Tower Survivors v1.14 BETA hotfixed

Author: Nethalythic

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.14 BETA hotfixed terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
20 quest entriesScript: JASS

Quest Log (F9)

Changelog v1.14 BETA
v1.14 BETA HOTFIX HOTFIX New towers actually added in m8s NEW TOWERS 5 new Uncommon Quality (2000 gold) towers: Thorns, Fire Arrow, Soulstealer, Bombs, Vengeful Coil NEW UPGRADE 1 new Rare Quality (0 gold) upgrade: Cursed Treasure, unavailable at the startt CHANGES ALL Splash towers deal full damage in 100 radius, rather than the damage falling off The player no longer gets Epic Quality (10000 gold) towers or upgrades at the start Slightly reduced enemy scaling early Enemies get increased damage very late but don't gain as much health Added info on tower range to the info abilities NERFS Demon Eye bonus damage to enemies below 50% 400%->300% Healthstone damage 200->150 Mask of Death damage from lifesteal 5%->3% Corrosive Poison poison damage bonus 100%->50%
Changelog v1.13
v1.13 CHANGES Enemy scaling reduced TOWER CHANGES Frost Bow and Living Ice now prefer targets without Frost, Frost movement speed reduction 75%->50% Poison Bow, Living Spittle and Poison Bomb now prefer targets without their respective poisons Throwing Axes attack cooldown 0.25->0.20 Quills damage 30->40S Shockwave Axe damage 200->400 Storm Hammer range 600->900, bounce range 600->300 Flamecaster damage 30->40 Steam Cannon damage 100->150 Chaos Claw damage 50->75 Healthstone damage 100->200, healing 25%->10% Chaos Swarm damage 225->600, healing from damage 10%->5% Immolation damage 100->150
Changelog v1.12
v1.12 CHANGES NEW: Rare Quality (5000 gold) upgrade: Mask of Death Tiny adjustment to enemy scaling early on to make it easier Enemy colour changed from Black to White, stands out better when using team-coloured health bars Added some fireworks for the winner TOWER CHANGES Poison Bow, Living Spittle, Poison Bomb Poison damage 200 per second->100 per second, Poison duration 5 seconds->3 seconds BUGFIXES Glaive Thrower tooltip for Piercing Vulnerability fixed
Changelog v1.11
v1.11 CHANGES NEW: Added a DPS meter. Mouse over the damage type abilities and you can see the effective DPS per tower of that type Players may now stay and watch how long the winning player can survive BALANCE CHANGES Enemy scaling made stronger upfront Reroll cost 200 gold->100 gold, reroll cost growth 200 gold->100 gold ALL Artillery towers damage spread 100% in 50 radius/50% in 100 radius/25% in 200 radius->100% in 200 radius ALL Poisons no longer stack with the same type of Poison (meaning 2 Poison Bows hitting the same target will only apply 1 Poison, but a Living Spittle and a Poison Bow hitting the same target will properly apply both of their Poisons) Rifle attack cooldown 2.0->1.0 Quills now focuses Medium Armor Shockwave Axe attack cooldown 3.0->2.0, damage 300->200 Net Thrower attack cooldown 5.0->2.0, damage 1000->400, root duration 2.5->1.0 Impaler damage 1000->5000, Impaled damage 1000->5000 Poison Bow damage 50->100, Poison damage 50 per second->200 per second Frost Bow damage 50->100, Frost duration 5.0->10.0 Glaive Thrower attacks now apply 20% Piercing Vulnerability, stacking with each attack, splash brought in line with other Artillery towers Splasher attack cooldown 0.5->1.0, damage 100->200 Ballista damage 1000->5000, stun duration 2.0->5.0, no longer applies Piercing Vulnerability with each attack Living Spittle attack cooldown 1.0->0.5, Poison damage 150 per second->200 per second Boulder attack cooldown 2.5->2.0, damage 125->100 Mortar Launcher attack cooldown 2.5->2.0, damage 250->200 Steam Cannon Siege Vulnerability 10% per attack->20% per attack Poison Bomb attack cooldown 2.5->2.0, damage 500->400, Poison damage 300 per second->200 per second Demon Eye damage 100->200, bonus damage to units below 50% health +200%->+400% Healthstone damage 50->100, healing 50%->25% (25 per second->25 per second) Chaos Swarm attack cooldown 5.0->3.0, damage 375->225 Immolation now applies 10% Chaos Vulnerability per second to affected enemies Inferno Stone impact stun duration 5.0->2.5 Corrosive Poison has a new effect in addition to its current effect: Poisons deal 100% more damage Golden Key cost 10000 gold->5000 gold, now adds a free reroll to the shop it was purchased in Shredding Spikes Shred damage bonus 20%->15%, Shred damage bonus now applies before the first instance of Spikes damage BUGFIXES More than 1 Tower's Poison Type (Poison Bow, Living Spittle, Poison Bomb) may now apply at the same time
