Tower Survivors v1.25.7

Author: Nethalythic

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.25.7 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands28 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

Changelog v1.25.7
v1.25.7 CHANGES Set the targeting preferences interval back up to where it was at before BUGFIXES Fixed a serious issue in 1.25.6 Maybe fixed Cluster Rockets but probably not :)))
Changelog v1.25.6
v1.25.6 BUGFIXES Now loading/saving from/to the correct damn save file, swapped it for another during testing and when I changed back I put TowerSurvivorsv1249TEST instead of TowerSurvivors1249TEST
Changelog v1.25.5
v1.25.5 BUGFIXES Fixed the board displaying your income as your wins, just a little oversight when I removed some parts of it Poison Bomb target preference fixed, I even added in everything to make it spread poison optimally to Fortified first, then forgot to implement it, brilliant
Changelog v1.25.4
v1.25.4 CHANGES Sorting of enemies by targeting now occurs more often meaning weapons are better at finding their preferred targets - this may cause reductions in FPS, but we'll see Condensed the multiboard Made the Poison Fountain a more reasonable size BUGFIXES Cluster Rockets seem to finally work now Demon Eye target preference fixed
Changelog v1.25.3
v1.25.3 NEW Added a skin for only having Poison Weapons and Poison Upgrades CHANGES 10000 Gold (Epic) Upgrades are now less rare BUGFIXES Cluster Rockets may be fixed Ank of Reincarnation made more sensitive to negative health regeneration Poison Armor should now always grant bounty gold when it kills an enemy Healthstone range fixed Arcane Blaster vulnerability fixed to match its increased attack cooldown
Changelog v1.25.2
v1.25.2 BUGFIXES Healthstone range now matches its description Survivor's Shop now has the same armor as the Survivor's Tower Cluster Rockets now has some new debug messages that run when it's meant to activate. If it bugs out for you, take a screenshot and post it in bug-reports on Discord so I can work out what's going on. The "-cluster" command turns these messages off for those who would rather not see them
Changelog v1.25.1
v1.25.1 BUGFIXES Something went wrong at some point when I protected v1.25 and some data went weird, particularly tooltips, I don't know why, but I hope this version fixes that
Changelog v1.25
v1.25 NEW New loading screen art by Oldfashion Added a bit of an anti-lag measure that kicks in at 15 minutes, removing projectiles, WIP 8 new 10000 Gold (Epic) Upgrades: Blessed Steel: Increases Normal damage plus an additional damage multiplier based on number of Throwing Axes Enchanted Moon Arrow: Increases Piercing damage plus an additional damage multiplier based on number of Bows Magic Gemstone: Increases Magic damage plus an additional damage multiplier based on number of Magic Missiles Refined Explosives: Increases Siege damage plus an additional damage multiplier based on number of Boulders Chaos Legion: Increases Chaos damage plus an additional damage multiplier based on number of Chaos Orbs Mastercrafted Masonry: Health option that gives increased Normal, Piercing, Magic, Siege and Chaos damage based on maximum health Crypt Caparace: Spikes option that deals additional damage based on damage taken Blight Aura: Health regeneration option that damages all enemies every second based on health regeneration, scaling with Poison bonuses 1 new 5000 Gold (Rare) Upgrade: Poison Armor: Armor option that poisons attackers CHANGES Living Water damage 900->450, now stuns for 1.0 second Chaos Swarm range 300->600, damage 600->450 Magic Claw damage 75->300, attack cooldown 1.0->2.0, bounces 7->3 Healthstone range 300->600, damage 400->300 BUFFS Crippler attack cooldown 1.5->1.0, damage 900->600, Cripple duration unchanged Soulstealer maximum health gain now increases both current and maximum health like any other maximum health gain BUGFIXES Last Stands are now being applied correctly. No reason for stats to reset but feel free to delete your save file if you really want a better ratio of last stands to wins and losses Chaos Orb (R) now works Spikewheel Launcher now obeys its target preference Magic Seeds interaction with Imbued Fortification when adding health fixed Potential issues with Corrosive Poison and Toxic Poisons fixed Sharpened Spikes tooltip fixed Skin Selection tooltips fixed
Changelog v1.24.9
