to make game look prettier, run better, and be more fun.
Version 2.4
Many ideas for fixes came from the productive criticism of www.wc3sear.ch. Especially Mini-Me. -Fixed Ice Slide, reduced tons of doodads/regions/triggers. -Made entire TD harder. (Improved base speed/Improved HP) -Took away 2 builders and put their towers in different builders.
Version 2.3
-Many MORE minor changes.
Version 2.2
-Honestly fixed the 13lack.1)ragon fight. -Many minor changes.
Version 2.1
-Improved projectile speed of Acid Rock and Both Tentacles. Also added an attack animation to A.R. -Fixed 13lack.1)ragon fight, also reduced time to wait before being able to type -ready and added a teleport effect to his appearance. Also fixed one of the liches belonging to Brown. (Now Hostile) Deleted many useless doodads and pathing blockers to stop lag late game. -Changed tooltip on Megaman Builder and added another tower, the Bodyguard.
Version 2.0
-Reduced once again prices of lumber and changed ammounts from 1,3,5,10 to 1,2,3,5. -Fixed 13lack.1)ragon fight. Slowed down intervals between death wave shooters. Revival near the thunder circle is no longer bugged with many players. Increased projectile speed of Screech Towers. Reduced speed slow of Green Beamer. -Made a ping to the Tech Men 15 seconds in since some people failed to notice them somehow...also made a ping for where spawns come from.
Version 1.9
-Fixed the last Liches. (They wouldn't cast anything) -Added a prize for beating 1337 difficulty.
Version 1.8b
-It's easyer to turn in ice slide maze now. -Increased base speed of spawns by a bit. -Unslayable 13lack.1)ragon now has Hero armor instead of neutral armor like he was supposed too. -Added new part to the maze, the Death Waves.
Version 1.7b
-Many maze debugs and fixes. Added more checkpoints since it would get annoying and frustrating to restart from a far away point. -Fixed tooltip of Green Beamer. -Fixed the problem with waves having the first spawn a monster from the previous wave later game. -Fixed having all your towers demolished before wave 41 was over.(This problem occured only on NOOB and Easy mode) -Redused cost of wood since noone wanted to buy it!
Version 1.6b
-Did many maze fixes and/or modifications as well as completely fixing lag from ice slide part.. -Increased projectile speed of Aqua Ogre Grunt and Chief and fixed tooltip for Demi-Dragon. -Added 1337 Archer, Death Elemental, Glaive Launcher, and Green beamer. Now I only have the maze to complete before non-beta forms! -Did many changes involving difficulty system and added 2 difficulties, Noob Difficulty and Difficulty 1337.
Version 1.5b
-Halved the ammount of bounces on Burnin' Beetle, Serpent Warrior, and Serpent Archer and gave them x2 damage. -Fixed Tooltips on unit upgrades, Demi-Dragon (Changed name from Demon Dragon to Demi-Dragon) and Serpent Archer. (Didn't say her new range value) -Maze will now only open once you beat TD. Also fixed the Warp Maze bug. Took away vision from Chaotic Golem. Various other maze fixes. -Removed tons of useless triggers and replaced others for a less laggy game. -Added new towers: Aqua Ogre Chieftain, Neo Demolisher and Demon Dragon. -Added tooltip on Needler for noobs who always built him at wrong spots for his 350 range.
Version 1.4b
-Increased projectile speed of the Bronze Dragon since it's art would dissipate after hitting the first target. (Still bounced though) -Added new tower, Serpent Archer, which is the upgrade of Serpent Warrior. -Maze is now open (But not completed) -Fixed a small problem on Earth Elemental where it would deal 67% damage to its main target too. Now its 100% on those. -Easy difficulty is now -20% speed instead of -30% speed. It was WAY too easy. -Greatly Nerfed the multiples round. (it will probably be buffed if I find its too easy) -Added Tooltips to the Unit Upgrades so that people wouldnt buy them and have only one unit. (Making the upgrades useless) -Modified the Blue Dragon, Sulphurous Tentacle, and the Three Headed Dragon's cost and damage values.
Version 1.3b
-Added a 41th wave, Unslayable 13lack.1)ragon, Devoted Followers and added Devoted Followers to wave 40. -Changed all towers with 'multiple targets' to have Fan of knives base ability instead of barage, which fixes some minor bugs. Additionaly Bronze Dragon and Red Dragon attack like all other towers with bouncing attacks. -Finally finished the warp maze part.
Version 1.2b
-Added ice traps in the maze area. (I have yet to finish the warp maze) -Created 8 new base towers for all second tier builders. Their upgrades will come in future versions. -Hopefully fixed the problem with the wave indicator showing up 10 seconds too early. Nerfed the Knight and Great Knight Towers after learning they did more damage and costed less $$ than they should have. Hard mode is now Harder. Easy mode is Easier as well. Removed almost all the doodads in the Maze section. Added a tooltip for the Vitriolic Tentacle and the Two Headed Dragon that says their upgrades slow.
Version 1.1b
-Added a better lumber purchasing system. (Now only have to purchase it and not have to move Owl Lord and get it.) -Made TD a little easyer, removing 5 base hp on first spawn, added a x0.95 HP modifier on the multiples rounds, and removed the armor that gets added every 5 waves. (Which I thought was useless anyways.) -Made the Malevolence and Screech Tower's costs go up to around 220ish and upgraded damage accordingly. -Added a +1 lumber cost to the Eclipse and Two Headed Dragon. -Fixed many tooltip errors and many other various things. -Slowed down Acid Rock attack speed but replaced with damage, removed about 50 fire doodads, and removed 1 texture from game to fix some lag issues. Added an Ice part to the maze and removed 'Locust' on the water elementals.
Version 1.0b
-Original release of TD which was missing two towers on every second tier builders but the Megaman and Necro ones.
Credits and Junk:
Credits go to: Forderz for balancing tips and ideas throughout the whole project, Dreadnaught[dA] for adding text in tower tooltips showing the damage types of each tower + fixing the ability bug on towers, and Royaltea for the idea of including a Megaman model with an icon and uploading them both into the map! -Clan HK is my (unofficial) clan. You can usually meet me on the Lordaeron server in that channel. -Megaman model maker: Afronight_76. (Wc3sear.ch) -Megaman icon maker: RavenFury. (Wc3sear.ch)
Basic Tips:
-Upgraded towers have 5% more base damage and cost no lumber, making them better than normal towers worth the same ammount. -Towers' damage is greatly affected by armor types, having a bunch of specific typed attacks will make you lose.
Armor and specials:
-Monster armor type order is: Large, Medium, Small, Fortified, Hero. -Monster special rounds are: Every 7: Multiples: Twice as many spawns; 67% HP Every 7 + 1: Tough: 125% HP, 20% slower Every 11: Speedy: 25% faster, 80% HP Every 13: Progeneration: 75% HP, death creates a unit with 50% HP Every 10+6: Regeneration: 1.5% HP per sec regeneration; 90% HP
Show all items (4)
Orb of SpeedOrb of PowerOrb of SlowTri Orb

Map Specifications

Terrain Dimensions160 × 160
Playable Area84 × 148
Suggested Players1-10
Max Slots12 slots
Size379.65 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies626

Author's description

Original in-game description by 13lack.1)ragon
Defend your Sacravert from 13lack.1)ragon in a hard 41 wave survivor TD with 4 difficulties and a bonus maze that opens at the end if you survive. Visit http://www.epicwar.com/maps/ for the latest version. of this game. -Protected