Tower Survivors v1.26
Author: Nethalythic
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands33 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
Changelog v1.26
v1.26
NEW
3 new skins:
Single Target Skin: Survive 12 minutes with only single target weapons
Splash Skin: Survive 12 minutes with only splash weapons
Survivor's Skin: Survive 20 minutes and beat the game
CHANGES
There is now a 0.5 second delay before the new shop is selected at the start of a round
Chain Heal damage 5000->3000, attack cooldown 5.0->3.0, DPS unchanged, healing 1% of maximum health->150
Healthstone damage 300->100, DPS unchanged, damage just occurs more often
BUFFS
Chaos Swarm healing per target hit 20->40
Cluster Rockets area 300->375
Mastercrafted Masonry 1% damage per 1000 max health->1% damage per 500 max health
Blight Aura 30% of health regeneration damage per second->50% of health regeneration damage per second
NERFS
Vengeful Coil damage 400->200, attack cooldown 2.0->1.0, bonus damage to enemies who attacked the Survivor's Tower 150%->100%
Corrosive Poison bonus poison damage 10%->0%
BUGFIXES
Ice Generator should be more consistent in applying Frost
Immolation damage fixed
Blaster target preference fixed
Splash weapons damage to primary target fixed
Living Water damage to Heavy armor fixed, tooltip fixed
Chaos Heart tooltip fixed
Serpent tooltip fixed
Splashfire tooltip fixed
Skin selection should no longer persist due to swapping pages before skins are added to the tower
Tower Ghost should actually properly spawn for the last player standing now
Discord link in the description is no longer cut off
Changelog v1.25.9.2
v1.25.9.2
BUGFIXES
Fixed an issue with the new unlockable skins
Changelog v1.25.9.1
v1.25.9.1
BUGFIXES
Fixed some test-related stuff still being in the map, I was rushing too fast to release it after fixing Cluster Rockets
Changelog v1.25.9
v1.25.9
BUGFIXES
Skins should now unlock properly
Cluster Rockets fixed (yes, really)
Why was it bugged?
It's orderid was used by the Magic Tower skin which is based on the Channel ability
This is a weird issue where if the Channel-based ability appears first on the map, and if the orderid used by the Channel-based ability has a different spell targerting type (think the circular targeting (Blizzard), specific unit targeting (Storm Bolt, no target (War Stomp) it would cause abilities with the orderid to not be able to be cast via trigger
Changelog v1.25.8
v1.25.8
NEW
Added 3 new skins:
Weapon Factory: Survive 12 minutes with only 500 Gold Weapons
Bounce Altar: Survivve 12 minutes with only Bounce/Barrage Weapons
Cage: Survive 12 minutes with only Stun-related Weapons
CHANGES
The map now checks near immediately for player counts when deciding what the top 50% is
Added a reroll at 6 minutes
Rebound Clear to Z, Toggle Damage Text to X and Select Shop to C
You can now see all available skins in Skin Selection, even those you haven't unlocked
Descriptions for requirements to unlock skins are now in Skin Selection
Skin Selection now lasts 15 seconds, up from 10
The Tower Ghost is now a Hero
DPS freezes and no longer updates when you die
Weapons with the Splash ability that did full Splash damage now do 50% more damage but splash only 50% of damage dealt
Ballista damage 2000->3000, stun duration 2.0->3.0, enemies hit 12->8
Cluster Rockets effect duration 2.0->3.0
Ankh of Reconstruction now saves you from death by Philosopher's Stone
BUFFS
Wind Spear attack cooldown 1.0->0.5, damage 5000->3000, DPS 5000->6000, slow amount 25%->50%
Inferno Infernal attack cooldown 2.0->1.0, damage 5000->2500, stun duration unchanged
Net Thrower root now categorizes as a stun and so benefits from the Bash and Dizzying Stuns upgrades
Living Water stun duration 1.0->2.0
Storm Hammer stun duration 2.0->3.0
Cluster Rockets stun duration 1.5->3.0
Rifle stun duration 1.0->1.5
Serpent stun duration 0.5->0.75
Bombs stun duration 1.0->1.5
