Tribe TDLatest Release
Tribe TD v0.9
Author: Squiggy
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file24 items3 chat commands22 quest entriesScript: JASS
Chat Commands (3)
-lv 30-boss-specialQuest Log (F9)
v 0.81 -> 0.9
-23% faster Intro
-150% less Sell-Value for Knight
-13% more Races
-1109% more Abilities/triggered Spells
v 0.8 -> 0.81
-645% more working Fusion
-116% more Interest Systems added
-48% more Interface Updates
-17% more weak Ghost
-64% more usable Ancient of Lore
v 0.7 -> 0.8
-Creeps will now be teleported back to the Spawn Point upon reaching the Goal
-the Tutorial works
-The Multiboard is responsive
-Bugfixes
-More Items and a second Tower for the Undead Race
-Burning Land is weaker
-Swamp Aura should be fixed
v 0.7
Initial Release
The Story
An old tales tells the legend of conflict between the allmighty Penguin and Squiggy, long before Warcraft takes place:
The Pengiun was said to be a master of black humour which he used to shame Squiggy. While the population was amused, Squiggy was not and so he sent out his minions to kill the Penguin.
Humans, Night Elves and other Races had to take part in an united battle against his armies.
Races: Humans
The Human Race is suitable for beginners. It features an easy Tech-Tree, passive abilities and strong towers at relatively low cost.
Races: Orcs
The Orc Race is relatively easy to play. Towers posess both active and passive abilities and can be improved using buyable Items.
Races: Night Elves
Night Elves are the second-hardest Race in the game. They contain very strong towers, but lategame content requires Players to have a wide variety of towers which are also able to cast abilities automatically or actively.
Races: The Undead
This race has only two Towers available. The Base Towers can be improved with Items to e.g. deal more damage, add abilities or enable spellcasting. Better Items cost more money and can be sold back to the Shrine.
Races: Critters
Critters make use of an ability to fuse with certain units. Building stronger towers like this is necessary to unlock the requirements for lategame content.
Fuse Table:
Sheep Lv1 + Sheep Lv1 = Sheep Lv2
Albatross Lv1 + Albatross Lv1 = Albatross Lv2
Albatross Lv2 + Sheep Lv2 = Flying Sheep lol
Polar Bear + Polar Bear = Polar Bear Lv2
Zergling + Zergling = Hydralisk
Pandaren + Pandaren = Brewmaster
Races: The High Elves
High Elves feature a variety of towers attacking with spells. Towers constructed during the game may spawn Auras or Units.
As most of the High Elf Towers attack multiple enemies and rely on collateral damage, taking down Bosses is not as easy with this Race.
High Elves have reduced Building Time
Upcoming
*26,4% more Secrets
*2567% more Spells
*193% more details, better tooltips
*83% more balancing
*615% more Levels (up tp 100)
*942,86% more Races
*71% more basecamp spells to save your ass
Difficulties
Very Easy: This difficulty is best for beginners. Spawned units have a negative armor (-2) which makes units/towers deal additional 12% damage. Also, the life loss per leak is the lowest (-1)
Easy: This difficulty is ok to start with as spawned units have a negative armor (-1) which makes units/towers deal additional 6% damage. The lives are reduced by 2 everytime a creep reaches the end.
Normal: This difficulty is recommended for players with little expierience. Spawned units don't have an aura bonus, so towers deal their actual damage. You lose 3 lives, everytime a leak occurs.
Hard: This difficulty is hard - the creeps gain an additional armor by 4 each creep, and so the damage dealt to them is reduced by 24%. Also, you lose 4 lives per creep which gets to the end of the maze.
Very Hard: Don't try this before you are not completely sure what you are doing. All creeps will have +8 armor, meaning that they receive much less damage than in other difficulties. One creep reaching the end will substract your lives by 5 - so the maximum creeps you may reach the end is 20 before you lose.
Commands
-special (shows the special rounds)
-boss (shows bossrounds)
Credits
Credits to the following: M][thos, master.of.chaos, DragoonZombie, as usual the testers around Battle.net,
Special Levels
HP Regen: This unit gains a certain amount of hp back per second
Split up: This unit splits up into 2 smaller units upon it's death
Swamp Aura: This unit's aura decreases the attack of nearby towers
Fast: This unit has a higher movementspeed
Frost Armor: This unit casts a frosty armor which increases it's defense by 3
Phase Shift: This unit teleports itself into a subdimension making it invulernable for 1 attack
Raise dead: This unit resurrects upon it's death
Evasion: This unit has an increased chance to evade attacks
Special Levels are: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27
Bonus Gold
Very Easy: Gives no bonus gold at 2% Interest
Easy: Gives gold according to the level number at 2% Interest
Normal: Gives gold according to the level number x 2 at 3% Interest
Hard: Gives gold according to the level number x 3 at 3% Interest
Very Hard: Gives gold according to the level number x 4 at 3% Interest
Normal Armor
Normal Armor takes
-100% damage from Siege Attacks
-100% damage from Chaos Attacks
-100% damage from Piercing Attacks
-100% damage from Magic Attacks
-100% damage from Normal Attacks
Light Armor
Light Armor takes:
-100% damage from Siege Attacks
-100% damage from Chaos Attacks
-200% damage from Piercing Attacks
-125% damage from Magic Attacks
-100% damage from Normal Attacks
Medium Armor
Medium Armor takes:
-500% damage from Siege Attacks
-100% damage from Chaos Attacks
-75% damage from Piercing Attacks
-75% damage from Magic Attacks
-100% damage from Normal Attacks
Heavy Armor
Heavy Armor takes:
-100% damage from Siege Attacks
-100% damage from Chaos Attacks
-100% damage from Piercing Attacks
-200% damage from Magic Attacks
-100% damage from Normal Attacks
Fortified Armor
Fortified Armor takes:
-150% damage from Siege Attacks
-100% damage from Chaos Attacks
-35% damage from Piercing Attacks
-35% damage from Magic Attacks
-70% damage from Normal Attacks
Show all items (23)
ressWarsong DrumsOrb of fireFearful influenceIcy RainLightning RodPain ShareBiting PoisonBurning HandsFlamestrikeBlood FrenzySwarmHands of DoomMagical HandsCursed PowerDemonic ForceBurning LandEvil Crushing PowerInfernoDawn Of The DeadArcane BlastStatic FieldRadioactivity
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players4
Max Slots5 slots
Size147.31 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies211
Author's description
Original in-game description by SquiggyTry defending the middle from the creeps.
30 Waves of creeps / 6 Races / 4 Players / Over 60 Towers / Over 60 Abilites / Items / Interest System...
