Tower Survivors v1.14 BETA 4
Author: Nethalythic
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file20 quest entriesScript: JASS
Quest Log (F9)
Changelog v1.14
v1.14
NEW TOWERS
5 new Uncommon Quality (2000 gold) towers: Thorn, Fire Arrow, Soulstealer, Bombs, Vengeful Coil
NEW UPGRADE
1 new Rare Quality (0 gold) upgrade: Cursed Treasure, unavailable at the startt
CHANGES
The player gets 1 additional upgrade slot per shop
The player no longer gets Epic Quality (10000 gold) towers or upgrades at the start
Enemy early game scaling made easier
Enemy late game scaling smoothened out
Added info on tower range to the info abilities
BUFFS
Splash ability radius got all Splash towers 100->125
Living Ice damage 200->100
Impaler on-kill damage/stun radius 100->250 to bring it in line with Flame Generator and Inferno Stone
Repair Crew health regen 10->15
Renew health regen 20->30, health regen multiplier 10%->20%, now multiplicative
NERFS
Poison Bow, Living Spittle and Poison Bomb poison damage 100->50
Demon Eye bonus damage to enemies below 50% 400%->300%
Healthstone damage 200->150
Flame Generator damage 20000->10000
Immolation damage 150->100
Goblin Land Mines damage radius 300->250 to bring it in line with Inferno Stone and Flame Generator
Dreadlord Fang item quality Uncommon(2000 gold)->Rare(5000 gold), lifesteal 1%->2%
Mask of Death damage from lifesteal 5%->3%, item quality Rare(5000 gold)->Epic(10000) gold, lifesteal 2%->4%
Corrosive Poison poison damage bonus 100%->50%
BUGFIXES
DPS meter no longer sometimes fails to work when specific towers are bought
Repair Crew was incorrectly scaling less with Renew than intended, this was fixed
Healthstone was incorrectly healing way too much
Changelog v1.13
v1.13
CHANGES
Enemy scaling reduced
TOWER CHANGES
Frost Bow and Living Ice now prefer targets without Frost, Frost movement speed reduction 75%->50%
Poison Bow, Living Spittle and Poison Bomb now prefer targets without their respective poisons
Throwing Axes attack cooldown 0.25->0.20
Quills damage 30->40S
Shockwave Axe damage 200->400
Storm Hammer range 600->900, bounce range 600->300
Flamecaster damage 30->40
Steam Cannon damage 100->150
Chaos Claw damage 50->75
Healthstone damage 100->200, healing 25%->10%
Chaos Swarm damage 225->600, healing from damage 10%->5%
Immolation damage 100->150
Changelog v1.12
v1.12
CHANGES
NEW: Rare Quality (5000 gold) upgrade: Mask of Death
Tiny adjustment to enemy scaling early on to make it easier
Enemy colour changed from Black to White, stands out better when using team-coloured health bars
Added some fireworks for the winner
TOWER CHANGES
Poison Bow, Living Spittle, Poison Bomb Poison damage 200 per second->100 per second, Poison duration 5 seconds->3 seconds
BUGFIXES
Glaive Thrower tooltip for Piercing Vulnerability fixed
Changelog v1.11
v1.11
CHANGES
NEW: Added a DPS meter. Mouse over the damage type abilities and you can see the effective DPS per tower of that type
Players may now stay and watch how long the winning player can survive
BALANCE CHANGES
Enemy scaling made stronger upfront
Reroll cost 200 gold->100 gold, reroll cost growth 200 gold->100 gold
ALL Artillery towers damage spread 100% in 50 radius/50% in 100 radius/25% in 200 radius->100% in 200 radius
ALL Poisons no longer stack with the same type of Poison (meaning 2 Poison Bows hitting the same target will only apply 1 Poison, but a Living Spittle and a Poison Bow hitting the same target will properly apply both of their Poisons)
Rifle attack cooldown 2.0->1.0
Quills now focuses Medium Armor
Shockwave Axe attack cooldown 3.0->2.0, damage 300->200
Net Thrower attack cooldown 5.0->2.0, damage 1000->400, root duration 2.5->1.0
Impaler damage 1000->5000, Impaled damage 1000->5000
Poison Bow damage 50->100, Poison damage 50 per second->200 per second
Frost Bow damage 50->100, Frost duration 5.0->10.0
Glaive Thrower attacks now apply 20% Piercing Vulnerability, stacking with each attack, splash brought in line with other Artillery towers
Splasher attack cooldown 0.5->1.0, damage 100->200
Ballista damage 1000->5000, stun duration 2.0->5.0, no longer applies Piercing Vulnerability with each attack
Living Spittle attack cooldown 1.0->0.5, Poison damage 150 per second->200 per second
Boulder attack cooldown 2.5->2.0, damage 125->100
Mortar Launcher attack cooldown 2.5->2.0, damage 250->200