Holy Bolt healing 40->60
Flamecaster now categorized as a Splash weapon and so benefits from the Splashfire upgrade
Repair Crew, Wisp, Renew and Blight Aura health regeneration increased by 50%, Cursed Treasure changed accordingly
NERFS
Crypt Carapace damage reflection 100% of damage taken->20% of damage taken
Blight Aura damage 50% of health regeneration->30% of health regeneration
Toxic Poisons damage bonus 20%->15%
BUGFIXES
Cluster Rockets were very thoroughly tested many times over without bugging but I'm wary of calling them fixed given their history
Dying last now spawns the Tower Ghost
Changelog v1.25.7
v1.25.7
CHANGES
Set the targeting preferences interval back up to where it was at before
BUGFIXES
Fixed a serious issue in 1.25.6
Maybe fixed Cluster Rockets but probably not :)))
Changelog v1.25.6
v1.25.6
BUGFIXES
Now loading/saving from/to the correct damn save file, swapped it for another during testing and when I changed back I put TowerSurvivorsv1249TEST instead of TowerSurvivors1249TEST
Changelog v1.25.5
v1.25.5
BUGFIXES
Fixed the board displaying your income as your wins, just a little oversight when I removed some parts of it
Poison Bomb target preference fixed, I even added in everything to make it spread poison optimally to Fortified first, then forgot to implement it, brilliant
Changelog v1.25.4
v1.25.4
CHANGES
Sorting of enemies by targeting now occurs more often meaning weapons are better at finding their preferred targets - this may cause reductions in FPS, but we'll see
Condensed the multiboard
Made the Poison Fountain a more reasonable size
BUGFIXES
Cluster Rockets seem to finally work now
Demon Eye target preference fixed
Changelog v1.25.3
v1.25.3
NEW
Added a skin for only having Poison Weapons and Poison Upgrades
CHANGES
10000 Gold (Epic) Upgrades are now less rare
BUGFIXES
Cluster Rockets may be fixed
Ank of Reincarnation made more sensitive to negative health regeneration
Poison Armor should now always grant bounty gold when it kills an enemy
Healthstone range fixed
Arcane Blaster vulnerability fixed to match its increased attack cooldown
Changelog v1.25.2
v1.25.2
BUGFIXES
Healthstone range now matches its description
Survivor's Shop now has the same armor as the Survivor's Tower
Cluster Rockets now has some new debug messages that run when it's meant to activate. If it bugs out for you, take a screenshot and post it in bug-reports on Discord so I can work out what's going on. The "-cluster" command turns these messages off for those who would rather not see them
Changelog v1.25.1
v1.25.1
BUGFIXES
Something went wrong at some point when I protected v1.25 and some data went weird, particularly tooltips, I don't know why, but I hope this version fixes that
Changelog v1.25
v1.25
NEW
New loading screen art by Oldfashion
Added a bit of an anti-lag measure that kicks in at 15 minutes, removing projectiles, WIP
8 new 10000 Gold (Epic) Upgrades:
Blessed Steel: Increases Normal damage plus an additional damage multiplier based on number of Throwing Axes
Enchanted Moon Arrow: Increases Piercing damage plus an additional damage multiplier based on number of Bows
Magic Gemstone: Increases Magic damage plus an additional damage multiplier based on number of Magic Missiles
Refined Explosives: Increases Siege damage plus an additional damage multiplier based on number of Boulders
Chaos Legion: Increases Chaos damage plus an additional damage multiplier based on number of Chaos Orbs
Mastercrafted Masonry: Health option that gives increased Normal, Piercing, Magic, Siege and Chaos damage based on maximum health
Crypt Caparace: Spikes option that deals additional damage based on damage taken
Blight Aura: Health regeneration option that damages all enemies every second based on health regeneration, scaling with Poison bonuses
1 new 5000 Gold (Rare) Upgrade:
Poison Armor: Armor option that poisons attackers
CHANGES
Living Water damage 900->450, now stuns for 1.0 second
