WarCraft Maul: NG 2.61

Author: Squiggy

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
WarCraft Maul: NG 2.61 terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
2 heroes7 items8 chat commands18 quest entriesScript: JASS

Heroes (2)

TerrorwolfLava Spawn

Chat Commands (8)

-races-host-air-boss-champs-destroy-kick-repick

Quest Log (F9)

Creep Buffs
During levels, you will notice a variety of aura symbols on the ground and creeps occasionally receive enhancements. The respective auras will give bonus armor, speed or higher hp regeneration, as well as slow your towers or lower the damage Furthermore, enemy units receive so called Epic Buffs chosen randomly which add bonus armor of 30/40/50 and/or bonus speed by 30%/40%/50% The amount of units to receieve buffs depend on the chosen difficulty
About Ultimate towers
So, like, it's been a long time since I decided to cut off the ultimate towers because the spells weren't MUI. This version has them again and they deal a TON of damage now but they still bug. Make sure that if you use them, only once a time or it may bug.
The Story
Once upon a time, there was a war about the country. The evil king sent massive armies towards the inhabitants, killing countless. The Lich stole all gold from their victims while showing no mercy. The population was driven back until there was only one gold mine left on Izal Shurak and so they decided to go against their emeny as their last resort. If they would unite, they might stand a chance against the darkness... Who cares about the story, really? Just play the damn thing.
FAQ
Q: Why can I only choose few races, not as mentioned 21? A: When you selected the wisp, click on the Symbol showing a dark orb to change to the other races. Click on the bright orb to revert to its original form. Same goes with the ultimate wisp(s) Q: How can i get the "hidden" race? A: If you pick a random race, you get a 18% chance to play it.. Q: How does the interest system work? A: If you have at least 100 gold spare, you get a certain percent of the gold you have when the timer runs out. The amount you get depends on the difficulty you choose. Note, that you can get a maximum of 100 gold per interest. Q: What's so special about the ultimate towers? A: They deal massive amounts of damage. Most of them do 1.000.000 damage, but not to every single enemy in range, but divided by the amount of enemies in range. Be careful - the spells are not MPI and may lead to a desync resulting in warcraft to crash. Q: How does the stats-system work? A: The red bars show the actual amount, the race contains and the white stripes (if any) show the maximum. Q: What are normal stats for the races? A: | | | | | - means low values | | | | | - means normal values | | | | | - means above normal values | | | | | - means high values | | | | | - means very high values
FAQ Part 2
Q: What are the symbols on the ground? A: Those are special auras. Each has a different effect on either creeps or towers. Find out yourself which aura spans which effect. Q: This map sucks. My race is too weak, the Alchimist can't transmute every single creep/boss, Ultron is gone, Animals suck.. what now? A: Simple: avoid this map because obviously, it's too hard for you :> Q: What's with Bosses? A: While normal creeps only steal one gold, the boss takes it all. So, if you let one boss reach the gold mine, you lose Q: Why is there a food-limit and why did you choose 76? A. The food-limit shall prevent at least a part of the lag whoich is caused by the amount of towers being on the map in lategame. The number 76 is simple to calculate: 75 'normal' towers + 1 ultimate ;) Q: What's the number in brackets in the multiboard next to the mode? A: That's the current difficulty based on the mode you've chosen. It ranges from 0 to 400% Q: What are the numbers in [brackets] when I look at a towers' stats? A: The numbers in brackets are the values for air. If there are no brackets but the tower has an anti-air attack, the attacks share one value
Credits
Credits fly out to: hindyHAT, master.of.chaos, sserpyc, TerranUp16, GameJNKY, Ultron, 1337lEeyorepro, DukeWintermaul, Illidan(Evil)X, WILLTHEALMIGHTY, JetFangInferno, Apu, Kaputzemann, M][thos, 13rilliance, LunA.MoOnRideR, Fyxe, THEOLD2, haqu, ILutherI, Clan SMXP, DDF.Druid,Soul-OfDaiOnkel the users of "the hive workshop" and the testers around B.Net..
