Tower Survivors v1.68
Author: Nethalythic#2499
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands9 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
New
===========NEW==========
New terrain. Feels hot like a desert lately so it seems fitting
About the balance changes
- I've made changes to a lot of weapons now based on repeated tests, this obviously isn't a 1:1 to actual gameplay but should be an OK foundation
Quality of Life changes
UPGRADE DESCRIPTIONS
- A few upgrade descriptions now give more accurate information, such as how much +% damage they actually provide. More to come
ICONS
- Health Regeneration Upgrades: Added a green + icon Villagerino and I made together into each icon for health regen upgrades. Please give any feedback you have about this on the Discord
For upgrades, base stats like health, mana shield, health regen would display a mini-icon at the bottom center of the icon
For damage sources, their damage types would show as a mini-icon in the top-left (primary damage type) and top-right (secondary damage type) of the icon
- Some frame buttons give more information like healing per second
Changes
===========CHANGES==========
- Added missing credits to Antares for 2 files used for the frames we've all been enjoying for so long.
- Enemies: Scaling increased
- Repair Crew: Reverted to original icon
- Rejuvenation: Reverted to original icon
- Renew: Reverted to original icon
- Ice Shard: Changed icon to one from WoW
- Frost Bomb: Icon edited by Villagerino
- Bouncy Cannonball: New icon by Villagerino
- Shadowglaive: New icon by Villagerino, also renamed to Spinning Glaive
- Poisonous Spikes: New icon by Villagerino
- Bloody Spikes: New icon by Villagerino
- Poison Armor: New icon by Villagerino
- Living Spittle: Now purple, with a new model by Villagerino, no more bricking your Chaos runs on accident
- Improved volume mixing on some weapons
- Fire: Stacks applied 5% of base damage->10% of base damage, base area of effect 150->125
- Icebreather: Attack cooldown 2.0->1.5, damage 600->450, DPS unchanged, Frost stacks 4->3
- Firebreather: Attack cooldown 2.0->1.5, damage 600->450, DPS unchanged
- Steam Cannon: Damage 400->300, DPS 400->300, Damage vulnerability 10%->20%
- Chaotic Spirits: Damage 250->300, DPS 250->300, Poison damage 312.5->300
Balance Changes - 1
==========NERFS==========
- Quills: Damage 75->66, DPS 225->200
- Ice Generator: Damage 800->750, DPS 800->750
- Goblin Land Mines: Damage 6000->5000, DPS 1200->1000
- Chaos Web: Damage 750->675, DPS 250->225
- Parasite: Damage 2000->1250, DPS 2000->1250, damage per extra stack now the same as initial damage
- Combustion: Fire explosion damage bonus 50%->25%
==========BUFFS==========
- Thorn: Damage vulnerability 10%->20%
- Poison Spear: Damage 600->800, DPS 600->800, Poison damage 750->800
- Storm Hammer: Damage 750->825, DPS 250->275
- Net Thrower: Damage 450->800, DPS 225->400
- Ale Launcher: 900->1350, DPS 300->450
- Impaler: Area of effect 250->300
- Poison Bow: Damage 200->300, DPS 200->300, Poison damage 250->300
- Frost Bow. Damage 150>175, DPS 300->350
- Fire Bow: Damage 100->150, DPS 200->300
- Poisonspitter: Damage 65->75, DPS 130->150
- Serpent: Damage 200->250, DPS 400->500
- Moon Glaive: Damage 100->115, DPS 200->230
- Glaive Thrower: Damage vulnerability 10%->20%
- Splasher: Damage 125->175, DPS 125->175
- Knives: Damage 150->200, DPS 150->200
- Lifeleecher: Damage 1000->1250, DPS 1000->1250
- Frostbolt: Damage 400->500, DPS 800->1000
- Lavaspitter: Damage 375->500, incidentally fixed bug where the secondary targets were taking more damage than the primary
- Ballista: Damage 2000->2500, DPS 400->500
- Shadowglaive (Renamed Spinning Glaive): Damage 375->600
Balance Changes - 2
- Living Spittle: Damage 200->300, DPS 200->300, Poison damage 250->300
- Flamecaster: Cone size 100->110
- Magic Bolt: Damage 400->450, DPS 400->450
- Living Ice: Damage 200->250, DPS 200->250
- Arcane Blaster: Damage vulnerability 10%->20%
- Flame Generator: Damage 2500->3750, DPS 500->750, now does the correct amount of splash damage over time and applies the correct amount of Fire stacks
- Storm Generator: Damage 3000->5000, DPS 1000->1666
- Mortar Launcher: Damage 300->450, DPS 150->225
- Healing Sprayer: Damage 100->125, DPS 200->250
- Bombs: Damage 400->450, DPS 400->450 (Fixed a bug where Bombs had a too large Splash radius)
- Bloodblaster: Damage 150->175, DPS 150->175
- Poison Bomb: Damage 300->400, DPS 150->200, Poison damage 375->400
- Cluster Rockets: Damage 100->150, DPS 300->450
- Frost Bomb: Explosion damage 450->600
- Meatapult: Damage 600->750, DPS 300->375
- Overloaded Catapult: Damage 7500->12000, DPS 750->1200
- Chaos Heart: Damage 150->175, DPS 150->175
- Immolation: Damage 400->500, DPS 400->500
Bugfixes
==========BUGFIXES==========
- Enemies: Fel Orc Raiders now actually appear in Fel Orc waves
- Lightning Generator: Fixed damage dealt (was dealing 1200 instead of the stated 1050 damage)
- Spell Glaive: Projectile speed now scales with game speed
- Bombs: Fixed Splash radius (300->150)
- Steam Cannon: Now properly calculates bonus DPS from damage vulnerability (No actual change in damage done)
- Death Coil: Now properly calculates bonus DPS from damage vulnerability (No actual change in damage done)
- Parasite: Description fixed, stacking damage fixed
- Duplicator: Fixed a bug where it would fail to grant a Spikes Damage upgrade when used from the inventory
- Imbued Masonry: Now finally scales correctly when multiple instances are purchased
- Rejuvenating Petal: Button frame tooltip fixed, no longer incorrectly adds the Renew multiplier on top
- Smiting Hand/Dreadlord Fang: Fixed buggy interaction between the two
- Philosopher's Stone: Fixed bugged interaction with Ankh
- Areafire: Fixed text cutting off in the frame button
Commands
Game Speed: Normal = "1" and variations
Game Speed: Fast = "1.5" and variations
Game Speed: Faster = "2" and variations
Game Speed: Hyper = "3" and variations
Only Player 1 (Red) can change game speed
The map stores your last selected game speed as your preferred game speed
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop
BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop
Orb of Ice model by General Frank, found on HiveWorkshop
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop
Demon Tower model by HappyTauren, found on HiveWorkshop
DesertTile by GolluM_KoMe, found on HiveWorkshop
BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive icons by Villagerino
MagicAcidMissile, MagicAcidMissileTarget, WightVillagerino models by Villagerino
THANKS
Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle
Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy
Thanks to OverClocked for helping me set up the Clear button
Thanks to Mayday for helping me get started on editing icons
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size3.56 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies29,797
Author's description
Original in-game description by Nethalythic#2499Version 1.68
- Discord: https://discord.gg/eUMdqAGyrb
- Press F9 ingame to find the Changelog and the Discord link
- Make sure you download your map from the Discord if you don't want to risk playing cheat versions
