WM Wars 5 v 5 (1.49)
Author: Sobriquet Moded byTe3-DrdLord
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file7 quest entriesScript: JASS
Quest Log (F9)
ChangeLog:1.40-1.49
(1.49) 04-7-05
-fungus race now all have missle homing and decent missle speed
-eagles no longer upgrade to beams.... oops
(1.48) 03-30-05
-death spores and nightshade severly nerfed and cost up, now balanced I think
(1.47) 03-30-05
-death spores and nightshade +1000 gold... was too cheap
-changelog split to see in game
-anti-attack debuged AGAIN
(1.46) 03-30-05
-high shroom missle speed +1000
(1.45) 03-30-05
-anti-attack reworked again, (PLZ work!)
(1.44) 03-30-05
-fungul race added, (up to 27 +undecided)
-anti-attack was reversed, thus never called, fixed
-iceicle tosser and snowball launcer rebalanced, stronger
-Satans Excutioner attack animation changed, (lag fix)
(1.43) 03-22-05
-pathing re-worked hopefully fix the stalling problem
-now if a unit atacks it trys to goto it's current destination not the end
-random lev 3 damage up
-fire lev 2/3 speed up
-undecided race added
-all race buildings are now the same pathing size
(1.42) 03-16-05
-samite sell value fixed
-votes now show how many for each
(1.41) 03-15-05
-breakfast race now doesn't cost a chef for each tower
-sheep ulti tower severly nerfed, 4k damage almost instant + aoe? was way too much for 8k gold
-the big breakfast buffed
(1.40) 03-14-05
-breakfast race now builds it's OWN towers... OOPS
-mini race can upgrade
-doubled flare tower imolation to 20/sec
ChangeLog:1.30-1.39
(1.39) 03-14-05
-ninja race now upgrades right
-spawn regions merged and expanded
-only create race choosers if playing
(1.38) 03-14-05
-random race now buildable
-sheep race now accessable
(1.37) 03-13-05
-pally bash uped to 5% from 0.5%
-added extra races
-removed vote on races
(1.36) 03-13-05
-voting should now always say please wait
-bash no longer does damage and is 0.5 not 0 oops again
(1.35) 03-12-05
-was calling newold vote at wrong time causeing MAJOR bugs ocationaly, fixed
-beam tower bash was 15% now back down to 0.5%, oops
(1.34) 03-12-05
-was creating 2 old race choosers, fixed
-most races couldn't build, fixed
(1.33) 03-11-05
-imported new races and added vote on them... The editor sucks should have been easy, took hours
(1.32) 03-10-05
-HUGE rework of triggers to hopefully eliminate the extreme lag in late game 5 on 5
-spawn region size increased again hopefully they won't overflow any more
-tooltip update on land quaker and 50 more base damage
-added missle seeking to tech buildings
-made ion cannon do it's 500 damage even if that would kill the unit
(1.31) 03-05-05
-Enabled capset command, (whoops)
(1.30) 03-01-05
-put unbuildable under each lightning to avoid attacks and bugs if race building covered lightning
ChangeLog: 1.20-1.29
(1.29) 02-10-05
-Kick voting reset the unitcap, fixed
-added capset command
-units now pause durring votes
(1.28) 02-02-05
-Turned collisions back on, worked but looked bad, complaints
(1.27) 02-02-05
-Expanded spawns, hopefully they won't get stuck anymore
-Turned off collisions for units, (they hopefully won't attack as often)
(1.26) 31-01-05
-Fixed some tooltips, (including tempest caller to reflect 1.25)
(1.25) 31-01-05
-Made shrines stop changing owners on anti-lag
-Removed half hp effect from tempest callers to reduce lag, (made longer range to make up for it)
(1.24) 31-01-05
-Fixed center boundry, (longer and units won't get stuck in it now)
(1.23) 31-01-05
-Flare tower cost reduced to 7 from 10 and imolation made permanent
-Added lightning bolt for pathing and made units touch it
-Fixed minor terrain difference top vs bottom
-Added Boundry in middle to prevent people crossing
(1.22) 30-01-05
-If a player leaves while anti-lag is on shrines will be now distrubuted
(1.21) 30-01-05
-fixed fixed snowball launcher
-fixed bug that made lev 2 shrine sell lev 1 creeps if unit-controll kicks in at the wrong time, (I hope)
(1.20) 29-01-05
-fixed moon glaive on crystal bouncer
ChangeLog: 1.10-1.19
(1.19) 29-01-05
-Imported lev 3 shrine
-Made 3 units bosses, (lev 3 shrine)
(1.18) 28-01-05
-Reset income to 25, not 2500... oops
(1.17) 28-01-05
-Changed attack animation of many towers to reduce lag
-Forgot to reset income after testing
(1.16) 27-01-05
-Fixed voting so if you vote late you can still play
(1.15) 27-01-05
-Fixed voting so all players see it
(1.14) 27-01-05
-Added -unitcount and -kick commands
-Made unit cap voted on
-Increased flare tower damage a little
(1.13) 26-01-05
-fixed and lowered unit cap for anti-lag
(1.10) 25-01-05
-Made closed player slot's shrines usable
-Added unit cap for anti-lag
ChangeLog: 1.00-1.09
(1.07) 10-12-04
-Fixed Some Pathing issues
(1.04) 07-10-04
- Fixed Flare Tower Immolation
Commands
-unitcount
displays the number of computer controlled units currently in use
-capset
revotes on the unit cap, (30 sec cooldown)
-kick <player name or number or colour>
starts a vote on kicking a player, (30 sec cooldown)
Credits
This map is based on WintermaulTD
Original WinterMaul by Duke WinterMaul
5v5 modification Sobriquet
Voting, Commands, Unit Cap, ALOT more Te3-DrdLord
Lev 3 shrine and new races imported from evilpizzaman's version, made by owl-man14
extra races imported from owlman wars and extra new races
sheep race imported from NEWRACES 1.4.4
TY's to all those who played with Te3-DrdLord for testing and suggestions
Map Specifications
Terrain Dimensions128 × 118
Playable Area124 × 114
Suggested Players5 vs 5
Max Slots12 slots
Size210.03 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies217
Author's description
Original in-game description by Sobriquet Moded byTe3-DrdLordWm Wars modifed for 5 v 5
-27 Races
-Anti-lag unit cap system
-Shrines on closed slot/leave
