Universal TDLatest Release
Universal TD v2.0
Author: [iS] AnthraxXx
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file3 chat commands2 quest entriesScript: JASS
Chat Commands (3)
-air-special-speedQuest Log (F9)
Game Information
Universal TD 2.0 by AnthraxXx
For the important wave list type:
-air
-special
-speed
This is a Team TD, you protect the Command Station from incoming monsters by building towers.
Tip: Build + Upgrade as fast as possible
Tip: AP Towers are usually used to combat ground monsters
Tip: AA Towers are usually used to combat air monsters
This is a mazing TD, which means you can use your towers to create mazes for the monsters to follow in order to take a longer time getting to their destination.
-DO NOT BLOCK, creeps will attack the tower and possibly nearby towers.
-DO NOT build around checkpoints (White Tiles), as creeps will attack the towers and possibly nearby towers as well.
If you have questions, suggestions, comments or have found a bug/glitch, please send to iS.support@live.com.au.
Please visit www.infectedstudios.co.nr for more info and possible map updates and other maps.
All official [iS] maps have a 3-square thick boundary on the map and are always protected.
Future Updates:
If this map gets enough support either by email or net traffic to the site. I will release updates to Universal TD.
Some updates I am thinking of, but are not limited to, are:
-Bigger Game Area
-Mode Selection (Easy, Hard etc)
-More Towers
-Maybe Races to choose from
-Maybe more waves.
This can only be possible if this map gets enough support.
2.0 Changelog
Universal TD 2.0 Changelog:
-If creeps attack a building, they will wait 1 second before being reissued a move-to trigger. This makes it so once they start attacking, they wont destroy your whole base. Of course after 1 second if they are still blocked in they will attack before being reissued etc. until there is a path available for them to take.
-Air Level 14/28 fixed and will no longer follow mazes but instead will fly straight over.
-Sometimes in Special Wave 15, the last creep won't die. Hopefully now he will. If he still doesn't die and is stuck on 1/4000HP then please email the problem to iS.support@live.com.au
-Rapid Fire towers are now more powerful and worth the gold. (Cold-Fusion, Uranium, Plutonium, Plasma, Neptunium etc)
/end
Map Specifications
Terrain Dimensions64 × 64
Playable Area58 × 58
Suggested Players10
Max Slots12 slots
Size91.12 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies190
Author's description
Original in-game description by [iS] AnthraxXxDefend the command station from monsters!
-Light Blue + Gray = Last Defenders
-If a player leaves, creeps wont spawn for them