Steam Cannon Siege Vulnerability 10% per attack->20% per attack
Poison Bomb attack cooldown 2.5->2.0, damage 500->400, Poison damage 300 per second->200 per second
Demon Eye damage 100->200, bonus damage to units below 50% health +200%->+400%
Healthstone damage 50->100, healing 50%->25% (25 per second->25 per second)
Chaos Swarm attack cooldown 5.0->3.0, damage 375->225
Immolation now applies 10% Chaos Vulnerability per second to affected enemies
Inferno Stone impact stun duration 5.0->2.5
Corrosive Poison has a new effect in addition to its current effect: Poisons deal 100% more damage
Golden Key cost 10000 gold->5000 gold, now adds a free reroll to the shop it was purchased in
Shredding Spikes Shred damage bonus 20%->15%, Shred damage bonus now applies before the first instance of Spikes damage
BUGFIXES
More than 1 Tower's Poison Type (Poison Bow, Living Spittle, Poison Bomb) may now apply at the same time
Changelog v1.10
v1.10
CHANGES
All gold costs and starting gold increased by 100%
Base gold income 5->50
Enemy base health increased by 20%, except for the smallest enemies which gain 50% health
Enemy late-game scaling increased again (this kicks in after the warning message)
Underground Gold Mine's Gold Fever ability now affects Philosopher's Stone's Stone to Gold ability
Philosopher's Stone's Stone to Gold ability gold 1000->2000 to keep it in line with the increased costs
Added a few measures that should help lag a tiny bit at least
BUGFIX
Fixed the player having 5 base income and 5 upgrade-type income, should just have been 10 base income
Goblin Land Mines' tooltip now actually says it stuns
Changelog v1.09
v1.09
CHANGES
NEW: 3 new Epic Quality (5000 gold) upgrades: Multifire, Focusfire and Bombardment
NEW: Utility Upgrades ability displaying non-damage related upgrades for your tower
Gold income increases by 5 each round automatically, base income reduced by 5
Base gold income is separate from gold income granted by upgrades, and Underground Gold Mines specify they only apply to the income granted by upgrades
Plated Masonry now gives 5 armor instead of reducing damage taken by 20%, except it was bugged and never did anything (that's not why I wanted to change it to armor though)
Enemy scaling once again adjusted, +5% of base by default, major changes to late-game scaling to make it much more extreme
Select Shop ability moved to prevent accidentally rerolling the shop instantly
Clear abiility now grants 3 seconds of invulnerability and has no delay
Added damage type bonus descriptions to the damage type abilities listing tower counts
BUGFIXES
Poison Bomb should behave better
Infernals can no longer go on killing sprees attacking other player's towers when the owning player dies
Mortar Teams no longer chill out and do nothing
Healthstone healing 25% of damage done->50% of damage done (was meant to be 50% but was set up as 25%)
Shredding Spikes fixed for the millionth time
Players should hopefully not remain in any way once defeated
Changelog v1.08
v1.08
CHANGES
Added post-victory gameplay for the winning player
BUGFIXES
Fixed a reference to the old unit type of the Tower, which should be the only thing left that's different that could cause the weird defeat bug
Inferno Stone's Infernal now benefits from the damage bonus of Trueshot Aura
Goblin Land Mine's Goblin Land mine now benefits from the damage bonus of Command Aura
Changelog v1.07
v1.07
CHANGES
NEW: 1 Epic Quality (5000 gold) upgrade: Golden Key
NEW: 2 Rare Quality (2500 gold) upgrades: Trueshot Aura, Command Aura
NEW: 3 new enemy wave types with different armor/attack layouts
NEW: Damage Upgrades ability added to the Survivor's Tower that shows info about damage-related upgrades (currently rounds down incorrectly and lacks info on Spikes for example)
NEW: Gold income text above the Survivor's Tower for passive income and Stone to Gold
Shredding Spikes damage bonus 25%->20%, no longer stacks but applies to ALL damage
Changed the Survivor's Tower into a hero
Added a visual effect when the player has an Ankh of Reconstruction ready
Added hotkeys for Reroll/Free Reroll and Clear
Added some sound effects
Changed sizes of some units to hopefully make the map a bit more visually clear
BUGFIXES
Impaler tooltip fixed
Changelog v1.06
v1.06
CHANGES
Made a Discord
Added the Reincarnation visual to Ankh of Reconstruction
