Tower Survivors v1.16

Author: Nethalythic

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.16 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
6 chat commands4 quest entriesScript: JASS

Chat Commands (6)

-seedgo-gostart-start-load

Quest Log (F9)

Changelog v1.16
v1.16 CHANGES Enemy late-game health scaling reduced Enemy early and late-game damage scaling increased NERFS Meatapult bonus damage 1.2% of max health->1.2% of max health gained, ignoring bonus multipliers and base health. Not convinced I should have a tower that even scales with health. May have to rethink this one, but we'll see Bounty Hunter gold cost 500->2000 Transmute gold cost 2000->5000, gold bounty multiplier 500%->300% Dreadlord Fang heal 1% of Spikes Damage->5 Frost attack speed reduction 100%->50% Poison Spear Slow Poison attack speed reduction 100%->50% BUGFIXES Players should no longer get a win each time a player dies when the win conditions have been met Multiboard should now show wins/last stands. I think.
Changelog v1.15
v1.15 NEW Tracked stats (see your Survivor's Tower and the multiboard) 1 new normal enemy wave, 1 rare bonus wave Towers Poison Spear: Normal damage tower that applies Slow Poison and heals the tower on hit based on health regeneration Knives: Piercing damage tower that hits in a radius around the tower that deals bonus damage based on Spikes Living Water: Magic damage tower that shoots out in a cone that stuns Meatapult: Siege damage Artillery tower that deals bonus damage based on health Crippler: Chaos damage tower that reduces the enemy's attack damage temporarily Upgrades Wisp: Health regeneration option that increases permanently over time Frost Armor: Armor option that also causes Frost Living Wood: Health option that boosts the damage dealt by Spikes based on health Engineering Upgrade: Damage multiplier for Common (500 gold) towers Mask of Death: Health option that heals when enemies die Dreadlord Fang: Spikes option that heals based on Spikes Damage when enemies hit the tower Bounty Hunter: Increases enemy bounty gold given Transmute: Rarely enemies give massively increased bounty CHANGES Early/mid game enemy damage scaling lowered Late-game enemy scaling adjusted, damage reduction massively lowered, damage dealt increased, spawn rate no longer increases Cursed Treasure revamped, now sacrifices health regeneration to grant gold Deadly Cold renamed Shielding Cold, now reduces damage taken from enemeis with Frost BUFFS Poison Bow poison damage 50->100 Living Spittle poison damage 50->100 Poison Bomb poison damage 50->100 Healthstone damage 200->400 NERFS Frost Bow Frost duration 10->6 Living Ice Frost duration 5->3 Thorns Spikes Damage scaling 50%->20% Corrosive Poison poison damage bonus 50%->10% Golden Key gold cost 5000->10000, rarity increased to match the new price BUGFIXES Shockwave Axe no longer attempts to activate on targets that are too far away Frost Bow now does damage matching its description Quills now does damage matching its description Vengeful Coil now focuses enemies that attacked the tower Ankh of Reconstruction now works
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size483.05 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,630

Author's description

Original in-game description by Nethalythic
Version 1.16 - Buy towers and upgrades. - All towers and upgrades stack. - Waves get tougher with time. - Be the last survivor to win the map. - Press F9 ingame for the Changelog to see bugfixes and changes