Tower Survivors v1.70

Author: Nethalythic#2499

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Tower Survivors v1.70 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
5 chat commands8 quest entriesScript: JASS

Chat Commands (5)

-seedgo-gostart-start

Quest Log (F9)

New
===========NEW========== - The map now quickstarts when all players have picked a skin - Changed the terrain New Skin: Goblin Laboratory: Area Weapons only for 10 minutes New Skin: Glaive Altar: "Glaive" Weapons only for 12 minutes New Uncommon Normal Weapon: Flame Pillar: Area, Fire, 900 Range New Uncommon Piercing Weapon: Slicerglaive, Wave, 300 Range New Uncommon Magic Weapon: Lightning Ball, Splash, 1200 Range New Uncommon Siege Weapon: Ice Beam: Single Target, Frost, 1200 Range New Uncommon Chaos Weapon: Poison Cloud, Area, Poison, 1200 Range New Uncommon Spikes Damage Upgrade: Spiked Masonry, Stacks Max HP on hit New Rare Spikes Damage Upgrade: Puncturing Spikes, Stacking +% Spikes damage on attacker when hit - Fire: New effect: Deals 10% of damage dealt every second, stacking - Frost: New effect: Slows by 1% per stack, up to 50 stacks, then Freezes for 3 seconds - Combustion: Renamed to Ignite: +25% of Fire stacks spread to a nearby enemy when a burning enemy dies - Ice Shard: Renamed to Shatter: +20% Damage to enemies who are or have been Frozen, new icon by Villagerino - Poison Armor: Reworked: +10 health regenerated per second for 3 seconds when damaged
Changes
===========CHANGES========== - Red Dragon Roost, Blue Dragon Roost and Green Dragon Roost skins: No longer require you to beat Samwise, score reduced slightly - Spikes Damage Upgrades now appear in the Shop in a manner more similar to Weapons despite being Upgrades, meaning the chance of seeing Uncommon, Rare and Epic Spikes Damage Upgrades increases over time and the chance of seeing a Spikes Damage Upgrade should be more consistent. +Spikes Damage provided by Spikes Damage Upgrades reduced by 20% - Damage Upgrades no longer appear more frequently than other upgrades, since the pool has shrunk down a lot with Spikes Damage getting its own pool - Income Upgrades are now more likely to appear in the beginning roll of the game and the free rerolls - Enemies: Base damage scaling reduced, but will now gain more damage than before with each attack - Shocker: Damage 150->125, DPS: 300->250, Stun duration 0.75->1.00 - Ice Spears: Added a new icon by Villagerino - Impaler: No longer stuns. Now Impales the enemy, reducing damage dealt and causing the enemy to be considered Stunned. Damage 3000->4000, DPS 3000->4000, area of effect 300->450, now only benefits from half of your +% Spikes Damage - Serpent: Damage 250->225, DPS 500->450, Stun duration 0.75->1.00 - Knives: Damage 200->300, DPS 100->150, now only benefits from half of your +% Spikes Damage - Frostbolt: Damage 500->400, DPS 1000->800, Now also applies 10 stacks of the Frost effect - Lavaspitter: Damage 500->300, DPS 500->300, now also applies the Fire effect - Basher: Damage 1250->300, DPS 1250->300, stun duration 3.00->1.00, attack type Single Target->Bounce (4 Targets) - Spinning Glaive: Damage 600->2500, Attack range 600->300, glaives now remain 300 range away at all times, damaging enemies within 150 range of them, new model - Ice Generator: Damage 750->1500, damage per additional Ice Generator 50%->0% - Flame Generator: Now a proper Splash weapon firing a projectile, DPS 1500->2500, attack cooldown 5.0->3.0 - Spikewheel Launcher: Added a new icon by Villagerino - Gnashing Teeth: Effect changed, now increases Spikes damage taken by enemies by 1% per 2% of their missing HP - Entangled Gold Mine: No longer grants health regeneration based on income, instead grants +6 Gold Income every 30 seconds - Rejuvenating Petal: Duration 15->3, now occurs every 10 seconds instead of every 30 seconds - Blessed Steel, Enchanted Moon Arrow, Magic Gemstone, Refined Explosives & Chaos Legion: Damage bonus per 500 Gold (Common) Weapon is now a static +5% instead of a multiplicative 1% - Spiky Armor: Damage bonus is now a static 1% when hit by an enemy instead of a multiplicative 0.25% - Areafire: 10% bonus damage->0% bonus damage, 10% bonus area of effect->20% bonus area of effect - Ankh of Reconstruction: Now appears as an item in the shop inventory
Balance Changes