BUGFIXES
Fixed the Chaos Damage tooltip on the Survivor's Tower
Changelog v1.05
v1.05
CHANGES
New Rare (2500 gold cost) towers: Net Thrower, Splasher, Arcane Blaster, Poison Bomb, Immolation
Base gold income 5->10
Chaos Swarm damage 250->375
Underground Gold Mine rarity Rare->Uncommon(2500 gold cost->1000 gold cost)
Underground Gold Mine gold income 20->10, gold multiplier 20%->10%
Enemy spawn rate now caps out sooner
Enemy movement speed, health and damage scale more
Enemy movement speed, health and damage scale more when the spawn rate cap is reached
Enemies now spawn facing the tower
Playerrs' towers now get removed when they die or leave
Added a "has left the game" message
BUGFIXES
Rifle now does proper damage (my bad, I set it to 1 to test something and forget to change it back)
Spikes now benefits from lifesteal
Shredding Spikes stacking bonus Spikes damage now works
Storm Hammers now benefits from the damage bonus from Bashed
Ice Shard's Stunned effect now activates the Bashed damage bonus
Rapidfire now applies to future towers built as well
Mortar Launcher area of effect damage radius 50/100/250(Full/Medium/Small)->50/100/200
Militia base damage 3-4->2-3
Changelog v1.04
v1.04
CHANGES
NEW: Added a paid reroll each shop round, increasing in cost with use
NEW: Added info abilities displaying how many of each tower type you have
NEW: Uncommon Upgrade (1000 gold) Renew
NEW: Rare Upgrade (2500 gold) Toxic Poisons
NEW: Rare Upgrade (2500 gold) Ice Shard
Base gold income 0->5
All Splash/Artillery area of effect damage 100/75/50(Full/Medium/Small) ->100/50/25
Cluster Rockets area 250->200
Inferno Stone area 300->250
Flame Strike area 300->250
Living Ice area of effect 20/40/60->25/50/100
Healthstone healing from damage dealt 25%->50%
Chaos Swarm healing from damage dealt 5%->10%
Underground Gold Mine income multiplier 25%->20%
Underground Gold Mine income 25->20
Spiked Barricades damage 150->100
Shredding Spikes damage 300->200
BUGFIXES
Moon Glaive area for bounce fixed (was 50 too small)
yep removed
Changelog v1.03
v1.03
CHANGES
NEW: Spiked Barricades upgrade
NEW: Shredding Spikes upgrade
BUGFIXES
Clear now works when cast by the shop (oops)
Changelog v1.02b
v1.02b
BUGFIXES
Made players enemies because restricting trading to allies only still lets you trade NEUTRAL players gold ty blizz for this very clear wording
Changelog v1.02
v1.02
CHANGES
NEW: Added a Clear spell (single use) that kills all units in your area
NEW: Added a free reroll for the starting towers/upgrades
Catapult damage 40->20, attack cooldown 4.00->2.00 (Same DPS, less damage per hit)
BUGFIXES
Inferno Stone now works (oops)
Stopped players being able to trade gold (again, should actually be fixed this time...)
Missile Barrage target count 5->4 (this was meant to be the case but I messed up)
Changelog v1.01b
v1.01b
CHANGES
REMOVED the Slippery Treasure upgrade due to it being either too strong or useless
All Epic (7500 gold) towers had their gold cost reduced to 5000
Living Ice splash radius reduced 25/50/100-> 20/40/60
Changelog v1.01a
v1.01a
BUGFIXES
Carrion Swarm fixed
Changelog v1.00
v1.00
CHANGES
Enemies are 100% stronger at the start
Enemies grow in strength at a 33% reduced rate
BUGFIXES
Imbued Masonry should no longer give max health without current health
Changelog v1.00b2
v1.00b2
CHANGES
Slippery Treasure 50->25 gold per second
BUGFIXES
Inferno Stone tooltip fixed
Changelog v1.00b
v1.00b
CHANGES
Common (250 gold cost) towers appear slightly more often
Upgrades that provide gold income appear more often
Magic Coin 3->5 gold per second
Underground Gold Mine 15->25 gold per second
Slippery Treasure 25->50 gold per second
BUGFIXES
Dreadlord Fang lifesteal now works
3rd tower slot will no longer sometimes be blank
Victory trigger fixed
You can no longer send gold to other players
You no longer get "an ally's base is under attack" messages
Discord
https://discord.gg/eUMdqAGyrb
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size394.09 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies689
Author's description
Original in-game description by NethalythicVersion 1.14 BETA 4
- Buy towers and upgrades.
- All towers and upgrades stack.
- Waves get tougher with time.
- Be the last survivor to win the map.
- Press F9 ingame for the Changelog to see bugfixes and changes
