Tower Survivors v1.72
Author: Nethalythic#2499
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands8 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
New
===========NEW==========
- New Skin: Boneyard: Survive 10 minutes with 0 Upgrades
Changes
===========CHANGES==========
- Enemies: Removed "Swarm" spawns (example: Militia)
I think these enemies have always been a little redundant, I already randomize enemy spawn counts any way. They had no armour type and so no weapon focused them down. This should reduce lag a little and naturally influences balance somewhat, but their removal didn't seem to affect things greatly
- Healing Fountain Challenge: Time to complete 10 minutes->8 minutes
- Slicerglaive: Model swapped for an alterred one by Villagerino that rotates faster and has a better death animation
- Cluster Rockets: Damage 150->225, DPS 450->675, Area 400->300
- Poison Cloud: Damage 150->300, DPS unchanged, duration 2->1, duration no longer scales with +% Attack Speed, now deals damage more frequently, damage and +HP Regen now scales with +% Attack Speed
- Living Wood: Missing HP healing removed. Now heals for 500 over 10 seconds when damaged while below 25%, scaling with +% Max HP
- Smiting Hand: Removed.
Balance Changes
==========NERFS==========
- Overloaded Catapult: Damage 10000->9000, DPS 1000->900
- Poison Armor: HP regenerated 5->3
==========BUFFS==========
Due to the removal of "Swarm" enemies and a bug with some weapons causing them to sometimes do more damage, I ran another set of tests and buffed some weapons.
- Holy Bolt: Damage 250->300, DPS 125->150
- Flame Pillar: Damage 150->175, DPS 150->175
- Quills: Damage 90->100, DPS 270->300
- Ale Launcher: Damage 1600->2000, DPS 800->1000
- Ice Bolt: Damage 400->500, DPS 800->1000
- Flame Generator: Damage 7500->9000, DPS 2500->3000
- Poison Bomb: Damage 550->750, DPS 275->375, Poison damage 550->750
- Bouncy Cannonball: Damage 400->450, DPS 200->225
- Frost Bomb: Damage 900->1050, DPS 300->350, Bomb damage 900->1050
- Meatapult: Damage 1000->1200, DPS 500->600
- Inferno Stone: Infernal damage 750->1000, Infernal DPS 750->1000, Infernal Immolation damage 750->1000
- Magic Treasure: Starting gold accumulation per second 1->5, % increase to gold accumulation 5% per second->1% per second (same actual increase)
Bugfixes
==========BUGFIXES==========
- Hovering Coin Skin: Fixed description
- Glaive Altar Skin: Copletion message when you complete the challenge now shows
- A few weapons that got their splash/area damage triggered from their damage to the primary target no longer double-dip with the secondary target's armour type
- Fire: Effect's damage is no longer being unintentionally halved
- Impaler: Scaling with +% Spikes damage should now work as intended
- Knives: Scaling with +% Spikes damage should now work as intended
- Flamecaster: Now actually applies the Fire effect
- Blood Bomb: Should no longer unintentionally fail certain challenges, now does Splash damage properly
- Goblin Land Mines: Stun radius now matches damage radius when a mine explodes
- Poison Cloud: Should no longer unintentionally fail certain challenges
- Chaos Claw: Damage was incorrectly set as 65 instead of 75
- Spiked Masonry: Should no longer unintentionally fail certain challenges
- Searing Heat: Button frame description no longer mentions explosions
- Rejuvenating Petal: Button frame description should show correct amount now
- Molten Spikes: Now has the Fire tag for challenges
- Spiky Armor: No longer displays -100% damage when you just bought the upgrade
- Frost Armor: Now -actually- shows the button frame properly
- Duplicator Now works properly with Puncturing Spikes
- Entangled Gold Mine: Button frame should now be large enough to fit the description
- Ignite: Fixed some weird behaviour, now actually applies the Fire special effect
- Blight Aura: Should no longer unintentionally fail certain challenges
Commands
Game Speed: Normal = "1" and variations
Game Speed: Fast = "1.5" and variations
Game Speed: Faster = "2" and variations
Game Speed: Hyper = "3" and variations
Only Player 1 (Red) can change game speed
The map stores your last selected game speed as your preferred game speed
Toggle Map Messages: -hide text (Hides messages) -show text (Shows messages)
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop
BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop
Orb of Ice model by General Frank, found on HiveWorkshop
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop
Demon Tower model by HappyTauren, found on HiveWorkshop
Glaive Missiles model by Scythe Dervish, found on HiveWorkshop
DesertTile by GolluM_KoMe, found on HiveWorkshop
BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive, BloodBlaster, ProtrudingSpikes, MoltenSpikes, SpikyArmor, MastercraftedMasonry, PhilosophersStone, CursedTreasure, Clear, SpikewheelLauncher, Flame Pillar, Slicerglaive, Ice Beam, Ice Spears and Shatter icons by Villagerino
MagicAcidMissile, MagicAcidMissileTarget, IceBeam, IceDrainCaster, ImpaleMissTargetBigger and WightVillagerino models by Villagerino
Christmas Snowglobe model by Deolrin, HappyChristmasAbomination model by Villagerino, both found on HiveWorkshop
THANKS
Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle
Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy
Thanks to OverClocked for helping me set up the Clear button
Thanks to Mayday for helping me get started on editing icons
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size4.43 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies56,997
Author's description
Original in-game description by Nethalythic#2499Version 1.72
- Discord: https://discord.gg/eUMdqAGyrb
- Press F9 ingame to find the Changelog and the Discord link
- Make sure you download your map from the Discord if you don't want to risk playing cheat versions