v1.24.9 CHANGES You now earn the Normal, Piercing, Magic, Siege, Chaos and No Weapons skins by surviving 12 minutes instead of 15 minutes BUFFS Knives Spikes Damage scaling 15%->18.75% Thorn Spikes Damage scaling 10%->12.5% Living Wood healing per second 0.6% of missing health->1% of missing health NERFS Sharpened Spikes Spikes Damage 200->160 Deflection Spikes Damage 200->160, damage reduction 6% of Spikes Damage->4% of Spikes Damage Shredding Spikes Spikes Damage 100->80 Dreadlord Fang Spikes Damage 100->80 Spiked Barricades Spikes Damage 50->40 BUGFIXES Tower skins should now finally be saved correctly Missile Barrage, Splasher and Ballista should no longer do more than +100% bonus damage to their attack's preferred armor type with their Barrage/Bounce hits May have fixed the bug where you buy a weapon but don't actually get it
Changelog v1.24.8
v1.24.8 BUGFIXES Fixed a bug causing players to lose their stats when they failed to pick a skin in time and let the map auto-pick Scout Tower for them Fixed Toxic Poisons damage to match its tooltip 25%->20% Fixed Chaotic Spirit tooltip to always match the 150 Poison damage (said 100 Poison damage sometimes based on hotkey)
Changelog v1.24.2
v1.24.2 BUGFIXES map now counts players correctly, I was testing the saving/loading so I needed the map to think I was playing it in multiplayer and it was the easiest way to do it to simply make it count 1 player as 2 so oops
Changelog v1.24.1
v1.24.1 BUGFIXES Saving/loading MAY be fixed, I don't know. I don't know why the changes I've made would help but then I also don't know why there's a problem because everything is set up as it should be as far as I can tell Stats for obvious reasons needed to be reset again but I'm sure you'd all agree it's better than leaving people with their wins registered as losses and other weird nonsense
Changelog v1.24
v1.24 BUFFS Cluster Rockets area of effect 200->300, Stun duration 1.0 second->1.5 seconds NERFS Chaotic Spirit damage 1000->500, Poison damage 300->150 Blaster bonus damage to stunned 300%->100% BUGFIXES Tower Skins should now be awarded correctly Ballista Barrage damage 3000->2000, this was incorrectly set to 3000 when it should match the 2000 damage of the Ballista Splashfire now has hotkeys
Changelog v1.23.2
v1.23.2 CHANGES Removed the "INC: Earned" part of the board. Being able to simply see how much other players spent and comparing how they're doing should be enough Renamed the "INC: Spent" part of the board to "Income Level". Every 500 gold spent on income/bounty upgrades adds 1 level BUGFIXES Samwise should no longer spawn more than once Living Wood no longer makes you immortal Fixed one bug with tower skins but it seems many more remain, but I can't really spot what's causing it right now, whether it's the adding of the ability that's going wrong or the saving of the integers itself
Changelog v1.23.1
v1.23.1 CHANGES Enemy late-game damage scaling increased BUGFIXES Bonus Rerolls should have the proper gold cost Evasion should now work
Changelog v1.23
v1.23 STATS HAD TO BE RESET DUE TO A BUG NEW Tower Skins: Earn Tower Skins for surviving 15 minutes under the following conditions: No restrictions: Guard Tower No Weapons: Spiked Burrow Only Normal Weapons, No Spikes: Watch Tower Only Piercing Weapons, No Spikes: Arrow Tower Only Magic Weapons, No Spikes: Magic Tower Only Siege Weapons, No Spikes: Cannon Tower Only Chaos Towers, No Spikes: Chaos Tower Damage Text: Can be toggled off/on for your area using the hotkey that used to toggle vision of the map 5 new Weapons: Chain Heal: Normal damage tower that bounces and heals based on bounces and max health Wind Spear: Piercing damage tower that permanently reduces movement speed Ice Generator: Magic damage tower that continously rains ice in a large area, applying Frost Spikewheel Launcher: Siege damage tower with Splash that leaves behind fire on the ground damaging enemies Chaotic Spirit: Chaos tower that bounces and applies poison 3 new Upgrades: Splashfire: Increases damage for Weapons with Splash Dazing Stuns: Increases the duration of Stuns Evasion: Avoid attacks CHANGES Early-game damage scaling reduced Late-game damage scaling reduced Impaler range 900->600, damage 3000->4500 Demon Eye now deals bonus damage equal to 2% of maximum health gained instead of bonus damage to wounded enemies Deflection damage reduction 5% of spikes->6% of spikes, minimum damage taken 0->50% of damage dealt by the attack Ankh of Reconstruction is now activated by negative health regeneration Engineering Upgrade vulnerability removed, damage bonus 50%->100% Poison and Frost Weapons had their targeting updated: They now prefer their ideal armor type without their effect, then targets without their effect but of any other armor type, then their ideal armor target, then any target in range. Players