Werewolf Advanced 1.4
Author: carpe_noctem [edit by BlackXom]
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file3 heroes22 items12 chat commands9 quest entriesScript: JASS
Heroes (3)
Hunter WarriorBlade DancerAvenging Spirit
Chat Commands (12)
-visibility-unit-gold-wood-whostheww-noww-setww-kill-cheatsoff-cheatson-cheatlog-listcheatsQuest Log (F9)
Version 1.4
version 1.4 by Lord_Fayde (jugmnt@yahoo.com) and SirMaceth:
- added 3 new heros which can be purchased at the Improved Blacksmith
- added creeps to help level up heros. if you only kill creeps, your hero can not go beyond level 5. you must kill other units (werewolf units or another players units) to gain additional experience. there are 3 creep areas, each area has 2 "boss" creeps, each of which drops a powerful item
- changed the tileset to add more places to hide and build in
- added The King's Shoppe. here you can buy items for your heros
- added 10 DreXav's Weeds to the map. they are hard to find, but can be sold at any Warehouse or the Kings Shoppe
- added Goblin Sappers and Goblin Shredders to Merc Camps. Sappers are very powerful, and can turn the tide of battle. Shredders can harvest wood equivalent to 5 workers
- various minor adjustments to many units
Version 1.3
version 1.3 was not created nor endorsed by the creators of 1.2 and 1.4
Version 1.2
Advanced Version by GruntOnAStick@Northrend (blackxom@windlights.com):
- fixed a bug with the game-end-countdown appearing twice
- fixed a bug with the improved mill not giving the 5 bonus food
- fixed 2 translation-bugs (forgot to translate "worker" and "child")
- new unit: Anti-Un
Version 1.1
Advanced Version by GruntOnAStick@Northrend (blackxom@windlights.com):
- fixed a bug with the improved pigfarm not spawning pigs
- fixed a bug with armed farmers not transforming into the werewolf
- fixed a bug with mutated deers not transforming back into a normal deer during the day
- re-adjusted the prices for advanced buildings
- dead farmers now leave a grave and a scary ghost :p
- the graves of dead farmers now spawn even more scary undad minions
- laterns can now uncloak nearby hidden units
- new unit: spear thrower
- added instructions for non-werewolf-players during the 1st night
- the game will not kick everyone automatically once it is finished now, there is a five minutes buffer for conservations
- added neutral buildings to the map: mercenary camp, mushroom cave and fountain of health (it's randomly choosen which ones appear on the map)
- added an upgrade for the warehouse
- buffed up armed farmers
- buffed up improved guard towers
- reduced the werewolf's armor to 6 (to compensate the hunger- and armor-upgrade)
- the werewolf now receives 25 gold for killing a farmer
- the game now displays the number of players left when a player dies
Version 1.0
Advanced Version by GruntOnAStick@Northrend (blackxom@windlights.com):
- made nearly all descriptions clearer and colored the player's names in messages
- added hotkeys to all buildings, upgrades and most units
- added sounds to emphasise specific events
- changed the resource-transfer-rate per click to 10 (ctrl + click: 25) to simplify resource trading
- increased the wood to gold exchange-rate to 100:15
- added some more graphical effects
- added the "Weapons Mastery"-ability to the Elite Soldier
- added the "Call to Arms"-ability to the farmer (not that it is very smart to use him as combat unit though...)
- increased the build time of the Villager Woman by 15 seconds and cost by 25 gold, gave her 25% evasion and 25 more starting gold in return
- increased the build time of the Farm by 15 seconds
- added an armor-upgrade for non-combat units
- added the ability to upgrade nearly all buildings (it's quite expensive and not that much effective though)
- researching now costs more in general
- wolfes made of elite soldiers, militia or villager woman are now stronger
- added magic herbs and phoenix eggs to the map, you can sell them at the warehouse for 15/ 20 gold, warehouse cost increased to 150 wood
- added some neutral animals (deers) to the map
- players can no more longer build more than 6 guard towers
- upgrades are now researched faster
- added the "Reinforced Hides" and "Hunger"-upgrades for the werewolf
- new building: Latern
Farmer
With the Farmer, you build a small village and defend it by building towers and creating militas to fight against the werewolf. Communicate with the other villages to find out who the wolf is and work together to destroy him.
If your Farmer dies, the game is over. Protect your Farmer at all costs!
Werewolf
In the night, one farmer randomly mutates into a werewolf. Attack other players and try to eliminate them by killing their farmer. By killing livestock the wolf gains gold which can be used to upgrade his abilities.
The "Infect" ability allows the wolf to take control of humans and animals who will mutate on the following night. The wolf can build an army faster and larger than anyone in the game.
Take care to hide and protect your infected units, as they are vulnerable during the day.
Diplomacy
You can attack enemy villages if you are convinced that one of them is the wolf or simply if you just don't like them.
To declare war you have to give a direct attack order against the enemy village [A-key]. Peace treatys can be made in the farm but every enemy party has to sign one.
Credits
To support Light&Darkness you can transfer money to the following bank account.
Account number: 1751212
Bank sorting code number: 66650085
This is independent from the map itself to support their creators and so is not a commercial usage of blizzard products.
If there are a
Show all items (12)
MushroomMagic HerbPhoenix EggStack of BoardsDreXav's WeedGauntlets of Ogre Strength +4Swordsmans GlovesHunting BootsSilver SwordWolf Hunters StrengthWolf Hunters SpeedWolf Hunters Cunning
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players8
Max Slots12 slots
Size143.81 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies83
Author's description
Original in-game description by carpe_noctem [edit by BlackXom]Eight villages surround the castle of the alliance. The land is wrought with perils: kobolds, ogres and pirates. Worse still, one of the farmers is cursed with lycanthropy. Figure out who the werewolf is and work together to stop him!
