Tower Survivors v1.41

Author: Nethalythic

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.41 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands18 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

Changelog v1.41
NEW 1 new Skin: Healing Fountain 5 new Weapons and 1 new Spikes Damage Upgrade ENEMIES Damage buff per attack 5%->3% CHANGES Added Score to the multiboard Playing the game adds +1 score, winning adds another +2 score and earning a last stand grants another +7 score. Earning skins grants a large amount of score based on the challenge completed, one-time only per challenge. Energy Pulse: Stun removed, added Knockback instead Lag-optimized Bombs, Chaos Web and Net Thrower BUGFIXES Fixed Wind Spear damage being too low Fixed Crippler debuff not applying Fixed the No Bounty and No Income skins not loading Fixed Black Markets causing shops to not be selected Fixed Maw of Death not benefitting from Recharge Fixed Single Target skin description
Changelog v1.40
BUGFIXES Fixed the new No Bounty and No Income skins Fixed the shop disabling 30 seconds too early Fixed Shielding Cold tooltip
Changelog v1.39
NEW 3 new Skin Challenges: Single Weapon, No Bounty, No Gold Income 1 new Upgrade: Black Market CHANGES Players can no longer purchase new Weapons and Upgrades past 20 minutes: You should hopefully beat the competition with your build rather than your computer. Clear is now bound to ESC rather than Z so you can activate it no matter your selection, it also returns you to full health instead of granting invulnerability Fully implemented new DPS tracking info abilities for all damage types Added a slight delay between the end of skin selection and your shop being selected to reduce accidents BUGFIXES Last stands are given again Crippler now casts Cripple again Poison Spear no longer speeds up enemies Wind Spear can no longer knock enemies into the water Focusfire tooltip fixed Boulder target priority fixed
Changelog v1.38
BUGFIXES Wind Spear knock should now work on 2x New skin should be unlockable by proper means
Changelog v1.37
BUGFIXES Stats should now save properly Name of leaving player should now show
Changelog v1.36
NEW 1 new skin CHANGES Improved performance and targeting Overhauled tooltips for all Upgrades Overkill damage is no longer factored into DPS A weapon type's DPS clock wont start counting until damage is above 0 DPS tracking now scales with game speed Poison Armor and Blight Aura now appear in the Damage stat on the multiboard Reroll starting cost 100->250, fixed the +50 per reroll to apply instantly Wind Spear damage 3000->6000, attack cooldown 0.5->1.0, effect changed from slow to 300 unit knockback Chaos Swarm range 600->300, damage 450->600 Shredding Spikes damage increase 10%->5%, but now stacks each time the Survivor's Tower is attacked ENEMIES Enemies now deal 5% more damage with each attack against the Survivor's Tower NERFS Entangled Gold Mine no longer applies to base gold income BUGFIXES Wins, losses and last stands can now go above 1000 Samwise is now killable again
Changelog v1.35
NEW 4 new upgrades: Rejuvenating Petal: Health regeneration upgrade Protruding Spikes: Spikes damage upgrade Entangled Gold Mine: Income upgrade Gold Ring: Bounty upgrade CHANGES You can now reroll the starting roll an additional 3 times Reroll gold cost 200->100, gold cost increase per reroll 100->50, also increases by 250 per round after 10 minutes Players now get an extra reroll at 3 minutes instead of at 15 minutes (Old: 6/9/12/15 minutes New: 3/6/9/12 minutes) Enemy scaling is increased after 20 minutes Duplicator now applies to Spikes Damage Upgrades Toxic Poisons overhauled: Now applies a 3% stacking Poison Vulnerability debuff every time a Poison weapon attacks an enemy or an enemy takes Poison damage Gems of Power no longer decays but also no longer applies to Magic Coins Knives damage 150->200, Spikes Damage scaling 25%->5% Thorn Spikes Damage scaling 33.33%->30% BUFFS All Spikes Damage increased by 16.66% Dreadlord Fang healing 5->6 Energy Shield damage reduction 2% of max mana->3% of max mana, maximum damage reduction 50% of damage taken->75% of damage taken
Changelog v1.34
Hotfix for crash bug Was an incorrect reference in the bad luck protection added to rerolls
Changelog v1.33
NEW 6 new skins CHANGES Kills on the multiboard replaced with Damage, works same as the Income value Spiked Burrow challenge allows Thorn and Knives Clear grants gold Upgrade bad luck protection applies to rerolls Ice Generator damage 1000->1500, Frost effect removed, +100% damage to enemies with Frost, area of effect 375->450 Snapper attack range 300->900, damage 100->50, Health Regeneration bonus damage removed, +100% damage to Poisoned enemies Dreadlord Fang healing on hit 10->5, now scales healing with Sharpened Spikes BUFFS Chain Heal damage 3000->4500 Impaler area of effect 250->300 Ballista damage 3000->4500 Inferno Stone damage 8000->10000 Chaotic Spirit poison damage 150->250 Lesser Splash area of effect 125->150, Splash area of effect 250->300 All Vulnerability effects buffed by 50% Deflection damage reduction from Spikes damage 4%->5% NERFS All Spikes damage reduced by 25% (Thorn and Knives scaling adjusted to compensate) Flame Generator damage 50000->10000 Spikewheel Launcher Burning Oil damage 3000->2000 Reanimating Poison instant health regeneration 10->5 (weapons), 2->1 (upgrades)
Changelog v1.32
REMOVED Gambler's Treasure NERFS Energy Shield damage reduction 3% of maximum mana->2% of maximum mana Reanimating Poison healing unchanged for Weapons, but reduced to 2 for Upgrades BUGFIXES Loading and saving might work better now, and so players should ideally no longer lose their 600 or 900 range skins 300 range skin completion time is now actually 10 minutes
