Tower Survivors v1.20.1

Author: Nethalythic

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.20.1 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands10 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

Changelog v1.20.1
v1.20.1 NERFS Deflection damage reduction 25%->10% BUGFIXES Board should now appear after loads so it displays stats Rerolls should no longer sometimes show an empty Tower slot Deflection fixed Transmute tooltip fixed DPS tracking for Crippler/Chaos Swarm fixed
Changelog v1.20
v1.20 NEW Towers are now sorted in categories based on rarity and the chance to get better quality towers goes up as the game progresses Bad luck protection added for Upgrades (the bottom row of things you can buy) ensuring you wont go long without at least 1 upgrade of a certain category. The categories are: Income, Utility and Damage 5 new Uncommon (2000 gold) Towers: Holy Bolt (Normal Damage): Long range tower that heals Serpent (Piercing Damage): Short range tower that stuns Magic Claw (Magic Damage): Short range tower that bounces Blaster (Siege Damage): Short range tower that does bonus damage to Stunned enemies Chaos Heart (Chaos Damage): Long range tower that does Splash damage 5 new Upgrades: (2000 gold) Gems of Power: Boosts your next 500 Gold (Common) upgrade (2000 gold) Power Generator: Gain bonus damage over time (2000 gold) Magic Seeds: Health option that grants health over time (5000 gold) Sharpened Spikes: Spikes option that boosts spikes damage (5000 gold) Deflection: Spikes option that reduces damage taken based on spikes damage 2 new wave types: Treant/Archer/Huntress/Dryad/Glaive Thrower: Wave with a lot of range attackers Fel Orc Peon/Fel Orc Warlock/Fel Orc Raider/Fel Orc Grunt/Fel Orc Kodo Beast: Wave with much more damage than normal waves CHANGES Golden Key is completely gone, for now. A free reroll is added at 10 minutes Enemy damage scaling increased by 1% per round Enemy late-game scaling changed All Artillery towers changed to Splash towers Ballista and Impaler overhauled Living Wood overhauled Flame Generator damage 30000->40000, duration 30->10 Poison Spear healing 10% of health regeneration->40 BUFFS All Splash towers had their Splash radius buffed to 200 All Bounce towers had their Bounce radius buffed to 600 Effectiveness of armor increased by 25% Goblin Land Mines damage 10000->15000, stun duration 1.0->2.0 Engineering Upgrade damage bonus 50%->100% Shielding Cold damage reduction 8%->10% Bounty Hunter bounty gold 20%->50% Transmute bounty gold 40%->100%, bounty multiplier 400%->300% NERFS All 500 Gold (Common) Towers had their DPS reduced by 50%, attack cooldown normalized to 1.0 for all towers Carrion Swarm healing per enemy hit 30->20 Healthstone healing per second 50->20 Living Water no longer stuns, attack cooldown, damage changed, DPS the same Splasher splashes 50% less damage Repair Crew health regeneration 15->10 Wisp health regeneration 30->20 Renew health regeneration 60->40, multiplier now only applies to regeneration, not to any healing Mask of Death heal on kill 25->20 BUGFIXES Infernal duration fixed Frost Armor tooltip fixed Frost Bow Frost duration fixed Cluster Rockets stun duration late-game fixed
Changelog v1.19
v1.19 NEW Added the Tower Ghost, which lets you spy on the other players to see what towers and upgrades they have after you've died Added a zoom function tied to the Up and Down Arrows on the keyboard Moved all income related stats to the new Income Upgrades ability Added trackers for gold spent and earned on income and bounty upgrades to the new Income Upgrades ability Added trackers for Mask of Death, Dreadlord Fang, Shielding Cold and Frost Armor to the Utility Upgrades ability Added a Spikes Damage DPS tracker to the Damage Upgrades ability CHANGES Enemies now lose their collision once they damage the Survivor's Tower NERFS Improved Attack is now additive with the damage type damage bonuses Wisp gold cost 5000->2000, health regeneration 60->30, health regeneration growth per second 0.5->0.1 Renew gold cost 2000->5000, health regeneration 30->60, health regeneration & healing multiplier 20%->25% Armor damage reduction reduced by 20% Shielding Cold damage reduction 10%->8% BUGFIXES Living Ice tooltip fixed
Changelog v1.18.1
v1.18.1 BUGFIXES Fixed Storm Hammer stunning infinitely
Changelog v1.18
v1.18 CHANGES Late-game damage scaling ramps up way harder, health scaling also slightly higher Late-game damage reduction scaling now also reduces stun/root/slow duration Late-game damage reduction scaling now also increases the enemy's damage scaling Gold Wagons have more bad luck protection BUFFS Flame Generator damage 10000->30000 Goblin Land Mines damage 2500->10000 Inferno Stone damage 2500->5000, Infernal damage per hit 3000->5000 Living Ice attack cooldown 2.0->1.0, damage 100->50, Frost duration unchanged Soulstealer damage 200->400 NERFS Knives damage 300->150, attack cooldown 3.0->2.0, DPS 100->75, Spikes Damage scaling 30%->15% Frost Bow Frost duration 6 seconds->3 seconds Spiked Barricades, Shredding Spikes and Dreadlord Fang Spikes Damage reduced by 50% BUGFIXES Meatapult damage scaling fixed, overall a nerf despite tooltip now showing a higher value Stats should no longer reset when dying in single player Debug message will no longer show at map start