Changelog v1.10
v1.10 CHANGES All gold costs and starting gold increased by 100% Base gold income 5->50 Enemy base health increased by 20%, except for the smallest enemies which gain 50% health Enemy late-game scaling increased again (this kicks in after the warning message) Underground Gold Mine's Gold Fever ability now affects Philosopher's Stone's Stone to Gold ability Philosopher's Stone's Stone to Gold ability gold 1000->2000 to keep it in line with the increased costs Added a few measures that should help lag a tiny bit at least BUGFIX Fixed the player having 5 base income and 5 upgrade-type income, should just have been 10 base income Goblin Land Mines' tooltip now actually says it stuns
Changelog v1.09
v1.09 CHANGES NEW: 3 new Epic Quality (5000 gold) upgrades: Multifire, Focusfire and Bombardment NEW: Utility Upgrades ability displaying non-damage related upgrades for your tower Gold income increases by 5 each round automatically, base income reduced by 5 Base gold income is separate from gold income granted by upgrades, and Underground Gold Mines specify they only apply to the income granted by upgrades Plated Masonry now gives 5 armor instead of reducing damage taken by 20%, except it was bugged and never did anything (that's not why I wanted to change it to armor though) Enemy scaling once again adjusted, +5% of base by default, major changes to late-game scaling to make it much more extreme Select Shop ability moved to prevent accidentally rerolling the shop instantly Clear abiility now grants 3 seconds of invulnerability and has no delay Added damage type bonus descriptions to the damage type abilities listing tower counts BUGFIXES Poison Bomb should behave better Infernals can no longer go on killing sprees attacking other player's towers when the owning player dies Mortar Teams no longer chill out and do nothing Healthstone healing 25% of damage done->50% of damage done (was meant to be 50% but was set up as 25%) Shredding Spikes fixed for the millionth time Players should hopefully not remain in any way once defeated
Changelog v1.08
v1.08 CHANGES Added post-victory gameplay for the winning player BUGFIXES Fixed a reference to the old unit type of the Tower, which should be the only thing left that's different that could cause the weird defeat bug Inferno Stone's Infernal now benefits from the damage bonus of Trueshot Aura Goblin Land Mine's Goblin Land mine now benefits from the damage bonus of Command Aura
Changelog v1.07
v1.07 CHANGES NEW: 1 Epic Quality (5000 gold) upgrade: Golden Key NEW: 2 Rare Quality (2500 gold) upgrades: Trueshot Aura, Command Aura NEW: 3 new enemy wave types with different armor/attack layouts NEW: Damage Upgrades ability added to the Survivor's Tower that shows info about damage-related upgrades (currently rounds down incorrectly and lacks info on Spikes for example) NEW: Gold income text above the Survivor's Tower for passive income and Stone to Gold Shredding Spikes damage bonus 25%->20%, no longer stacks but applies to ALL damage Changed the Survivor's Tower into a hero Added a visual effect when the player has an Ankh of Reconstruction ready Added hotkeys for Reroll/Free Reroll and Clear Added some sound effects Changed sizes of some units to hopefully make the map a bit more visually clear BUGFIXES Impaler tooltip fixed
Changelog v1.06
v1.06 CHANGES Made a Discord Added the Reincarnation visual to Ankh of Reconstruction BUGFIXES Fixed the Chaos Damage tooltip on the Survivor's Tower
Changelog v1.05
