Universal TDLatest Release

Universal TD v2.0

Author: [iS] AnthraxXx

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Universal TD v2.0 terrain minimap
Terrain minimap

Lobby Preview

Universal TD v2.0 lobby preview

Preview image from the map file

What's in the map file

Extracted from the map file
3 chat commands2 quest entriesScript: JASS

Chat Commands (3)

-air-special-speed

Quest Log (F9)

Game Information
Universal TD 2.0 by AnthraxXx For the important wave list type: -air -special -speed This is a Team TD, you protect the Command Station from incoming monsters by building towers. Tip: Build + Upgrade as fast as possible Tip: AP Towers are usually used to combat ground monsters Tip: AA Towers are usually used to combat air monsters This is a mazing TD, which means you can use your towers to create mazes for the monsters to follow in order to take a longer time getting to their destination. -DO NOT BLOCK, creeps will attack the tower and possibly nearby towers. -DO NOT build around checkpoints (White Tiles), as creeps will attack the towers and possibly nearby towers as well. If you have questions, suggestions, comments or have found a bug/glitch, please send to iS.support@live.com.au. Please visit www.infectedstudios.co.nr for more info and possible map updates and other maps. All official [iS] maps have a 3-square thick boundary on the map and are always protected. Future Updates: If this map gets enough support either by email or net traffic to the site. I will release updates to Universal TD. Some updates I am thinking of, but are not limited to, are: -Bigger Game Area -Mode Selection (Easy, Hard etc) -More Towers -Maybe Races to choose from -Maybe more waves. This can only be possible if this map gets enough support.
2.0 Changelog
Universal TD 2.0 Changelog: -If creeps attack a building, they will wait 1 second before being reissued a move-to trigger. This makes it so once they start attacking, they wont destroy your whole base. Of course after 1 second if they are still blocked in they will attack before being reissued etc. until there is a path available for them to take. -Air Level 14/28 fixed and will no longer follow mazes but instead will fly straight over. -Sometimes in Special Wave 15, the last creep won't die. Hopefully now he will. If he still doesn't die and is stuck on 1/4000HP then please email the problem to iS.support@live.com.au -Rapid Fire towers are now more powerful and worth the gold. (Cold-Fusion, Uranium, Plutonium, Plasma, Neptunium etc) /end

Map Specifications

Terrain Dimensions64 × 64
Playable Area58 × 58
Suggested Players10
Max Slots12 slots
Size91.12 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies190

Author's description

Original in-game description by [iS] AnthraxXx
Defend the command station from monsters! -Light Blue + Gray = Last Defenders -If a player leaves, creeps wont spawn for them