now get a Bonus Reroll at 9, 12 and 15 minutes. Bonus Rerolls now cost gold Cluster Rockets ASMR reduced BUFFS Flame Generator damage 60000->50000, attack cooldown 10.0->5.0 Inferno Stone impact damage 5000->10000 Immolation damage 100->150 Storm Hammer Stun duration 1.0 second->2.0 seconds Cluster Rockets channel duration 3.0 seconds->2.0 seconds, Stun duration unchanged, DPS unchanged Net Thrower Root duration 1.0 second->2.0 seconds Rifle damage 400->200, attack cooldown 2.0->1.0, Stun duration unchanged Cursed Treasure health regeneration cost 75->50, this was an oversight as Cursed Treasure should cost 5x500g of regeneration upgrades to recover from, and regeneration was nerfed while Cursed Treasure went unchanged Ice Shard health % requirement for stun 35%->50% Living Wood healing per second 0.3% of missing health->0.6% of missing health Power Generator gives +2% damage on purchase in addition to +1% every 30 seconds (changed wording from every round but it works the same) NERFS Ballista damage 4000->2000 Goblin Land Mines damage 15000->7500 Toxic Poisons damage bonus 25%->20% Bash damage bonus 25%->20% Mask of Death heal 20->10 Healing Hand healing bonus 50%->25% BUGFIXES Samwise damage no longer multiplied by 0 Ballista, Impaler and Storm Hammer should no longer gain the bonus damage from Bash twice when damaging already stunned enemies Living Water should no longer incorrectly gain the damage bonus from Bash Poison Bomb should now benefit from the poisoned damage bonus of Corrosive Poison when damaging an enemy not poisoned yet Moon Glaive damage fixed (75->100) Serpent damage fixed (75->150) Chaos damage has a more accurate description and also had a bug fixed where it treated Fortified armor how it should treat Divine armor Poison Spear should no longer deal double poison damage to all armor types, just to Medium armor, and Slow Poison now triggers Corrosive Poison and Toxic Poisons
Changelog v1.22
v1.22 CHANGES Hotkeys added to the Shop All Weapons and Upgrades now say what they are (Weapon or Upgrade) in the top of their tooltip Missing info has been added to the Damage Upgrades and Utility Upgrades abilities Early-game health scaling increased Late-game health scaling increased Late-game damage scaling reduced Flame Generator damage 40000->60000, DPS 4000->6000, duration 10 seconds->3 seconds BUFFS Throwing Axes, Bow, Magic Missile, Boulder, Chaos Orb damage 50->75 Quills, Net Thrower, Fire Bow, Glaive Thrower, Arcane Blaster, Mortar Launcher, Poison Bomb and Chaos Heart splash radius 200->250 Living Ice damage 50->100 Ballista damage 500->4000 Living Wood healing 0.2% of missing health->0.3% of missing health Deflection damage reduction 3% of spikes damage->5% of spikes damage Frost Armor Frost duration 2 seconds->3 seconds Ice Shard Stun duration 1 second->2 seconds NERFS Living Ice splash radius 150->125 Splasher splash radius 150->125 Engineering Upgrade damage 100%->50%, vulnerability 5%->3% Transmute bonus bounty 300%->200% BUGFIXES Added a delay after loading stats that should reduce the odds of stats resetting Flame Generator attack cooldown fixed Fixed a bug causing Imbued Masonry to appear more often than intended
Changelog v1.21
v1.21 NEW 1 new Upgrade: Healing Hand: Increases healing received by 50% CHANGES Chance to get an Uncommon/Rare Tower increased Maximum chance to get an Epic Tower increased, Epic Towers can appear 5 rounds earlier Early-game health scaling reduced Late-game (past 10 minutes) health scaling increased Late-game (past 10 minutes) damage scaling increased Fel Orc waves are now ordinary waves, no bonus damage or anything BUFFS Poison Spear damage 400->300, attack cooldown 1.0->0.5, poison damage 100->300, poison duration 6->3, healing per attack removed Healthstone healing 20->30 Engineering Upgrade now also makes 500 Gold (Common) Towers apply damage vulnerability with each attack NERFS Demon Eye bonus damage to units at or below 50% 300%->150% Flamecaster damage 400->300 Deflection damage reduction 10%->3% BUGFIXES Board now actually properly loads the damn stats in Engineering Upgrade found its way back into the upgrade table Blaster no longer stuns Missile Barrage and Ballista hit the correct amount of targets Poison Spear tooltip fixed Gems of Power now applies to Improved Attacks Thorns damage 200->100, Thorns spikes damage scaling 20%->10% Vengeful Coil damage 800->400
Changelog v1.20.1
v1.20.1 NERFS Deflection damage reduction 25%->10% BUGFIXES Board should now appear after loads so it displays stats Rerolls should no longer sometimes show an empty Tower slot Deflection fixed Transmute tooltip fixed DPS tracking for Crippler/Chaos Swarm fixed