v1.05 CHANGES New Rare (2500 gold cost) towers: Net Thrower, Splasher, Arcane Blaster, Poison Bomb, Immolation Base gold income 5->10 Chaos Swarm damage 250->375 Underground Gold Mine rarity Rare->Uncommon(2500 gold cost->1000 gold cost) Underground Gold Mine gold income 20->10, gold multiplier 20%->10% Enemy spawn rate now caps out sooner Enemy movement speed, health and damage scale more Enemy movement speed, health and damage scale more when the spawn rate cap is reached Enemies now spawn facing the tower Playerrs' towers now get removed when they die or leave Added a "has left the game" message BUGFIXES Rifle now does proper damage (my bad, I set it to 1 to test something and forget to change it back) Spikes now benefits from lifesteal Shredding Spikes stacking bonus Spikes damage now works Storm Hammers now benefits from the damage bonus from Bashed Ice Shard's Stunned effect now activates the Bashed damage bonus Rapidfire now applies to future towers built as well Mortar Launcher area of effect damage radius 50/100/250(Full/Medium/Small)->50/100/200 Militia base damage 3-4->2-3
Changelog v1.04
v1.04 CHANGES NEW: Added a paid reroll each shop round, increasing in cost with use NEW: Added info abilities displaying how many of each tower type you have NEW: Uncommon Upgrade (1000 gold) Renew NEW: Rare Upgrade (2500 gold) Toxic Poisons NEW: Rare Upgrade (2500 gold) Ice Shard Base gold income 0->5 All Splash/Artillery area of effect damage 100/75/50(Full/Medium/Small) ->100/50/25 Cluster Rockets area 250->200 Inferno Stone area 300->250 Flame Strike area 300->250 Living Ice area of effect 20/40/60->25/50/100 Healthstone healing from damage dealt 25%->50% Chaos Swarm healing from damage dealt 5%->10% Underground Gold Mine income multiplier 25%->20% Underground Gold Mine income 25->20 Spiked Barricades damage 150->100 Shredding Spikes damage 300->200 BUGFIXES Moon Glaive area for bounce fixed (was 50 too small) yep removed
Changelog v1.03
v1.03 CHANGES NEW: Spiked Barricades upgrade NEW: Shredding Spikes upgrade BUGFIXES Clear now works when cast by the shop (oops)
Changelog v1.02b
v1.02b BUGFIXES Made players enemies because restricting trading to allies only still lets you trade NEUTRAL players gold ty blizz for this very clear wording
Changelog v1.02
v1.02 CHANGES NEW: Added a Clear spell (single use) that kills all units in your area NEW: Added a free reroll for the starting towers/upgrades Catapult damage 40->20, attack cooldown 4.00->2.00 (Same DPS, less damage per hit) BUGFIXES Inferno Stone now works (oops) Stopped players being able to trade gold (again, should actually be fixed this time...) Missile Barrage target count 5->4 (this was meant to be the case but I messed up)
Changelog v1.01b
v1.01b CHANGES REMOVED the Slippery Treasure upgrade due to it being either too strong or useless All Epic (7500 gold) towers had their gold cost reduced to 5000 Living Ice splash radius reduced 25/50/100-> 20/40/60
Changelog v1.01a
v1.01a BUGFIXES Carrion Swarm fixed
Changelog v1.00
v1.00 CHANGES Enemies are 100% stronger at the start Enemies grow in strength at a 33% reduced rate BUGFIXES Imbued Masonry should no longer give max health without current health
Changelog v1.00b2
v1.00b2 CHANGES Slippery Treasure 50->25 gold per second BUGFIXES Inferno Stone tooltip fixed
Changelog v1.00b
v1.00b CHANGES Common (250 gold cost) towers appear slightly more often Upgrades that provide gold income appear more often Magic Coin 3->5 gold per second Underground Gold Mine 15->25 gold per second Slippery Treasure 25->50 gold per second BUGFIXES Dreadlord Fang lifesteal now works 3rd tower slot will no longer sometimes be blank Victory trigger fixed You can no longer send gold to other players You no longer get "an ally's base is under attack" messages
Discord
https://discord.gg/eUMdqAGyrb

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size384.29 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,392

Author's description

Original in-game description by Nethalythic
Version 1.14 BETA hotfixed - Buy towers and upgrades. - All towers and upgrades stack. - Waves get tougher with time. - Be the last survivor to win the map. - Press F9 ingame for the Changelog to see bugfixes and changes