Changelog v1.31
BUGFIXES Hotfix for game speed modes
Changelog v1.30
NEW Skins Added 600 and 900 range skins Upgrades Gambler's Treasure: Gambles 500 gold to potentially earn back more gold. Moonwell: 2000 Gold Mana option that gives maximum mana over time Energy Shield: 10000 Gold mana option that reduces damage taken by a % of max mana while Mana Shield is active Spiky Armor: 5000 Gold Armor option that increases Spikes damage based on armor Reanimating Poison: 2000 Gold Poison option that instantly regenerates health when dealing poison damage Orb of Power: 10000 Gold upgrade that increases damage if enemies have both Poison, Frost and Stun effects CHANGES Health regeneration displayed is now modified by game speed NERFS 300 range challenge completion time 12 minutes->10 minutes BUGFIXES Challenge completion message for 1200 range no longer incorrectly checks for 300 range completion status Mana Shield should now work more consistently Displayed attack ranges of various weapons fixed Poison Armor no longer bugs out DPS tracking Renew and Imbued Fortification now properly grant health regen gained/max hp gained
Changelog v1.29
NEW 5 New Upgrades 3 New Skins CHANGES The map now remembers your game speed preference Chance for Epic upgrades doubled Goblin Land Mines activation delay removed Inferno Stone attack range 1200->900 Rifle attack range 900->1200 Soulstealer attack range 900->1200 Impaler attack range 600->300, DPS 450->600, Damage 4500->600, stun duration 2.0->3.0 Living Water attack range 600->300, DPS 150->200, Damage 450->600 BUFFS Crypt Carapace % of damage taken reflected 20%->30% Smiting Hand now applies to Dreadlord Fang's healing NERFS Dreadlord Fang healing on hit 15->10 BUGFIXES The start message should hopefully be showing again, though I'm not sure what caused it to decide not to Living Water stun duration tooltip fixed 1.0->2.0 Cluster Rockets now work in 1x Poison Armor now scales with 2x and 3x
Changelog v1.28
CHANGES Removed 1.5x, fully implemented 2x and 3x so everything is affected Lowered volume of Healing Sprayer BUGFIXES Message for completing the No Healing or Regeneration challenge now displays Blessed Armor bonus armor per round fixed Healing Sprayer DPS counter fixed
Changelog v1.27
NEW Added support for 1.5x, 2x and 3x modes - The host can use a command to enable these at the start of the game: -1.5x, 1.5x, 15x, 15 for 1.5x, -2x, -2, 2 for 2x or -3x, -3, 3 for 3x. New Skins: Uncommon Weapons Only, No Income, No Healing or Regeneration New Weapons: Seeker Axe, Snapper, Magic Bolt, Healing Sprayer, Chaos Web New Upgrades: Spiky Growth, Blessed Armor, Smiting Hand, Duplicator CHANGES Anti-lag at 15 minutes now turns damage text off and map size increased to create more distance between players' areas All health regeneration buffed by 33%, except Wisp's increase every second Most healing buffed by 33% (healing from Weapons, minus Chaos Swarm) or 50% (healing from Upgrades) Thorn damage 100->200, Spikes Damage scaling 12.5%->25%, range 1200->300 Bombs damage 400->200, Stun duration 1.5->0.75, now has the Lesser Splash ability Net Thrower range 1200->900 BUFFS Goblin Land Mines stun duration 2.0->3.0 Inferno Stone damage 10000->8000, attack cooldown and Infernal duration 10.0->8.0, stun duration unchanged but tooltip fixed Blight Aura damage 50% of health regeneration->100% of health regeneration NERFS Dryad attack range 450->225
Changelog v1.26
v1.26 NEW 3 new skins: Single Target Skin: Survive 12 minutes with only single target weapons Splash Skin: Survive 12 minutes with only splash weapons Survivor's Skin: Survive 20 minutes and beat the game CHANGES There is now a 0.5 second delay before the new shop is selected at the start of a round Chain Heal damage 5000->3000, attack cooldown 5.0->3.0, DPS unchanged, healing 1% of maximum health->150 Healthstone damage 300->100, DPS unchanged, damage just occurs more often BUFFS Chaos Swarm healing per target hit 20->40 Cluster Rockets area 300->375 Mastercrafted Masonry 1% damage per 1000 max health->1% damage per 500 max health Blight Aura 30% of health regeneration damage per second->50% of health regeneration damage per second NERFS Vengeful Coil damage 400->200, attack cooldown 2.0->1.0, bonus damage to enemies who attacked the Survivor's Tower 150%->100% Corrosive Poison bonus poison damage 10%->0% BUGFIXES Ice Generator should be more consistent in applying Frost Immolation damage fixed Blaster target preference fixed Splash weapons damage to primary target fixed Living Water damage to Heavy armor fixed, tooltip fixed Chaos Heart tooltip fixed Serpent tooltip fixed Splashfire tooltip fixed Skin selection should no longer persist due to swapping pages before skins are added to the tower Tower Ghost should actually properly spawn for the last player standing now Discord link in the description is no longer cut off
Discord
https://discord.gg/eUMdqAGyrb
Credits
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ GameStatus - Replay Detection - also by TriggerHappy BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, also found on HiveWorkshop

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size2.09 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies20,205

Author's description

Original in-game description by Nethalythic
Version 1.41 - Discord: https://discord.gg/eUMdqAGyrb - Press F9 ingame to find the Changelog and the Discord link - Make sure you download your map from the Discord if you don't want to risk playing cheat versions