WM Wars 5 v 5 (1.49)

Author: Sobriquet Moded byTe3-DrdLord

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
WM Wars 5 v 5 (1.49) terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
7 quest entriesScript: JASS

Quest Log (F9)

ChangeLog:1.40-1.49
(1.49) 04-7-05 -fungus race now all have missle homing and decent missle speed -eagles no longer upgrade to beams.... oops (1.48) 03-30-05 -death spores and nightshade severly nerfed and cost up, now balanced I think (1.47) 03-30-05 -death spores and nightshade +1000 gold... was too cheap -changelog split to see in game -anti-attack debuged AGAIN (1.46) 03-30-05 -high shroom missle speed +1000 (1.45) 03-30-05 -anti-attack reworked again, (PLZ work!) (1.44) 03-30-05 -fungul race added, (up to 27 +undecided) -anti-attack was reversed, thus never called, fixed -iceicle tosser and snowball launcer rebalanced, stronger -Satans Excutioner attack animation changed, (lag fix) (1.43) 03-22-05 -pathing re-worked hopefully fix the stalling problem -now if a unit atacks it trys to goto it's current destination not the end -random lev 3 damage up -fire lev 2/3 speed up -undecided race added -all race buildings are now the same pathing size (1.42) 03-16-05 -samite sell value fixed -votes now show how many for each (1.41) 03-15-05 -breakfast race now doesn't cost a chef for each tower -sheep ulti tower severly nerfed, 4k damage almost instant + aoe? was way too much for 8k gold -the big breakfast buffed (1.40) 03-14-05 -breakfast race now builds it's OWN towers... OOPS -mini race can upgrade -doubled flare tower imolation to 20/sec
ChangeLog:1.30-1.39
(1.39) 03-14-05 -ninja race now upgrades right -spawn regions merged and expanded -only create race choosers if playing (1.38) 03-14-05 -random race now buildable -sheep race now accessable (1.37) 03-13-05 -pally bash uped to 5% from 0.5% -added extra races -removed vote on races (1.36) 03-13-05 -voting should now always say please wait -bash no longer does damage and is 0.5 not 0 oops again (1.35) 03-12-05 -was calling newold vote at wrong time causeing MAJOR bugs ocationaly, fixed -beam tower bash was 15% now back down to 0.5%, oops (1.34) 03-12-05 -was creating 2 old race choosers, fixed -most races couldn't build, fixed (1.33) 03-11-05 -imported new races and added vote on them... The editor sucks should have been easy, took hours (1.32) 03-10-05 -HUGE rework of triggers to hopefully eliminate the extreme lag in late game 5 on 5 -spawn region size increased again hopefully they won't overflow any more -tooltip update on land quaker and 50 more base damage -added missle seeking to tech buildings -made ion cannon do it's 500 damage even if that would kill the unit (1.31) 03-05-05 -Enabled capset command, (whoops) (1.30) 03-01-05 -put unbuildable under each lightning to avoid attacks and bugs if race building covered lightning
ChangeLog: 1.20-1.29
(1.29) 02-10-05 -Kick voting reset the unitcap, fixed -added capset command -units now pause durring votes (1.28) 02-02-05 -Turned collisions back on, worked but looked bad, complaints (1.27) 02-02-05 -Expanded spawns, hopefully they won't get stuck anymore -Turned off collisions for units, (they hopefully won't attack as often) (1.26) 31-01-05 -Fixed some tooltips, (including tempest caller to reflect 1.25) (1.25) 31-01-05 -Made shrines stop changing owners on anti-lag -Removed half hp effect from tempest callers to reduce lag, (made longer range to make up for it) (1.24) 31-01-05 -Fixed center boundry, (longer and units won't get stuck in it now) (1.23) 31-01-05 -Flare tower cost reduced to 7 from 10 and imolation made permanent -Added lightning bolt for pathing and made units touch it -Fixed minor terrain difference top vs bottom -Added Boundry in middle to prevent people crossing (1.22) 30-01-05 -If a player leaves while anti-lag is on shrines will be now distrubuted (1.21) 30-01-05 -fixed fixed snowball launcher -fixed bug that made lev 2 shrine sell lev 1 creeps if unit-controll kicks in at the wrong time, (I hope) (1.20) 29-01-05 -fixed moon glaive on crystal bouncer
ChangeLog: 1.10-1.19
(1.19) 29-01-05 -Imported lev 3 shrine -Made 3 units bosses, (lev 3 shrine) (1.18) 28-01-05 -Reset income to 25, not 2500... oops (1.17) 28-01-05 -Changed attack animation of many towers to reduce lag -Forgot to reset income after testing (1.16) 27-01-05 -Fixed voting so if you vote late you can still play (1.15) 27-01-05 -Fixed voting so all players see it (1.14) 27-01-05 -Added -unitcount and -kick commands -Made unit cap voted on -Increased flare tower damage a little (1.13) 26-01-05 -fixed and lowered unit cap for anti-lag (1.10) 25-01-05 -Made closed player slot's shrines usable -Added unit cap for anti-lag
ChangeLog: 1.00-1.09
(1.07) 10-12-04 -Fixed Some Pathing issues (1.04) 07-10-04 - Fixed Flare Tower Immolation
Commands
-unitcount displays the number of computer controlled units currently in use -capset revotes on the unit cap, (30 sec cooldown) -kick <player name or number or colour> starts a vote on kicking a player, (30 sec cooldown)
Credits
This map is based on WintermaulTD Original WinterMaul by Duke WinterMaul 5v5 modification Sobriquet Voting, Commands, Unit Cap, ALOT more Te3-DrdLord Lev 3 shrine and new races imported from evilpizzaman's version, made by owl-man14 extra races imported from owlman wars and extra new races sheep race imported from NEWRACES 1.4.4 TY's to all those who played with Te3-DrdLord for testing and suggestions

Map Specifications

Terrain Dimensions128 × 118
Playable Area124 × 114
Suggested Players5 vs 5
Max Slots12 slots
Size210.03 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies217

Author's description

Original in-game description by Sobriquet Moded byTe3-DrdLord
Wm Wars modifed for 5 v 5 -27 Races -Anti-lag unit cap system -Shrines on closed slot/leave