Chaos Swarm range 300->600, damage 600->450
Magic Claw damage 75->300, attack cooldown 1.0->2.0, bounces 7->3
Healthstone range 300->600, damage 400->300
BUFFS
Crippler attack cooldown 1.5->1.0, damage 900->600, Cripple duration unchanged
Soulstealer maximum health gain now increases both current and maximum health like any other maximum health gain
BUGFIXES
Last Stands are now being applied correctly. No reason for stats to reset but feel free to delete your save file if you really want a better ratio of last stands to wins and losses
Chaos Orb (R) now works
Spikewheel Launcher now obeys its target preference
Magic Seeds interaction with Imbued Fortification when adding health fixed
Potential issues with Corrosive Poison and Toxic Poisons fixed
Sharpened Spikes tooltip fixed
Skin Selection tooltips fixed
Changelog v1.24.9
v1.24.9
CHANGES
You now earn the Normal, Piercing, Magic, Siege, Chaos and No Weapons skins by surviving 12 minutes instead of 15 minutes
BUFFS
Knives Spikes Damage scaling 15%->18.75%
Thorn Spikes Damage scaling 10%->12.5%
Living Wood healing per second 0.6% of missing health->1% of missing health
NERFS
Sharpened Spikes Spikes Damage 200->160
Deflection Spikes Damage 200->160, damage reduction 6% of Spikes Damage->4% of Spikes Damage
Shredding Spikes Spikes Damage 100->80
Dreadlord Fang Spikes Damage 100->80
Spiked Barricades Spikes Damage 50->40
BUGFIXES
Tower skins should now finally be saved correctly
Missile Barrage, Splasher and Ballista should no longer do more than +100% bonus damage to their attack's preferred armor type with their Barrage/Bounce hits
May have fixed the bug where you buy a weapon but don't actually get it
Changelog v1.24.8
v1.24.8
BUGFIXES
Fixed a bug causing players to lose their stats when they failed to pick a skin in time and let the map auto-pick Scout Tower for them
Fixed Toxic Poisons damage to match its tooltip 25%->20%
Fixed Chaotic Spirit tooltip to always match the 150 Poison damage (said 100 Poison damage sometimes based on hotkey)
Changelog v1.24.2
v1.24.2
BUGFIXES
map now counts players correctly, I was testing the saving/loading so I needed the map to think I was playing it in multiplayer and it was the easiest way to do it to simply make it count 1 player as 2 so oops
Changelog v1.24.1
v1.24.1
BUGFIXES
Saving/loading MAY be fixed, I don't know. I don't know why the changes I've made would help but then I also don't know why there's a problem because everything is set up as it should be as far as I can tell
Stats for obvious reasons needed to be reset again but I'm sure you'd all agree it's better than leaving people with their wins registered as losses and other weird nonsense
Changelog v1.24
v1.24
BUFFS
Cluster Rockets area of effect 200->300, Stun duration 1.0 second->1.5 seconds
NERFS
Chaotic Spirit damage 1000->500, Poison damage 300->150
Blaster bonus damage to stunned 300%->100%
BUGFIXES
Tower Skins should now be awarded correctly
Ballista Barrage damage 3000->2000, this was incorrectly set to 3000 when it should match the 2000 damage of the Ballista
Splashfire now has hotkeys
Changelog v1.23.2
v1.23.2
CHANGES
Removed the "INC: Earned" part of the board. Being able to simply see how much other players spent and comparing how they're doing should be enough
Renamed the "INC: Spent" part of the board to "Income Level". Every 500 gold spent on income/bounty upgrades adds 1 level
BUGFIXES
Samwise should no longer spawn more than once
Living Wood no longer makes you immortal
Fixed one bug with tower skins but it seems many more remain, but I can't really spot what's causing it right now, whether it's the adding of the ability that's going wrong or the saving of the integers itself
Changelog v1.23.1
v1.23.1
CHANGES
Enemy late-game damage scaling increased
BUGFIXES
Bonus Rerolls should have the proper gold cost
Evasion should now work
Changelog v1.23
v1.23