Changelog v1.20
v1.20 NEW Towers are now sorted in categories based on rarity and the chance to get better quality towers goes up as the game progresses Bad luck protection added for Upgrades (the bottom row of things you can buy) ensuring you wont go long without at least 1 upgrade of a certain category. The categories are: Income, Utility and Damage 5 new Uncommon (2000 gold) Towers: Holy Bolt (Normal Damage): Long range tower that heals Serpent (Piercing Damage): Short range tower that stuns Magic Claw (Magic Damage): Short range tower that bounces Blaster (Siege Damage): Short range tower that does bonus damage to Stunned enemies Chaos Heart (Chaos Damage): Long range tower that does Splash damage 5 new Upgrades: (2000 gold) Gems of Power: Boosts your next 500 Gold (Common) upgrade (2000 gold) Power Generator: Gain bonus damage over time (2000 gold) Magic Seeds: Health option that grants health over time (5000 gold) Sharpened Spikes: Spikes option that boosts spikes damage (5000 gold) Deflection: Spikes option that reduces damage taken based on spikes damage 2 new wave types: Treant/Archer/Huntress/Dryad/Glaive Thrower: Wave with a lot of range attackers Fel Orc Peon/Fel Orc Warlock/Fel Orc Raider/Fel Orc Grunt/Fel Orc Kodo Beast: Wave with much more damage than normal waves CHANGES Golden Key is completely gone, for now. A free reroll is added at 10 minutes Enemy damage scaling increased by 1% per round Enemy late-game scaling changed All Artillery towers changed to Splash towers Ballista and Impaler overhauled Living Wood overhauled Flame Generator damage 30000->40000, duration 30->10 Poison Spear healing 10% of health regeneration->40 BUFFS All Splash towers had their Splash radius buffed to 200 All Bounce towers had their Bounce radius buffed to 600 Effectiveness of armor increased by 25% Goblin Land Mines damage 10000->15000, stun duration 1.0->2.0 Engineering Upgrade damage bonus 50%->100% Shielding Cold damage reduction 8%->10% Bounty Hunter bounty gold 20%->50% Transmute bounty gold 40%->100%, bounty multiplier 400%->300% NERFS All 500 Gold (Common) Towers had their DPS reduced by 50%, attack cooldown normalized to 1.0 for all towers Carrion Swarm healing per enemy hit 30->20 Healthstone healing per second 50->20 Living Water no longer stuns, attack cooldown, damage changed, DPS the same Splasher splashes 50% less damage Repair Crew health regeneration 15->10 Wisp health regeneration 30->20 Renew health regeneration 60->40, multiplier now only applies to regeneration, not to any healing Mask of Death heal on kill 25->20 BUGFIXES Infernal duration fixed Frost Armor tooltip fixed Frost Bow Frost duration fixed Cluster Rockets stun duration late-game fixed
Changelog v1.19
v1.19 NEW Added the Tower Ghost, which lets you spy on the other players to see what towers and upgrades they have after you've died Added a zoom function tied to the Up and Down Arrows on the keyboard Moved all income related stats to the new Income Upgrades ability Added trackers for gold spent and earned on income and bounty upgrades to the new Income Upgrades ability Added trackers for Mask of Death, Dreadlord Fang, Shielding Cold and Frost Armor to the Utility Upgrades ability Added a Spikes Damage DPS tracker to the Damage Upgrades ability CHANGES Enemies now lose their collision once they damage the Survivor's Tower NERFS Improved Attack is now additive with the damage type damage bonuses Wisp gold cost 5000->2000, health regeneration 60->30, health regeneration growth per second 0.5->0.1 Renew gold cost 2000->5000, health regeneration 30->60, health regeneration & healing multiplier 20%->25% Armor damage reduction reduced by 20% Shielding Cold damage reduction 10%->8% BUGFIXES Living Ice tooltip fixed
Changelog v1.18.1
v1.18.1 BUGFIXES Fixed Storm Hammer stunning infinitely
Changelog v1.18
v1.18 CHANGES Late-game damage scaling ramps up way harder, health scaling also slightly higher Late-game damage reduction scaling now also reduces stun/root/slow duration Late-game damage reduction scaling now also increases the enemy's damage scaling Gold Wagons have more bad luck protection BUFFS Flame Generator damage 10000->30000 Goblin Land Mines damage 2500->10000 Inferno Stone damage 2500->5000, Infernal damage per hit 3000->5000 Living Ice attack cooldown 2.0->1.0, damage 100->50, Frost duration unchanged Soulstealer damage 200->400 NERFS Knives damage 300->150, attack cooldown 3.0->2.0, DPS 100->75, Spikes Damage scaling 30%->15% Frost Bow Frost duration 6 seconds->3 seconds Spiked Barricades, Shredding Spikes and Dreadlord Fang Spikes Damage reduced by 50% BUGFIXES Meatapult damage scaling fixed, overall a nerf despite tooltip now showing a higher value Stats should no longer reset when dying in single player Debug message will no longer show at map start
