Tower Survivors v1.82
Author: Nethalythic#2499
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands8 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
New
===========NEW==========
- Frames: Shop & Reroll frames can now be turned off and even moved around, see commands in the Quest Log (will eventually add a way to do this without strings)
Changes
===========CHANGES==========
- Creeps: Removed collision, this may improve performance
- Creeps: 450 range enemies had their range reduced by 10 to avoid situations where certain weapons that should reach them rarely wouldn't
- Creeps: Health scaling increased by 6.66%, post 10 minutes health scaling increased by 4%, post 15 minutes health scaling increased by 12.5%
- Lightning Generator: Attack cooldown 3.0->2.0, damage 1050->700, DPS unchanged
- Flame Generator: Attack cooldown 3.0->2.0, damage 15000->10000, DPS unchanged, changed the projectile model
- Goblin Land Mines: No longer creates mines in a rotating pattern, instead creates mines at random locations 300 to 600 distance away from the Survivor's Tower, Attack cooldown 5.0->2.5, Damage 5000->2500, DPS unchanged, Stun duration 3.0->2.0, Mine duration 30->15
- Immolation: Now has a 10% chance to flare up every second, dealing its damage to enemies within twice its usual range, damage 800->500, DPS 800->500, also now ticks more frequently with additional Immolation purchases instead of simply gaining increased damage
- Parasite: Sound removed
- Nature's Fang: HP Regen per hit 0.2->0.04, no longer has a 1 second cooldown
- Spiked Masonry: Max HP per hit 5->1, no longer has a 1 second cooldown
- Golden Medallion: Number of kills needed for the increase to bounty to happen now goes down with each upgrade purchased instead of the amount of bounty gold provided going up
Optimisation
Unit Dummies
- Flamecaster: Now only requires 1 dummy per player instead of 1 per player + 2 per instance of the weapon(
- Lightning Generator: No longer needs a dummy for every instance of the weapon
- Goblin Land Mine: No longer needs a dummy for every instance of the weapon
Models
- Shocker: Model optimised
- Shockwave: Model optimised
- Holy Bolt: Model optimised
- Flame Pillar: Model optimised
- Storm Hammer: Model optimised
- Ale Launcher: Model optimised
- Firebreather: Model optimised
- Poison Bow: Model optimised
- Frost Bow: Model optimised
- Fire Bow: Model optimised
- Serpent: Model optimised
- Poisonspitter: Model optimised
- Splasher: Model optimised
- Basher: Model optimised
- Lavaspitter: Model optimised
- Poison Glaive: Model optimised
- Flamecaster: Model optimised (thanks Villagerino for the new flame effect)
- Living Ice: Model optimised
- Magic Bolt: Model optimised
- Flame Generator: Model optimised
- Storm Generator: Model optimised
- Mortar Launcher: Model optimised
- Steam Cannon: Model optimised
- Missile Barrage: Model optimised
- Bombs: Model optimised
- Blood Bomb: Model optimised
- Healing Sprayer: Model optimised
- Poison Bomb: Model optimised
- Meatapult: Model optimised
- Bouncy Cannonball: Model optimised
- Frost Bomb: Model optimised
- Liquid Fire Hurler: Model optimised
- Tesla Gun: Model optimised
- Spikewheel Launcher: Model optimised
- Overloaded Catapult: Model optimised
- Goblin Land Mine: Model optimised
- Demon Eye: Model optimised
- Death Coil: Model optimised
- Chaos Heart: Model optimised
- Poison Cloud: Model optimised
- Chaos Swarm: Model optimised
- Death Generator: Model optimised
- Necromancer's Tome: Skeletal Mage projectile model optimised
- Inferno Stone: Model optimised (thanks Villagerino for the edited Infernal)
- Chaotic Spirit: Model optimised
Balance Changes
==========NERFS==========
- Golden Medallion: +50% bounty every 300 kills->+50% bounty every 500 kills
==========BUFFS==========
- Living Wood: Healing 1000->1500
Bugfixes
==========BUGFIXES==========
- Defeat: Many effects that persisted after defeat should now stop
- Toggle Damage Text: Should now work properly again without causing other issues
- Gold Wagon challenge: Now finally actually checks for whether the challenge was succeeded instead of whether it was failed when deciding if you succeeded, you will need to re-earn the skin
- Tomb Relics challenge: Challenge completion message now matches the style of all other challenges
- Barrage Weapons: Should now properly function as a former patch change claimed: every attack should now seek out its closest target
- Impaler: Fixed targeting system causing Impaler to deal no damage
- Flamecaster: No longer reverts to its old damage values after a crit
- Flamecaster: Actual range was slightly too high and has been corrected
- Goblin Land Mines: Visual size of the mines now scales with the Areafire upgrade (this was purely cosmetic)
- Golden Medallion: Now activates after 15 minutes in Solo Mode
Commands
Game Speed: Normal = "1" and variations
Game Speed: Fast = "1.5" and variations
Game Speed: Faster = "2" and variations
Only Player 1 (Red) can change game speed
The map stores your last selected game speed as your preferred game speed
Toggle Map Start Text: -text off (Hides starting text) -text on (Shows starting text)
Toggle Black Market Auto-Selection: -select blackmarkets off (Will not select) -select blackmarkets on (Will select)
Frame Enable/Disable -frame shop on, -frame shop off, -frame reroll on, -frame reroll off
Frame Move Position: - frame shopX #, -frame shopY #, -frame rerollX #, -frame rerollY # (# must a number between 2 and 78)
Frame Reset Position: - frame reset
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop
BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop
Orb of Ice model by General Frank, found on HiveWorkshop
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop
Demon Tower model by HappyTauren, found on HiveWorkshop
Glaive Missiles model by Scythe Dervish, found on HiveWorkshop
Endemic Field Area by Xecutor_ShamanX, found on HiveWorkshop
BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive, BloodBlaster, ProtrudingSpikes, MoltenSpikes, SpikyArmor, MastercraftedMasonry, PhilosophersStone, CursedTreasure, Clear, SpikewheelLauncher, Flame Pillar, Slicerglaive, Ice Beam, Ice Spears, Shatter Bouncing Shield, Lightning Bullet, Chaos Swarm and Wight icons by Villagerino
MagicAcidMissile, MagicAcidMissileTarget, IceBeam, IceDrainCaster, ImpaleMissTargetBigger, BouncingShield, LightningBullet and WightVillagerino models by Villagerino
Arcane Generator model & icon by bakr & Manastorm, found on HiveWorkshop
Explosion model by Karassu, found on HiveWorkshop
Fire Missiles (Firebolt Rough Major) by Vinz, found on HiveWorkshop
Christmas Tree model by Vinz, found on HiveWorkshop
Samwise model by ILH, found on HiveWorkshop
THANKS
Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle
Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy
Thanks to OverClocked for helping me set up the Clear button
Thanks to Mayday for helping me get started on editing icons
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots8 slots
Size6.02 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies40,021
Author's description
Original in-game description by Nethalythic#2499Version 1.82
- Discord: https://discord.gg/eUMdqAGyrb
- Press F9 ingame to find the Changelog and the Discord link
- Make sure you download your map from the Discord if you don't want to risk playing cheat versions