STATS HAD TO BE RESET DUE TO A BUG
NEW
Tower Skins:
Earn Tower Skins for surviving 15 minutes under the following conditions:
No restrictions: Guard Tower
No Weapons: Spiked Burrow
Only Normal Weapons, No Spikes: Watch Tower
Only Piercing Weapons, No Spikes: Arrow Tower
Only Magic Weapons, No Spikes: Magic Tower
Only Siege Weapons, No Spikes: Cannon Tower
Only Chaos Towers, No Spikes: Chaos Tower
Damage Text: Can be toggled off/on for your area using the hotkey that used to toggle vision of the map
5 new Weapons:
Chain Heal: Normal damage tower that bounces and heals based on bounces and max health
Wind Spear: Piercing damage tower that permanently reduces movement speed
Ice Generator: Magic damage tower that continously rains ice in a large area, applying Frost
Spikewheel Launcher: Siege damage tower with Splash that leaves behind fire on the ground damaging enemies
Chaotic Spirit: Chaos tower that bounces and applies poison
3 new Upgrades:
Splashfire: Increases damage for Weapons with Splash
Dazing Stuns: Increases the duration of Stuns
Evasion: Avoid attacks
CHANGES
Early-game damage scaling reduced
Late-game damage scaling reduced
Impaler range 900->600, damage 3000->4500
Demon Eye now deals bonus damage equal to 2% of maximum health gained instead of bonus damage to wounded enemies
Deflection damage reduction 5% of spikes->6% of spikes, minimum damage taken 0->50% of damage dealt by the attack
Ankh of Reconstruction is now activated by negative health regeneration
Engineering Upgrade vulnerability removed, damage bonus 50%->100%
Poison and Frost Weapons had their targeting updated: They now prefer their ideal armor type without their effect, then targets without their effect but of any other armor type, then their ideal armor target, then any target in range.
Players now get a Bonus Reroll at 9, 12 and 15 minutes. Bonus Rerolls now cost gold
Cluster Rockets ASMR reduced
BUFFS
Flame Generator damage 60000->50000, attack cooldown 10.0->5.0
Inferno Stone impact damage 5000->10000
Immolation damage 100->150
Storm Hammer Stun duration 1.0 second->2.0 seconds
Cluster Rockets channel duration 3.0 seconds->2.0 seconds, Stun duration unchanged, DPS unchanged
Net Thrower Root duration 1.0 second->2.0 seconds
Rifle damage 400->200, attack cooldown 2.0->1.0, Stun duration unchanged
Cursed Treasure health regeneration cost 75->50, this was an oversight as Cursed Treasure should cost 5x500g of regeneration upgrades to recover from, and regeneration was nerfed while Cursed Treasure went unchanged
Ice Shard health % requirement for stun 35%->50%
Living Wood healing per second 0.3% of missing health->0.6% of missing health
Power Generator gives +2% damage on purchase in addition to +1% every 30 seconds (changed wording from every round but it works the same)
NERFS
Ballista damage 4000->2000
Goblin Land Mines damage 15000->7500
Toxic Poisons damage bonus 25%->20%
Bash damage bonus 25%->20%
Mask of Death heal 20->10
Healing Hand healing bonus 50%->25%
BUGFIXES
Samwise damage no longer multiplied by 0
Ballista, Impaler and Storm Hammer should no longer gain the bonus damage from Bash twice when damaging already stunned enemies
Living Water should no longer incorrectly gain the damage bonus from Bash
Poison Bomb should now benefit from the poisoned damage bonus of Corrosive Poison when damaging an enemy not poisoned yet
Moon Glaive damage fixed (75->100)
Serpent damage fixed (75->150)
Chaos damage has a more accurate description and also had a bug fixed where it treated Fortified armor how it should treat Divine armor
Poison Spear should no longer deal double poison damage to all armor types, just to Medium armor, and Slow Poison now triggers Corrosive Poison and Toxic Poisons
Changelog v1.22
v1.22
CHANGES
Hotkeys added to the Shop
All Weapons and Upgrades now say what they are (Weapon or Upgrade) in the top of their tooltip
Missing info has been added to the Damage Upgrades and Utility Upgrades abilities
