Tower Survivors v1.69

Author: Nethalythic#2499

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.69 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands7 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

Changes
===========CHANGES========== - Changed the time of day to night - Map now remembers your damage text visibiltiy setting as part of your save file - Enemy damage scaling increased - Lifeleecher: Renamed Basher, no longer regenerates HP or grants HP Regen on hit, instead stuns for 3 seconds Reasoning: I decided Basher would be a decently fitting name and gave it a stun, so now Piercing has Splasher and Basher. It kind of works and I plan to add another weapon that increases HP Regen down the line, the old weapon both applying "instant regen" and increasing HP Regen was a bit weird More great icons by Villagerino - Bloodblaster has a new icon - Protruding Spikes has a new icon - Molten Spikes has a new icon - Spiky Armor has a new icon - Mastercrafted Masonry has a new icon - Philosopher's Stone has a new icon - Cursed Treasure has a new icon - Clear has a new icon - Bloody Spikes icon was improved slightly - Poison Armor icon was improved slightly More mini-icons - Added missing HP Regen mini-icon to Entangled Gold Mine - Fixed HP Regen mini-icons being cut off by 1 pixel - Added Max HP and Mana Shield mini-icons made by myself and Villagerino together
Balance Changes
==========NERFS========== ==========BUFFS========== Spiked Barricades: Damage 40->50 Shredding Spikes: Damage 80->100 Bloody Spikes: Damage 80->100 Dreadlord Fang: Damage 80->100, healing 5->6 Natrue's Fang: Damage 80->100 Protruding Spikes: Damage 80->100, first hit damage 160->200 Growing Spikes: Damage 80->100, +Spikes Damage per round 10->15 Sharpened Spikes: Damage 160->200 Deflection: Damage 160->200, damage reduction 10->12 Molten Spikes: Damage 160->200 Poisonous Spikes: Damage 160->200 Crypt Carapace: Damage 400->500 Gnashing Teeth: Damage 400->500
Bugfixes
==========BUGFIXES========== Desyncs - Disabled the feature that allowed you to preview stats provided by Gold Mine etc, this may or may not have been causing desyncs. Supposedly there's also desync issues on other maps and even older versions of Tower Survivors but I'll turn this off for now just to be safe. I've been told of a way that should prevent desyncs like this so I'll work on re-adding the feature. - Living Spittle: Fixed incorrect file path resulting in no special effect on poisoned enemies, also mostly fixed the weirdly thick hit effect - Storm Generator: No longer sometimes has Flame Generator's tooltip - Normal Scroll, Scroll of Piercing, Scroll of Magic, Scroll of Siege and Scroll of Chaos: No longer resets the displayed value when purchased (Actual damage mult applied was not affected by this bug) - I think I fixed other instances of the above bug in other upgrades it affected too. Let me know if you see any of them reset weirdly. - Magic Treasure, Multiplication Gems and Duplicator: Items now get removed at times when I think they might've somehow managed to get dropped on the ground, hopefully you wont see this bug again but if you do let me know this didn't fix it - Duplicator: No longer charges up to 5000 gold when directly used from your inventory, also fixed an issue where having more than 1 Duplicator and directly using it would consume them all but not give more than one duplicate
Commands
Game Speed: Normal = "1" and variations Game Speed: Fast = "1.5" and variations Game Speed: Faster = "2" and variations Game Speed: Hyper = "3" and variations Only Player 1 (Red) can change game speed The map stores your last selected game speed as your preferred game speed
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop Orb of Ice model by General Frank, found on HiveWorkshop BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop Demon Tower model by HappyTauren, found on HiveWorkshop DesertTile by GolluM_KoMe, found on HiveWorkshop BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive icons by Villagerino MagicAcidMissile, MagicAcidMissileTarget, WightVillagerino models by Villagerino THANKS Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy Thanks to OverClocked for helping me set up the Clear button Thanks to Mayday for helping me get started on editing icons

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size3.73 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies96,276

Author's description

Original in-game description by Nethalythic#2499
Version 1.69 - Discord: https://discord.gg/eUMdqAGyrb - Press F9 ingame to find the Changelog and the Discord link - Make sure you download your map from the Discord if you don't want to risk playing cheat versions