Tower Survivors v1.67

Author: Nethalythic#2499

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.67 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands7 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

Changes
===========CHANGES========== - Made the old version warning message appear much more frequently since many still never notice it - Samwise: No longer takes bonus damage from Spikes, damage required to kill lowered - Fire: No longer increases damage taken, instead only deals explosion damage. Stacks applied is equal to 5% of damage dealt - Thorn: Attack cooldown 0.5->1.0, damage 100->300, DPS 200->300, Normal vulnerability 5%->10%, no longer stacks and now lasts 1 second - Holy Bolt: Damage 600->200, DPS 300->100, healing 80->40 per enemy hit, attack type changed from Single Target to Area (150) - Glaive Thrower: Damage 400->800, DPS 200->400, Piercing vulnerability no longer stacks and now lasts 2 seconds - Magic Claw: Attack cooldown 2.0->1.5, Damage 300->225, DPS unchanged - Soulstealer: Attack cooldown 2.0->1.0, Damage 500->300, DPS 250->300, Mana Shield per hit 20->10 - Arcane Blaster: Damage 400->800, DPS 200->400, Magic vulnerability no longer stacks and now lasts 2 seconds - Spell Glaive: Attack range 300->600 - Icebreather: Frost stacks 3->4 - Ice Generator: Damage 1500->800, DPS 1500->800, Frost stacks 5->4, further purchases now give +50% damage, Frost stacks and area of effect - Blaster: Renamed Blood Blaster. Damage 300->150, attack type changed from Single Target to Area (150), no longer deals bonus damage based on Stun upgrades, instead adds +3 Max HP per enemy hit on attack - Steam Cannon: Attack cooldown 0.5->1.0, damage 150->400, DPS 300->400, Siege vulnerability 5%->10%, no longer stacks and now lasts 1 second - Liquid Fire Hurler: Attack cooldown 0.5->1.0, damage 400->800, DPS unchanged - Frost Bomb: Icon changed - Death Coil: Damage 200->300, DPS 200->300, Chaos vulnerability no longer stacks and now lasts 1 second - Crippler: Damage 800->1000, DPS 800->1000, damage reduction 50%->25% - Arcane Mark: Gold cost 5000->10000, Mana Shield 4000->10000, damage bonus 20%->1% per 2000 Mana Shield - Energy Shield: Gold cost 10000->5000, Mana Shield 10000->4000, damage reduction 30%->25% - Growing Blaze: Now adds explosion area instead of damage vulnerability - Combustion: Damage rebalanced to fit with the new Fire effect
Balance Changes
==========NERFS========== - Poison Spear: Movement speed reduction removed, attack speed reduction 50% -> 25% - Impaler: Damage 5000->3000, DPS 5000->3000 - Entangler: Damage 3000->2000, DPS 6000->4000 - Chain Heal: Damage 9000->3000, DPS 3000->1000 - Splasher: Damage 150->125, DPS 150->125 - Ballista: Damage 2500->2000, DPS 500->400 - Wind Spear: Damage 5000->3000, DPS 5000->3000 - Shadowglaive: Damage 2500->375 - Lightning Generator: Damage 1200->1050, DPS 400->350 - Living Water: Damage 800->750, DPS 266->250 - Flame Generator: Damage 5000->2000, DPS 1000->400 - Cluster Rockets: Attack cooldown 0.25->0.334, damage 125->100, DPS 500->300 - Frost Bomb: Damage 600->450, DPS 200->150, Explosion damage 600->450 - Goblin Land Mines: Damage 10000->6000, DPS 2000->1200 - Spikewheel Launcher: Damage 3000->1800, DPS 1000->600 - Inferno Stone: Damage 3000->2000, DPS 375->250, Infernal damage 2000->500 - Chaotic Spirit: Poison damage 625->312.5 ==========BUFFS========== - Throwing Axes: Damage 75->100, DPS 75->100 - Shocker: Damage 125->150, DPS 250->300 - Net Thrower: Damage 300->450, DPS 150->225 - Storm Hammer: Damage 600->750, DPS 200->250 - Fire Breather: Damage 400->600, DPS 200->300 - Bow: Damage 75->100, DPS 75->100 - Frost Bow: Damage 125->150, DPS 250->300 - Poisonspitter: Damage 50->65, DPS 100->130 - Ballista: Damage 2000->2500, DPS 400->500 - Wind Spear: Damage 4000->5000, DPS 4000->5000 - Serpent: Damage 150->200, DPS 300->400 - Lavaspitter: Damage 300->350, DPS 300->350 - Lifeleecher: Permanent HP Regen per hit 0.2->0.25 - Magic Missile: Damage 75->100, DPS 75->100 - Magic Bolt: Damage 300->400, DPS 300->400 - Flamecaster: Damage 60->100, DPS 300->500 - Icebreather. Damage 500->600, DPS 250->300 - Manastone: Damage 200->250, DPS 600->750 - Boulder: Damage 75->100, DPS 75->100 - Missile Barrage: Damage 100->125, DPS 100->125 - Healing Sprayer: Healing per enemy hit 4->10 - Bombs: Damage 250->400; DPS 250->400 - Overloaded Catpault: Damage 5000->7500, DPS 500->750 - Chaos Orb: Damage 75->100, DPS 75->100 - Demon Eye: Damage 250->400, DPS 250->400 - Healthstone: Damage 125->150, DPS 375->450 - Chaos Web: Damage 450->750, DPS 150->250 - Death Generator: Damage 200->500, DPS 600->1500 - Chaos Swarm: Damage: 600->750, DPS 200->250 - Immolation: Damage 300->400, DPS 300->400 - Necromancer's Tome: Skeletal Mage attack cooldown 1.5->1.0, Skeletal Mage damage 1500->2000, DPS 1000->2000 - Parasite: Damage 800->2000, DPS 800->2000 - Poison Armor: Poison damage 40->80
Bugfixes
==========BUGFIXES========== - Samwise: Has the intended damage now: 50000 instead of 500000 - Marine Skin: Fixed inaccurate description - Green Dragon Roost: Should now show its completion message - Splash Weapons: Net Thrower, Bombs and Chaos Web now deal splash damage and stun even if their primary target is killed by the damage dealt, also fixed some issues with their stun durations - Shockwave Axe: Damage and tooltip now match (400 damage) - Splasher: Now increments the Piercing weapon counter - Soulstealer: No longer messes up Mana Shield calculations for Spell Glaive's bonus damage - Flame Generator: Now counts as a 900 range weapon for challenges - Molten Spikes: Button fixed to use new icon and name - Entangled Gold Mine: Fixed :) - Duplicator: Now actually duplicates a Spikes Damage upgrade when used directly - Transmute: Fixed description - Rapdifire: Removed deprecated info in description
Commands
Game Speed: Normal = "1" and variations Game Speed: Fast = "1.5" and variations Game Speed: Faster = "2" and variations Game Speed: Hyper = "3" and variations Only Player 1 (Red) can change game speed The map stores your last selected game speed as your preferred game speed
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop Orb of Ice model by General Frank, found on HiveWorkshop BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop Demon Tower by HappyTauren, found on HiveWorkshop THANKS Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy Thanks to OverClocked for helping me set up the Clear button Thanks to Mayday for helping me get started on editing icons

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size3.07 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,633

Author's description

Original in-game description by Nethalythic#2499
Version 1.67 - Discord: https://discord.gg/eUMdqAGyrb - Press F9 ingame to find the Changelog and the Discord link - Make sure you download your map from the Discord if you don't want to risk playing cheat versions