Changelog v1.17
v1.17 CHANGES The stats board now also displays your win rate Game now checks for valid players 1 min after game start instead of 2 for selecting how many players win Game now lets players get a last stand on record as long as 8 players were in the game when it started Early enemy damage scaling reduced Late game (after 11 minutes) damage scaling increased Version number now displays in the Upkeep UI element Gold Wagons now spawn in with +600 base health BUFFS Crippler attack cooldown 2.0->1.5, Cripple duration unchanged Dreadlord Fang heal 5->10 Bounty Hunter gold bounty increase 10%->20% Transmute gold bounty increase 20%->40%, Transmutation gold 300%->500% BUGFIXES Chaos damage once again randomizes between 50% and 200% damage Enemies should no longer be able to end up fighting each other Player 1 (Red) should no longer display an incorrect amount of kills (due to units being killed by no killer defaulting to being "killed by Player 1" Demolishers have the right armour type now Gold Wagons grant the correct amount of gold (100->50) and scale with bounty gold increases
Changelog v1.16
v1.16 CHANGES Enemy late-game health scaling reduced Enemy early and late-game damage scaling increased NERFS Meatapult bonus damage 1.2% of max health->1.2% of max health gained, ignoring bonus multipliers and base health. Not convinced I should have a tower that even scales with health. May have to rethink this one, but we'll see Bounty Hunter gold cost 500->2000 Transmute gold cost 2000->5000, gold bounty multiplier 500%->300% Dreadlord Fang heal 1% of Spikes Damage->5 Frost attack speed reduction 100%->50% Poison Spear Slow Poison attack speed reduction 100%->50% BUGFIXES Players should no longer get a win each time a player dies when the win conditions have been met Multiboard should now show wins/last stands. I think.
Changelog v1.15
v1.15 NEW Tracked stats (see your Survivor's Tower and the multiboard) 1 new normal enemy wave, 1 rare bonus wave Towers Poison Spear: Normal damage tower that applies Slow Poison and heals the tower on hit based on health regeneration Knives: Piercing damage tower that hits in a radius around the tower that deals bonus damage based on Spikes Living Water: Magic damage tower that shoots out in a cone that stuns Meatapult: Siege damage Artillery tower that deals bonus damage based on health Crippler: Chaos damage tower that reduces the enemy's attack damage temporarily Upgrades Wisp: Health regeneration option that increases permanently over time Frost Armor: Armor option that also causes Frost Living Wood: Health option that boosts the damage dealt by Spikes based on health Engineering Upgrade: Damage multiplier for Common (500 gold) towers Mask of Death: Health option that heals when enemies die Dreadlord Fang: Spikes option that heals based on Spikes Damage when enemies hit the tower Bounty Hunter: Increases enemy bounty gold given Transmute: Rarely enemies give massively increased bounty CHANGES Early/mid game enemy damage scaling lowered Late-game enemy scaling adjusted, damage reduction massively lowered, damage dealt increased, spawn rate no longer increases Cursed Treasure revamped, now sacrifices health regeneration to grant gold Deadly Cold renamed Shielding Cold, now reduces damage taken from enemeis with Frost BUFFS Poison Bow poison damage 50->100 Living Spittle poison damage 50->100 Poison Bomb poison damage 50->100 Healthstone damage 200->400 NERFS Frost Bow Frost duration 10->6 Living Ice Frost duration 5->3 Thorns Spikes Damage scaling 50%->20% Corrosive Poison poison damage bonus 50%->10% Golden Key gold cost 5000->10000, rarity increased to match the new price BUGFIXES Shockwave Axe no longer attempts to activate on targets that are too far away Frost Bow now does damage matching its description Quills now does damage matching its description Vengeful Coil now focuses enemies that attacked the tower Ankh of Reconstruction now works
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size1.76 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies3,505

Author's description

Original in-game description by Nethalythic
Version 1.25.7 - Buy weapons and upgrades. - All weapons and upgrades stack. - Waves get tougher with time. - Be among the top 50% survivors to win. - Press F9 ingame for the Changelog to see bugfixes and changes