Turret wars Beta3.35Latest Release
Turret wars Beta3.7
Author: Mech_1000
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file1 hero2 chat commands10 quest entriesScript: JASS
Heroes (1)
Helper
Chat Commands (2)
helpteam incomeQuest Log (F9)
The Maker
Hello, thank you for playing Turret wars. I'm Mech_1000, and i figured the only real helpful way to help explain things in this map is Quests, and hopefully newbies or whatever will read them.
Lets Get Started
First things, to play this right, you need to know how, and what you are supposed to do. You need to make a defense to stop the other teams offensive strikes. Also aware that you need to make offensive strikes to destroy your enemies. Summoning is the only way to increase your annual 30 second income. Try to keep a good high income, falling behind really takes a tole later in the game.
Summoning
To summon you need to look at the opponents spawns(or click your hero picture) and the building you own over there is where you summon units.
Summoning increases your income by (X$) each income. Dont be fooled into thinking wow, a spider... 2$ more income. You can summon tons of those, and they do add up. Later in the game, when your incomes 30,000$ you will be happy you did summon alot of units.
Defending
Defense is just as important as summoning, with out a solid defense you will lose real fast. Note: it is impossible to stop all the units your enemies send, so rather then just making defenses the entire game, you need to summon to make the enemies lose first.
To start off, i suggest 2-3 slow towers, 4-5 arrow towers(upgraded) and 1-3 cannon towers(upgraded) for a solid starters defense. You can figure out the rest as you learn and develope strategies.
Maximum Income
There are income maximums for each level, here is an explaination of how they work.
For say if you are summoning level 1 summons, and your income is 7000$ you wont be able to summon any more level 1 summons. Well you could, but it would just be a waste of your money. Once you hit the income max for a level, summons will just die/skip trigger actions to increase income.
Maximum Income 2
Trusting you read the other Maximum income, here are the max's for each level.
7,000$ level 1
35,000$ level 2
60,000$ level 3
100,000$ level 4
Infinate - level 5
Why so many betas?
I know i know... i dont like making alot of versions for a map, but thats why its called beta, so that i can test things, and change things as needed. Beta 4/if i need to, Beta5, and Final version will be solid versions, anything with a decimal(ex. 3.(this is decimal) are testing versions.
Not enough towers?
There really are 41 towers in this game, it just seems like their arn't because most towers upgrade alot. That and i didnt add stupid or useless towers like most tower defense games have. You know what im talking about, you never build that tower, or skip level 1 towers cause they suck.
Other News
Just because im nice, im putting this in here...
BN name- Zak_ is making a "turret wars" 3 ways, like rival nations to Aos. I mean its a kewl idea offa mine, only thing i dont like is Competition so fast on my first popular map. But hell, his beta be out before my final is done. Let us hope lag issues wont be that bad ;-)
Future Plans
Well, most of this game is finished, just needs testing and tweaking. I might however change the terrain a little bit to maybe be more interesting. Or add special things in the terrain that no other TD games have, like warp zones for summons.
Map Specifications
Terrain Dimensions64 × 64
Playable Area116 × 52
Suggested Players4-10
Max Slots12 slots
Size169.25 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies104
Author's description
Original in-game description by Mech_1000Turret Wars
I was tired of all the "Normal" time based tower defenses, so i created a player controlled tower defense. Control your income(summons), Control the hell you put your enemies through(summon hard/fast) Do what you want.
