Tower Survivors v1.17
Author: Nethalythic
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands5 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
Changelog v1.17
v1.17
CHANGES
The stats board now also displays your win rate
Game now checks for valid players 1 min after game start instead of 2 for selecting how many players win
Game now lets players get a last stand on record as long as 8 players were in the game when it started
Early enemy damage scaling reduced
Late game (after 11 minutes) damage scaling increased
Version number now displays in the Upkeep UI element
Gold Wagons now spawn in with +600 base health
BUFFS
Crippler attack cooldown 2.0->1.5, Cripple duration unchanged
Dreadlord Fang heal 5->10
Bounty Hunter gold bounty increase 10%->20%
Transmute gold bounty increase 20%->40%, Transmutation gold 300%->500%
BUGFIXES
Chaos damage once again randomizes between 50% and 200% damage
Enemies should no longer be able to end up fighting each other
Player 1 (Red) should no longer display an incorrect amount of kills (due to units being killed by no killer defaulting to being "killed by Player 1"
Demolishers have the right armour type now
Gold Wagons grant the correct amount of gold (100->50) and scale with bounty gold increases
Changelog v1.16
v1.16
CHANGES
Enemy late-game health scaling reduced
Enemy early and late-game damage scaling increased
NERFS
Meatapult bonus damage 1.2% of max health->1.2% of max health gained, ignoring bonus multipliers and base health. Not convinced I should have a tower that even scales with health. May have to rethink this one, but we'll see
Bounty Hunter gold cost 500->2000
Transmute gold cost 2000->5000, gold bounty multiplier 500%->300%
Dreadlord Fang heal 1% of Spikes Damage->5
Frost attack speed reduction 100%->50%
Poison Spear Slow Poison attack speed reduction 100%->50%
BUGFIXES
Players should no longer get a win each time a player dies when the win conditions have been met
Multiboard should now show wins/last stands. I think.
Changelog v1.15
v1.15
NEW
Tracked stats (see your Survivor's Tower and the multiboard)
1 new normal enemy wave, 1 rare bonus wave
Towers
Poison Spear: Normal damage tower that applies Slow Poison and heals the tower on hit based on health regeneration
Knives: Piercing damage tower that hits in a radius around the tower that deals bonus damage based on Spikes
Living Water: Magic damage tower that shoots out in a cone that stuns
Meatapult: Siege damage Artillery tower that deals bonus damage based on health
Crippler: Chaos damage tower that reduces the enemy's attack damage temporarily
Upgrades
Wisp: Health regeneration option that increases permanently over time
Frost Armor: Armor option that also causes Frost
Living Wood: Health option that boosts the damage dealt by Spikes based on health
Engineering Upgrade: Damage multiplier for Common (500 gold) towers
Mask of Death: Health option that heals when enemies die
Dreadlord Fang: Spikes option that heals based on Spikes Damage when enemies hit the tower
Bounty Hunter: Increases enemy bounty gold given
Transmute: Rarely enemies give massively increased bounty
CHANGES
Early/mid game enemy damage scaling lowered
Late-game enemy scaling adjusted, damage reduction massively lowered, damage dealt increased, spawn rate no longer increases
Cursed Treasure revamped, now sacrifices health regeneration to grant gold
Deadly Cold renamed Shielding Cold, now reduces damage taken from enemeis with Frost
BUFFS
Poison Bow poison damage 50->100
Living Spittle poison damage 50->100
Poison Bomb poison damage 50->100
Healthstone damage 200->400
NERFS
Frost Bow Frost duration 10->6
Living Ice Frost duration 5->3
Thorns Spikes Damage scaling 50%->20%
Corrosive Poison poison damage bonus 50%->10%
Golden Key gold cost 5000->10000, rarity increased to match the new price
BUGFIXES
Shockwave Axe no longer attempts to activate on targets that are too far away
Frost Bow now does damage matching its description
Quills now does damage matching its description
Vengeful Coil now focuses enemies that attacked the tower
Ankh of Reconstruction now works
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size474.39 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,890
Author's description
Original in-game description by NethalythicVersion 1.17
- Buy towers and upgrades.
- All towers and upgrades stack.
- Waves get tougher with time.
- Be the last survivor to win the map.
- Press F9 ingame for the Changelog to see bugfixes and changes