Commands
-air (shows, when air levels are) -boss (shows, whenn boss levels are) -champs (shows, when champion levels are) -destroy (kills all towers which are in your area but not build by yourself) -kick (enables the kicksystem *host only*) -repick (activates the repickfeature to sell all your towers and choose a new race *only once*) -races (shows which player has taken which race)
Coming up...
?
Changes 2.60 -> 2.61
-Critical updates to event limiting -Interface updates - -destroy command fixed - added a tenth secret at the expense of increasing the mapsize - totally worth finding it -fixed Defeat fading effect -Blocking is almost impossible now
Changes 2.56 -> 2.60
-reworked a bunch of triggers to improve efficiency and save space -object-editor related sorting done -further memory leak fixing done -Ultimate wisps now disappear after constructing the respective tower -added a new periodic buff for enemy units giving bonus speed. The buff creeps receive is based on a 50/50 chance -enemy unit buffs now scale according to the chosen difficulty (30%/40%/50% and +30/+40/+50) -reworked the fading intro picture. Yes the map is 0.9% bigger now but it looks prettier to the degree where wc3 fails with compression
Changes 2.55 -> 2.56
-Terrain additions -Race Chooser disappears upon building a training a Worker, not at lv14 anymore -Some triggers optimized -Guard Tower Icon fixed -Undine's Shrine fixed -Changed target priorities to Boss/Air -> Champs -> Enemies/Doom -Small changes to Starting Points
Changes 2.54 -> 2.55
-"Sell" does no longer work on Town Halls -The debug message is gone -The Defense Buff will only be applied after creeps have spawned -Faster HP degeneration for Lava Spawn -Faster MP regeneration for Slash
Changes 2.53 -> 2.54
-Reduced the spell duration of the recently implemented Armor Buff to 20s -Tentacle removed, ability to sell any tower can be used with the builder -Merged information sheets of lv15 towers into the casting button -Fixed selling value of Hell Guardian
Changes 2.52 -> 2.53
-Creeps possess a buff increasing DEF -Draenai now stronger with upgradable AAEngine -GreenTD stronger thanks to another two upgrades -? (Human Race) damage x2 -Interface updates
Changes 2.51 -> 2.52
Random stuff
Changes 2.50v2 -> v2.51
*Reactivated the ultimate towers and put their total damage cap to 1.000.000. Still, be careful about using them *some bug fixed *Diffcap set to 100% for Easy, 200% for Normal and 300% for Pro *Buffed the auras on the field - they weren't doing shit before *Added another tower to the Animal Race
Changes 2.45 -> 2.50v2
*Went through all triggers again to ensure a better performance *Added the sell-everything unit again which is available to the host *Disabled the ultimate towers temporarily as I thought that I'd implement PBAoE spells coded in vJass to finally get rid of these annoying Fatal Errors *Creeps now spawn in intervals to avoid stacking and abuse of splash damaging towers *Remade the terrain *Considered to recode the map in vJass.. will take some time but you should experience something epic - ok it will take really long... *Buffed the Tavern *Started working on a system which adds 1/3 of the respective levels' possible bounty to the player which has the least kills
Changes 2.40a -> 2.45
*Released the balancesystem (still BETA) *Changed the portals *Removed stuff, fixed leaks.. *Raised the foodlimit to 76 *Corrected the auras and the chaos space orc *Debuffed the Eotd since six auras were like OMGWTFBBQAEWZUM!!1oneelevenone1! *Aligned the movementspeed to 200 *Fixed the small glitch where you can send units back to grey's waypoint *Added a better overview of the stats to each tower/ability *Extended the FAQ Part 2 *Changed the decrease of gold a boss takes away (it's 10 now)
Show all items (7)
w00t w00t penguinOrb of elementsGrenadeUseless fire orbUseless earth orbUseless water orbUseless wind orb

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players|cff0066009|r
Max Slots10 slots
Size721.44 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies976

Author's description

Original in-game description by Squiggy
Dive into a completely new generation of WarCraft Maul. Over 235 Towers await your bidding to defeat the Forces of Darkness. Unique towers included which spawn eye-blasting special attacks. 21 Races (10 Good and 10 Evil + 1 Hidden) can be chosen...