==========NERFS========== - Fire Bow: Damage 150->125, DPS 300->250 - Poisonspitter: Range 900->600 - Splasher: Damage 175->150, DPS 175->150 - Spell Glaive: Damage 300->275, DPS 300->275 - Chaos Skulls: Damage 600->500, DPS 150->125 - Death Generator: Damage 400->500, attack cooldown 0.334->0.5, DPS 1200->1000 - Necromancer's Tome: Damage 2500->2000, DPS 2500->2000, Range 1200->600, Attack Type Single Target->Area - Blessed Armor: Now has a cap of 50 bonus armor per instance of the upgrade - Magic Treasure: No longer scales with +% Gold Income or +% Gold Bounty, starting gold value 250->0, gold per second 2->1 but increases every second - Philosopher's Stone: No longer scales with +% Gold Income - Cursed Treasure: No longer scales with +% Gold Income ==========BUFFS========== - Holy Bolt: Damage 225->250, DPS 112.5->125 - Shockwave Axe: Damage 400->600, DPS 200->300 - Quills: Damage 66->90, DPS 200->270 - Net Thrower: Damage 800->1000, DPS 400->500 - Poison Spear: Damage 800->1200, DPS 800->1200, Poison damage 800->1200 - Ale Launcher: Damage 1350->1600, DPS 450->800, attack cooldown 3.0->2.0, Drunken Haze duration 3 seconds>2 seconds - Firebreather: Damage 450->600, DPS 300->400, area of effect 125->150, now alternates directions - Entangler: Damage 2000->3000, DPS 4000->6000 - Chain Heal: Damage 3000->3600, DPS 1000->1200 - Moon Glaive: Damage 115->150, DPS 230->300 - Magic Bolt: Stun duration 1.5->2.0 - Flamecaster: Damage 100->150, DPS 500->750, area of effect 100->125, final area 110->125 - Arcane Blaster: Damage 800->900, DPS 400->450 - Living Water: Damage 750->900, DPS 250->300 - Lightning Generator: Damage 1050->1125, DPS 350->375 - Icebreather: Damage 450->750, DPS 150->250, area of effect 125->150, now alternates directions - Storm Generator: Damage 5000->9000, DPS 1666->3000 - Blood Blaster: Damage 175->225, DPS 175->225 - Bombs: Damage 450->600, DPS 450->600 - Steam Cannon: Damage 300->450, DPS 300->450 - Poison Bomb: Damage 400->550, DPS 200->275, Poison damage 400->550 - Bouncy Cannonball: Damage 350->400, DPS 175->200 - Cluster Rockets: Area of effect 375->400 - Frost Bomb: Damage 450->900, DPS 150->300, explosion damage 600->900 - Liquid Fire Hurler: Damage 800->1250, DPS 800->1250, Fire Vulnerability duration 1.0->2.0 - Meatapult: Damage 750->1000, DPS 375->500 - Spikewheel Launcher: Damage 1800->2000, DPS 600->1000, attack cooldown 3.0->2.0, area of effect 250->300 - Demon Eye: Damage 400->450, DPS 400->450, stun duration 1.5->2.0 - Death Coil: Damage 300->450, DPS 300->450 - Chaos Web: Damage 675->750, DPS 225->250 - Immolation: Damage 500->1250, DPS 500->1250 - Chaos Swarm: Damage 750->900, DPS 250->300' - Inferno Stone: Damage 2000->3000, DPS 250->375, Infernal damage 500->750, Infernal Immolation damage 500->750 - Chaotic Spirit: Damage 300->400, DPS 300->400, Poison damage 300->400 - Parasite: Damage 1250->1500, DPS 1250->1500 - Bloody Spikes: Initial bleed damage 25->50, stacking damage is still 25 - Black Market: Appears 50% more frequently in the shop
Bugfixes
==========BUGFIXES========== - Players leaving should hopefully no longer sometimes cause bugs - Multiboard: Clear icon updated to the new icon - Credits: Added missing credits for some of the new icons by Villagerino - Holy Bolt: Should no longer sometimes fail to show its effect - Poisonspitter: Damage to secondary targets now same as to primary target - Spinning Glaive: Should no longer sometimes damage targets many times in one instant - Ice Generator: Now benefits from +% Attack Speed, now correctly considered 300 Range for challenges - Storm Generator: Now correctly considered 600 Range for challenges - Missile Barrage: Damage to secondary targets now same as to primary target - Spikewheel Launcher now benefits from Liquid Fire Hurler's +20% Fire damage bonus - Chaos Skulls: Now does the same damage to the primary target as the secondary targets (used to do less) - Inferno Stone: Area of effect in description now matches actual area of effect - Nature's Fang: Fixed button frame description
Commands
Game Speed: Normal = "1" and variations Game Speed: Fast = "1.5" and variations Game Speed: Faster = "2" and variations Game Speed: Hyper = "3" and variations Only Player 1 (Red) can change game speed The map stores your last selected game speed as your preferred game speed Toggle Map Messages: -hide text (Hides messages) -show text (Shows messages)
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/ GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop Orb of Ice model by General Frank, found on HiveWorkshop BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop Demon Tower model by HappyTauren, found on HiveWorkshop Glaive Missiles model by Scythe Dervish, found on HiveWorkshop DesertTile by GolluM_KoMe, found on HiveWorkshop BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive, BloodBlaster, ProtrudingSpikes, MoltenSpikes, SpikyArmor, MastercraftedMasonry, PhilosophersStone, CursedTreasure, Clear, AshesofAvarice, SpikewheelLauncher, Flame Pillar, Slicerglaive, Ice Beam, Ice Spears and Shatter icons by Villagerino MagicAcidMissile, MagicAcidMissileTarget, IceBeam, IceDrainCaster, ImpaleMissTargetBigger and WightVillagerino models by Villagerino THANKS Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy Thanks to OverClocked for helping me set up the Clear button Thanks to Mayday for helping me get started on editing icons

Map Specifications

Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size4.25 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,209

Author's description

Original in-game description by Nethalythic#2499
Version 1.70 - Discord: https://discord.gg/eUMdqAGyrb - Press F9 ingame to find the Changelog and the Discord link - Make sure you download your map from the Discord if you don't want to risk playing cheat versions