When Fel Orcs Go Insane
Author: Civilian & EvilDragonBlade
Overview
When Fel Orcs Go Insane 3.6 is a nine-player map split into two teams, played on a 96 by 96 grid. Its quest log describes the goal as surviving 20 rounds, and a team loses once all of its buildings are destroyed. The suggested strategy centers on building between four and eight bunkers, upgrading them consistently, enabling auto-repair, and coordinating with teammates instead of monopolizing resources. The listed updates are a revised spawning system and improved AI. The map has no heroes, items, or chat commands listed, and the author's short description promises insane Fel Orcs.
Summary written from the contents of When Fel Orcs Go Insane 3.6's map file
Version History & Releases
Direct download is available for selected archive releases. Other versions are cataloged for reference.
| Version | Compatibility (Inferred) | Size | Lobbies | Downloads | Action |
|---|---|---|---|---|---|
| When Fel Orcs Go Insane 3.6 | 1.26a: CompatibleReforged: Compatible3.0.x: Untested | 93 KB | 21 | 14 | Download .w3x |
When Fel Orcs Go Insane 3.8Tier C | 1.26a: CompatibleReforged: Compatible3.0.x: Untested | 92.13 KB | 1 | 5 | — |