Early-game health scaling increased
Late-game health scaling increased
Late-game damage scaling reduced
Flame Generator damage 40000->60000, DPS 4000->6000, duration 10 seconds->3 seconds
BUFFS
Throwing Axes, Bow, Magic Missile, Boulder, Chaos Orb damage 50->75
Quills, Net Thrower, Fire Bow, Glaive Thrower, Arcane Blaster, Mortar Launcher, Poison Bomb and Chaos Heart splash radius 200->250
Living Ice damage 50->100
Ballista damage 500->4000
Living Wood healing 0.2% of missing health->0.3% of missing health
Deflection damage reduction 3% of spikes damage->5% of spikes damage
Frost Armor Frost duration 2 seconds->3 seconds
Ice Shard Stun duration 1 second->2 seconds
NERFS
Living Ice splash radius 150->125
Splasher splash radius 150->125
Engineering Upgrade damage 100%->50%, vulnerability 5%->3%
Transmute bonus bounty 300%->200%
BUGFIXES
Added a delay after loading stats that should reduce the odds of stats resetting
Flame Generator attack cooldown fixed
Fixed a bug causing Imbued Masonry to appear more often than intended
Changelog v1.21
v1.21
NEW
1 new Upgrade:
Healing Hand: Increases healing received by 50%
CHANGES
Chance to get an Uncommon/Rare Tower increased
Maximum chance to get an Epic Tower increased, Epic Towers can appear 5 rounds earlier
Early-game health scaling reduced
Late-game (past 10 minutes) health scaling increased
Late-game (past 10 minutes) damage scaling increased
Fel Orc waves are now ordinary waves, no bonus damage or anything
BUFFS
Poison Spear damage 400->300, attack cooldown 1.0->0.5, poison damage 100->300, poison duration 6->3, healing per attack removed
Healthstone healing 20->30
Engineering Upgrade now also makes 500 Gold (Common) Towers apply damage vulnerability with each attack
NERFS
Demon Eye bonus damage to units at or below 50% 300%->150%
Flamecaster damage 400->300
Deflection damage reduction 10%->3%
BUGFIXES
Board now actually properly loads the damn stats in
Engineering Upgrade found its way back into the upgrade table
Blaster no longer stuns
Missile Barrage and Ballista hit the correct amount of targets
Poison Spear tooltip fixed
Gems of Power now applies to Improved Attacks
Thorns damage 200->100, Thorns spikes damage scaling 20%->10%
Vengeful Coil damage 800->400
Changelog v1.20.1
v1.20.1
NERFS
Deflection damage reduction 25%->10%
BUGFIXES
Board should now appear after loads so it displays stats
Rerolls should no longer sometimes show an empty Tower slot
Deflection fixed
Transmute tooltip fixed
DPS tracking for Crippler/Chaos Swarm fixed
Changelog v1.20
v1.20
NEW
Towers are now sorted in categories based on rarity and the chance to get better quality towers goes up as the game progresses
Bad luck protection added for Upgrades (the bottom row of things you can buy) ensuring you wont go long without at least 1 upgrade of a certain category. The categories are: Income, Utility and Damage
5 new Uncommon (2000 gold) Towers:
Holy Bolt (Normal Damage): Long range tower that heals
Serpent (Piercing Damage): Short range tower that stuns
Magic Claw (Magic Damage): Short range tower that bounces
Blaster (Siege Damage): Short range tower that does bonus damage to Stunned enemies
Chaos Heart (Chaos Damage): Long range tower that does Splash damage
5 new Upgrades:
(2000 gold) Gems of Power: Boosts your next 500 Gold (Common) upgrade
(2000 gold) Power Generator: Gain bonus damage over time
(2000 gold) Magic Seeds: Health option that grants health over time
(5000 gold) Sharpened Spikes: Spikes option that boosts spikes damage
(5000 gold) Deflection: Spikes option that reduces damage taken based on spikes damage
2 new wave types:
Treant/Archer/Huntress/Dryad/Glaive Thrower: Wave with a lot of range attackers
Fel Orc Peon/Fel Orc Warlock/Fel Orc Raider/Fel Orc Grunt/Fel Orc Kodo Beast: Wave with much more damage than normal waves
CHANGES
Golden Key is completely gone, for now. A free reroll is added at 10 minutes
