Tower SurvivorsLatest Release
Tower Survivors v1.91B
Author: Nethalythic#2499
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 chat commands8 quest entriesScript: JASS
Chat Commands (5)
-seedgo-gostart-startQuest Log (F9)
New
===========NEW==========
- Automatic Clear: A weakened version of Clear will activate automatically when the tower is destroyed, granting no bounty for the units killed and restoring no health or mana
- Bloody Spikes and Poisonous Spikes now have DPS meters for their damage over time effects
- NEW Uncommon (2000 Gold) Spikes Damage Upgrade: Block
Reduces damage taken by 5. Weaker variant of the Deflection upgrade.
- Removed the Growing Spikes upgrade to make room for the new Block upgrade.
Changes
===========CHANGES==========
- Income Upgrades: Chance to appear no longer higher for the initial shop each round, bad luck protection reworked and now works based on Income upgrades purchased, with more expensive Income upgrades valued more highly
- Enemies: If an enemy dies as it hits the Tower, the damage is set to 0 but it still counts as a hit
- Enemies: Damage per hit scaling now only kicks in after 1 minute
- Enemies: Scaling increased after 5 minutes
- Enemies: CC reduction was changed:
OLD: Increased by 2% per round, 4% per round after 10 minutes and 8% per round after 15 minutes, capped at 98%
NEW: Increases by 1% per round after 5 minutes, 3% per round after 10 minutes and 6% per round after 15 minutes, caps at 90%
- Weapons now only pick a new random target to attack 33% of the time when a new unit enters their attack range, this should help alleviate an issue where weapons will stutter at very high attack speeds before attacking their new target
- Impaler: Damage reduction debuff no longer classified as a Stun, damage rebalanced (damage dealt before was buggy) and now has a 5% chance to launch a free attack when the Tower is damaged
- Storm Generator: No longer activates at the start of every round, instead has a 30 second attack cooldown that's not reduced by +% Attack Speed, duration still scales with +% Attack Speed, this means it only activates if an enemy is in range
- Armor-Plated Spikes: Attacks from Gold Wagons no longer deplete bonus arrmor
- Reactive Armor: Attacks from Gold Wagons no longer grant bonus armor
- Black Markets & Duplicators: Twice as likely to appear in the shop
- Golden Medallion: +50% permanent bounty per 500 kills -> +10% permanent bounty per 100 kills
Balance Changes
==========NERFS==========
- Critical Strike & Critical Decimation: Base critical strike damage 250%->200%
- Growing Blaze: No longer increases the damage of the Fire effect itself, only the original damage
- Bash: +20% damage to Stunned enemies -> +10% damage to Stunned enemies
- Orb of Power: +30% damage to Stunned enemies -> +15% damage to Stunned enemies
- Dazing Stuns: +50% Stun Duration -> +20% Stun Duration
- Spiky Armor: Now only stacks up to +50% damage per Spiky Armor upgrade
==========BUFFS==========
- All +Spikes Damage Upgrades: Now give 25% more +Spikes Damage than before
- Unbreakable Armor: Damage reduction cap 75% of incoming damage -> Removed
- Armor-Plated Spikes: +1 Armor per second -> +2 Armor per second
- Deflection: Damage reduction cap 75% of incoming damage -> Removed
Bugfixes
==========BUGFIXES==========
- Players who leave the game once again have their towers cleared
- Arcane Sanctum challenge: Description incorrectly showed 10 minutes instead of 12 minutes as the completion time
- Ice Bolt should no longer visually show all damage it deals as a critical strike (visual only, did not actually do more damage)
- Splasher should no longer visually show splash damage it deals as a critical strike (visual only, did not actually do more damage)
- Lightning Generator should now always benefit from the Multifire bonus
- Overloaded Catapult should no longer visually show splash damage it deals as a critical strike (visual only, did not actually do more damage)
- Frost Armor should now freeze enemies if they hit the tower and reach 50 stacks of Frost, whereas before only Frost damage could actually freeze at 50 stacks
- Frost Armor now appears in the proper Upgrade button frame row (on the left)
- Ankh of Reconstruction: Fixed some issues when Ankh was triggered by negative health regeneration
- Golden Medallion: Fixed a few weird issues while updating the upgrade to stack more frequently
Commands
Game Speed: Normal = "1" and variations
Game Speed: Fast = "1.5" and variations
Game Speed: Faster = "2" and variations
Only Player 1 (Red) can change game speed
The map stores your last selected game speed as your preferred game speed
Toggle Map Start Text: -text off (Hides starting text) -text on (Shows starting text)
Toggle Black Market Auto-Selection: -select blackmarkets off (Will not select) -select blackmarkets on (Will select)
Frame Enable/Disable -frame shop on, -frame shop off, -frame reroll on, -frame reroll off
Frame Move Position: - frame shopX #, -frame shopY #, -frame rerollX #, -frame rerollY # (# must a number between 2 and 78)
Frame Reset Position: - frame reset
Discord
https://discord.gg/eUMdqAGyrb
Hive
https://www.hiveworkshop.com/threads/tower-survivors.353429
Credits
CREDITS
Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
Find it here: https://www.hiveworkshop.com/threads/codeless-save-and-load-multiplayer-v3-0-1.278664/
GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop
BoxedText.fdf and BoxedText.toc files used for frames by Antares, whose resources can be found on HiveWorkshop
TasAbilityChargeBox by Tasyen, found on HiveWorkshop
Orb of Ice model by General Frank, found on HiveWorkshop
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment, found on HiveWorkshop
Demon Tower model by HappyTauren, found on HiveWorkshop
Glaive Missiles model by Scythe Dervish, found on HiveWorkshop
Endemic Field Area by Xecutor_ShamanX, found on HiveWorkshop
BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive, BloodBlaster, ProtrudingSpikes, MoltenSpikes, SpikyArmor, MastercraftedMasonry, PhilosophersStone, CursedTreasure, Clear, SpikewheelLauncher, Flame Pillar, Slicerglaive, Ice Beam, Ice Spears, Shatter Bouncing Shield, Lightning Bullet, Chaos Swarm, Hungering Maw and Wight icons by Villagerino
MagicAcidMissile, MagicAcidMissileTarget, IceBeam, IceDrainCaster, ImpaleMissTargetBigger, BouncingShield, LightningBullet and WightVillagerino models by Villagerino
Arcane Generator model & icon by bakr & Manastorm, found on HiveWorkshop
Explosion model by Karassu, found on HiveWorkshop
Fire Missiles (Firebolt Rough Major) by Vinz, found on HiveWorkshop
THANKS
Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle
Thanks to Tasyen for helping me really bring the buttons to the next level, not just from his great guide but helping me out personally because I'm a dummy
Thanks to OverClocked for helping me set up the Clear button
Thanks to Mayday for helping me get started on editing icons
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players2-8
Max Slots13 slots
Size4.89 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,071
Author's description
Original in-game description by Nethalythic#2499Version 1.91 Beta
- Discord: https://discord.gg/eUMdqAGyrb
- Press F9 ingame to find the Changelog and the Discord link
- Make sure you download your map from the Discord if you don't want to risk playing cheat versions
