War of the 12 Kingdoms 4.2
Author: King_Leopold
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file19 heroes12 items43 chat commands7 quest entriesScript: JASS
Heroes (19)
Master of the BladeKing of CharonBarbarian ChieftainRuler of the WildElven GeneralKing of FelenrotKing of the DwarvesProtector of IshuldenGuardian of ThunderfallsEmperor of LlancarfanArchmage of WatchguardDaisho the Assassin
Show all (19)
AssassinRaiderSpirit of the High KingLord of DarkwoodsBoy King of MishfardenEmperorSorceress
Chat Commands (43)
-clearkeys-random-camera-name-mode clan match mode-open-close-open2-close2-open red-close red-open teal-close teal-open blue-close blue-open pink-close pink-open gray-close gray-ally blue-ally red-ally teal-ally purple-ally yellowShow all (43)
-ally orange-ally green-ally gray-ally dark green-ally brown-ally pink-ally light blue-war red-war blue-war teal-war purple-war yellow-war orange-war green-war gray-war dark green-war brown-war pink-war light blueQuest Log (F9)
Spawns
Every 120 seconds (2 minutes) you will get a spawn of main in your capital city. You can improve these spawns by building castles at your capital. You are able to build a total of 5 castles, each giving different upgrades.
These are:
First Castle: Changes your troops, increasing health and damage slighty.
Second Castle: Adds 1 ranged unit to your spawn.
Third Castle: Adds 1 melee unit to your spawn.
Fourth Castle: Adds 1 elite melee unit to your spawn.
Fifth Castle: Adds 1 flying unit to every other spawn.
Resources
To get resources, you have to kill enemy troops. Each enemy is worth 10 gold and 10 wood.
Victory/Defeat
To win the game you must destroy all other Kingdoms. This is done by destroying their capital city (For example, Charon or Thunderfalls).
If your capital is destroyed however, you are defeated.
Alliances and War
To ally a player type the -ally color. To war a player type -war color.
Names
To change your name type -name name.
What's New
New in 4.2
-Added unit battle experience system
-Teal's hero can now attack air units
-Fixed hero tooltips
New in 4.11
-Yellow can now build hero tavern
-Small spell edits for secondary heros
New in 4.1
-Numerous trigger improvements.
-Random hero option added in hero choice mode. For a random hero type -random
-To adjust the camera height type -camera heightnumber
-Bug in compatibility between insurgency and hero choice mode fixed.
-Teal's starting units can no longer learn defend
-Entrance to Green's base redone.
New in 4.0
-Added conquest mode - if your main base is destroyed, you become part of your conqueror's empire.
-Added insurgency mode - if your main base dies and your king is alive, you continue fighting as long as your king is stays alive.
-Minor adjustments to unit stats.
Credits
The original 10 Kingdoms was created by Mr.Moneybags. 12 Kingdoms was made by King_Leopold. Visit channel Clan KLA. KLA is the official clan of 12 Kingdoms. Also visit our forums at pollama.com
Show all items (11)
Head of Duke GlubbCrown of the High KingRing of Baron CamusThe Staff of the Great Wizard RezaMap of the Southern SeasHorn of the NecromancerNecromancer's Crystal BallHire orc hideoutsAid of the townsmenRepair northern watch towerRepair southern watch tower
Map Specifications
Terrain Dimensions192 × 202
Playable Area181 × 191
Suggested Players12
Max Slots12 slots
Size551.43 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies376
Author's description
Original in-game description by King_LeopoldThe High King has been murdered, and now his kingdoms fight for supremacy. Original by Mr_Moneybags. Now being edited by King_Leopold. Visit pollama.com