Enemy damage scaling increased by 1% per round
Enemy late-game scaling changed
All Artillery towers changed to Splash towers
Ballista and Impaler overhauled
Living Wood overhauled
Flame Generator damage 30000->40000, duration 30->10
Poison Spear healing 10% of health regeneration->40
BUFFS
All Splash towers had their Splash radius buffed to 200
All Bounce towers had their Bounce radius buffed to 600
Effectiveness of armor increased by 25%
Goblin Land Mines damage 10000->15000, stun duration 1.0->2.0
Engineering Upgrade damage bonus 50%->100%
Shielding Cold damage reduction 8%->10%
Bounty Hunter bounty gold 20%->50%
Transmute bounty gold 40%->100%, bounty multiplier 400%->300%
NERFS
All 500 Gold (Common) Towers had their DPS reduced by 50%, attack cooldown normalized to 1.0 for all towers
Carrion Swarm healing per enemy hit 30->20
Healthstone healing per second 50->20
Living Water no longer stuns, attack cooldown, damage changed, DPS the same
Splasher splashes 50% less damage
Repair Crew health regeneration 15->10
Wisp health regeneration 30->20
Renew health regeneration 60->40, multiplier now only applies to regeneration, not to any healing
Mask of Death heal on kill 25->20
BUGFIXES
Infernal duration fixed
Frost Armor tooltip fixed
Frost Bow Frost duration fixed
Cluster Rockets stun duration late-game fixed
Changelog v1.19
v1.19
NEW
Added the Tower Ghost, which lets you spy on the other players to see what towers and upgrades they have after you've died
Added a zoom function tied to the Up and Down Arrows on the keyboard
Moved all income related stats to the new Income Upgrades ability
Added trackers for gold spent and earned on income and bounty upgrades to the new Income Upgrades ability
Added trackers for Mask of Death, Dreadlord Fang, Shielding Cold and Frost Armor to the Utility Upgrades ability
Added a Spikes Damage DPS tracker to the Damage Upgrades ability
CHANGES
Enemies now lose their collision once they damage the Survivor's Tower
NERFS
Improved Attack is now additive with the damage type damage bonuses
Wisp gold cost 5000->2000, health regeneration 60->30, health regeneration growth per second 0.5->0.1
Renew gold cost 2000->5000, health regeneration 30->60, health regeneration & healing multiplier 20%->25%
Armor damage reduction reduced by 20%
Shielding Cold damage reduction 10%->8%
BUGFIXES
Living Ice tooltip fixed
Changelog v1.18.1
v1.18.1
BUGFIXES
Fixed Storm Hammer stunning infinitely
Changelog v1.18
v1.18
CHANGES
Late-game damage scaling ramps up way harder, health scaling also slightly higher
Late-game damage reduction scaling now also reduces stun/root/slow duration
Late-game damage reduction scaling now also increases the enemy's damage scaling
Gold Wagons have more bad luck protection
BUFFS
Flame Generator damage 10000->30000
Goblin Land Mines damage 2500->10000
Inferno Stone damage 2500->5000, Infernal damage per hit 3000->5000
Living Ice attack cooldown 2.0->1.0, damage 100->50, Frost duration unchanged
Soulstealer damage 200->400
NERFS
Knives damage 300->150, attack cooldown 3.0->2.0, DPS 100->75, Spikes Damage scaling 30%->15%
Frost Bow Frost duration 6 seconds->3 seconds
Spiked Barricades, Shredding Spikes and Dreadlord Fang Spikes Damage reduced by 50%
BUGFIXES
Meatapult damage scaling fixed, overall a nerf despite tooltip now showing a higher value
Stats should no longer reset when dying in single player
Debug message will no longer show at map start
Changelog v1.17
v1.17
CHANGES
The stats board now also displays your win rate
Game now checks for valid players 1 min after game start instead of 2 for selecting how many players win
Game now lets players get a last stand on record as long as 8 players were in the game when it started
Early enemy damage scaling reduced
Late game (after 11 minutes) damage scaling increased
Version number now displays in the Upkeep UI element
Gold Wagons now spawn in with +600 base health