Changelog v1.17
v1.17 CHANGES The stats board now also displays your win rate Game now checks for valid players 1 min after game start instead of 2 for selecting how many players win Game now lets players get a last stand on record as long as 8 players were in the game when it started Early enemy damage scaling reduced Late game (after 11 minutes) damage scaling increased Version number now displays in the Upkeep UI element Gold Wagons now spawn in with +600 base health BUFFS Crippler attack cooldown 2.0->1.5, Cripple duration unchanged Dreadlord Fang heal 5->10 Bounty Hunter gold bounty increase 10%->20% Transmute gold bounty increase 20%->40%, Transmutation gold 300%->500% BUGFIXES Chaos damage once again randomizes between 50% and 200% damage Enemies should no longer be able to end up fighting each other Player 1 (Red) should no longer display an incorrect amount of kills (due to units being killed by no killer defaulting to being "killed by Player 1" Demolishers have the right armour type now Gold Wagons grant the correct amount of gold (100->50) and scale with bounty gold increases
Changelog v1.16
v1.16 CHANGES Enemy late-game health scaling reduced Enemy early and late-game damage scaling increased NERFS Meatapult bonus damage 1.2% of max health->1.2% of max health gained, ignoring bonus multipliers and base health. Not convinced I should have a tower that even scales with health. May have to rethink this one, but we'll see Bounty Hunter gold cost 500->2000 Transmute gold cost 2000->5000, gold bounty multiplier 500%->300% Dreadlord Fang heal 1% of Spikes Damage->5 Frost attack speed reduction 100%->50% Poison Spear Slow Poison attack speed reduction 100%->50% BUGFIXES Players should no longer get a win each time a player dies when the win conditions have been met Multiboard should now show wins/last stands. I think.
Changelog v1.15
v1.15 NEW Tracked stats (see your Survivor's Tower and the multiboard) 1 new normal enemy wave, 1 rare bonus wave Towers Poison Spear: Normal damage tower that applies Slow Poison and heals the tower on hit based on health regeneration Knives: Piercing damage tower that hits in a radius around the tower that deals bonus damage based on Spikes Living Water: Magic damage tower that shoots out in a cone that stuns Meatapult: Siege damage Artillery tower that deals bonus damage based on health Crippler: Chaos damage tower that reduces the enemy's attack damage temporarily Upgrades Wisp: Health regeneration option that increases permanently over time Frost Armor: Armor option that also causes Frost Living Wood: Health option that boosts the damage dealt by Spikes based on health Engineering Upgrade: Damage multiplier for Common (500 gold) towers Mask of Death: Health option that heals when enemies die Dreadlord Fang: Spikes option that heals based on Spikes Damage when enemies hit the tower Bounty Hunter: Increases enemy bounty gold given Transmute: Rarely enemies give massively increased bounty CHANGES Early/mid game enemy damage scaling lowered Late-game enemy scaling adjusted, damage reduction massively lowered, damage dealt increased, spawn rate no longer increases Cursed Treasure revamped, now sacrifices health regeneration to grant gold Deadly Cold renamed Shielding Cold, now reduces damage taken from enemeis with Frost BUFFS Poison Bow poison damage 50->100 Living Spittle poison damage 50->100 Poison Bomb poison damage 50->100 Healthstone damage 200->400 NERFS Frost Bow Frost duration 10->6 Living Ice Frost duration 5->3 Thorns Spikes Damage scaling 50%->20% Corrosive Poison poison damage bonus 50%->10% Golden Key gold cost 5000->10000, rarity increased to match the new price BUGFIXES Shockwave Axe no longer attempts to activate on targets that are too far away Frost Bow now does damage matching its description Quills now does damage matching its description Vengeful Coil now focuses enemies that attacked the tower Ankh of Reconstruction now works
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size691.82 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,827

Author's description

Original in-game description by Nethalythic
Version 1.20.1 - Buy towers and upgrades. - All towers and upgrades stack. - Waves get tougher with time. - Be the last survivor to win the map. - Press F9 ingame for the Changelog to see bugfixes and changes