BUFFS
Crippler attack cooldown 2.0->1.5, Cripple duration unchanged
Dreadlord Fang heal 5->10
Bounty Hunter gold bounty increase 10%->20%
Transmute gold bounty increase 20%->40%, Transmutation gold 300%->500%
BUGFIXES
Chaos damage once again randomizes between 50% and 200% damage
Enemies should no longer be able to end up fighting each other
Player 1 (Red) should no longer display an incorrect amount of kills (due to units being killed by no killer defaulting to being "killed by Player 1"
Demolishers have the right armour type now
Gold Wagons grant the correct amount of gold (100->50) and scale with bounty gold increases
Changelog v1.16
v1.16
CHANGES
Enemy late-game health scaling reduced
Enemy early and late-game damage scaling increased
NERFS
Meatapult bonus damage 1.2% of max health->1.2% of max health gained, ignoring bonus multipliers and base health. Not convinced I should have a tower that even scales with health. May have to rethink this one, but we'll see
Bounty Hunter gold cost 500->2000
Transmute gold cost 2000->5000, gold bounty multiplier 500%->300%
Dreadlord Fang heal 1% of Spikes Damage->5
Frost attack speed reduction 100%->50%
Poison Spear Slow Poison attack speed reduction 100%->50%
BUGFIXES
Players should no longer get a win each time a player dies when the win conditions have been met
Multiboard should now show wins/last stands. I think.
Changelog v1.15
v1.15
NEW
Tracked stats (see your Survivor's Tower and the multiboard)
1 new normal enemy wave, 1 rare bonus wave
Towers
Poison Spear: Normal damage tower that applies Slow Poison and heals the tower on hit based on health regeneration
Knives: Piercing damage tower that hits in a radius around the tower that deals bonus damage based on Spikes
Living Water: Magic damage tower that shoots out in a cone that stuns
Meatapult: Siege damage Artillery tower that deals bonus damage based on health
Crippler: Chaos damage tower that reduces the enemy's attack damage temporarily
Upgrades
Wisp: Health regeneration option that increases permanently over time
Frost Armor: Armor option that also causes Frost
Living Wood: Health option that boosts the damage dealt by Spikes based on health
Engineering Upgrade: Damage multiplier for Common (500 gold) towers
Mask of Death: Health option that heals when enemies die
Dreadlord Fang: Spikes option that heals based on Spikes Damage when enemies hit the tower
Bounty Hunter: Increases enemy bounty gold given
Transmute: Rarely enemies give massively increased bounty
CHANGES
Early/mid game enemy damage scaling lowered
Late-game enemy scaling adjusted, damage reduction massively lowered, damage dealt increased, spawn rate no longer increases
Cursed Treasure revamped, now sacrifices health regeneration to grant gold
Deadly Cold renamed Shielding Cold, now reduces damage taken from enemeis with Frost
BUFFS
Poison Bow poison damage 50->100
Living Spittle poison damage 50->100
Poison Bomb poison damage 50->100
Healthstone damage 200->400
NERFS
Frost Bow Frost duration 10->6
Living Ice Frost duration 5->3
Thorns Spikes Damage scaling 50%->20%
Corrosive Poison poison damage bonus 50%->10%
Golden Key gold cost 5000->10000, rarity increased to match the new price
BUGFIXES
Shockwave Axe no longer attempts to activate on targets that are too far away
Frost Bow now does damage matching its description
Quills now does damage matching its description
Vengeful Coil now focuses enemies that attacked the tower
Ankh of Reconstruction now works
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players2-8
Max Slots8 slots
Size1.64 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies64,283
Author's description
Original in-game description by NethalythicVersion 1.26
- Discord: https://discord.gg/eUMdqAGyrb
- Press F9 ingame to find the Changelog and the Discord link
- Make sure you download your map from the Discord if you don't want to risk playing cheat versions
