WMW 5 v 5 (1.55) LaglessLatest Release
WMW 5 v 5 (1.55) Lagless
Author: Lagless by cinderblock ';..;'
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file9 quest entriesScript: JASS
Quest Log (F9)
ChangeLog:Lagless
(1.55) 2005-08-11
- Lagless: removed projectile art
ChangeLog:1.50-1.59
(1.55) 06-09-05
-fixed shortcut for ice golem
(1.54) 06-09-05
-fixed incomes
(1.53) 06-07-05
-rebalanced incomes over shrines to avoid level 1 spam
-fixed all hotkeys for everything
-fixed border in the middle of water
-added sam site to tech race
-upped splash and fixed crit strike on ulti angel
-removed research backpack from shrines
(1.52) 05-24-05
-fixed colours on income
(1.51) 04-11-05
-Dolly Sheep and golden sheep animation changed for visability
-all slowing effects checked, now work, buffed
-typo in loading screen fixed
(1.50) 04-9-05
-The big breakfast re-sized, and animation changed
-ALL sell values re-set properly
-water elemental changed to normal damage, was too weak vs shades-archers
ChangeLog:1.40-1.49
(1.49) 04-7-05
-fungus race now all have missle homing and decent missle speed
-eagles no longer upgrade to beams.... oops
(1.48) 03-30-05
-death spores and nightshade severly nerfed and cost up, now balanced I think
(1.47) 03-30-05
-death spores and nights
ChangeLog:1.30-1.39
(1.39) 03-14-05
-ninja race now upgrades right
-spawn regions merged and expanded
-only create race choosers if playing
(1.38) 03-14-05
-random race now buildable
-sheep race now accessable
(1.37) 03-13-05
-pally bash uped to 5% from 0.5%
-added extra races
-removed vote on races
(1.36) 03-13-05
-voting should now always say please wait
-bash no longer does damage and is 0.5 not 0 oops again
(1.35) 03-12-05
-was calling newold vote at wrong time causeing MAJOR bugs ocationaly, fixed
-beam tower bash was 15% now back down to 0.5%, oops
(1.34) 03-12-05
-was creating 2 old race choosers, fixed
-most races couldn't build, fixed
(1.33) 03-11-05
-imported new races and added vote on them... The editor sucks should have been easy, took hours
(1.32) 03-10-05
-HUGE rework of triggers to hopefully eliminate the extreme lag in late game 5 on 5
-spawn region size increased again hopefully they won't overflow any more
-tooltip update on land quaker and 50 more base damage
-added missle seeking to tech buildings
-made ion cannon do it's 500 damage even if that would kill the unit
(1.31) 03-05-05
-Enabled capset command, (whoops)
(1.30) 03-01-05
-put unbuildable under each lightning to avoid attacks and bugs if race building covered lightning
ChangeLog: 1.20-1.29
(1.29) 02-10-05
-Kick voting reset the unitcap, fixed
-added capset command
-units now pause durring votes
(1.28) 02-02-05
-Turned collisions back on, worked but looked bad, complaints
(1.27) 02-02-05
-Expanded spawns, hopefully they won't get stuck anymore
-Turned off collisions for units, (they hopefully won't attack as often)
(1.26) 31-01-05
-Fixed some tooltips, (including tempest caller to reflect 1.25)
(1.25) 31-01-05
-Made shrines stop changing owners on anti-lag
-Removed half hp effect from tempest callers to reduce lag, (made longer range to make up for it)
(1.24) 31-01-05
-Fixed center boundry, (longer and units won't get stuck in it now)
(1.23) 31-01-05
-Flare tower cost reduced to 7 from 10 and imolation made permanent
-Added lightning bolt for pathing and made units touch it
-Fixed minor terrain difference top vs bottom
-Added Boundry in middle to prevent people crossing
(1.22) 30-01-05
-If a player leaves while anti-lag is on shrines will be now distrubuted
(1.21) 30-01-05
-fixed fixed snowball launcher
-fixed bug that made lev 2 shrine sell lev 1 creeps if unit-controll kicks in at the wrong time, (I hope)
(1.20) 29-01-05
-fixed moon glaive on crystal bouncer
ChangeLog: 1.10-1.19
(1.19) 29-01-05
-Imported lev 3 shrine
-Made 3 units bosses, (lev 3 shrine)
(1.18) 28-01-05
-Reset income to 25, not 2500... oops
(1.17) 28-01-05
-Changed attack animation of many towers to reduce lag
-Forgot to reset income after testing
(1.16) 27-01-05
-Fixed voting so if you vote late you can still play
(1.15) 27-01-05
-Fixed voting so all players see it
(1.14) 27-01-05
-Added -unitcount and -kick commands
-Made unit cap voted on
-Increased flare tower damage a little
(1.13) 26-01-05
-fixed and lowered unit cap for anti-lag
(1.10) 25-01-05
-Made closed player slot's shrines usable
-Added unit cap for anti-lag
ChangeLog: 1.00-1.09
(1.07) 10-12-04
-Fixed Some Pathing issues
(1.04) 07-10-04
- Fixed Flare Tower Immolation
Commands
-unitcount
displays the number of computer controlled units currently in use
-capset
revotes on the unit cap, (30 sec cooldown)
-airset
revotes on if air is allowed, (30 sec cooldown)
-kick <player name or number or colour>
starts a vote on kicking a player, (30 sec cooldown)
Credits
This map is based on WintermaulTD
Original WinterMaul by Duke WinterMaul
5v5 modification Sobriquet
Voting, Commands, Unit Cap, ALOT more Te3-DrdLord
Lev 3 shrine and new races imported from evilpizzaman's version, made by owl-man14
extra races imported from owlman wars and extra new races
sheep race imported from NEWRACES 1.4.4
TY's to all those who played with Te3-DrdLord for testing and suggestions
Map Specifications
Terrain Dimensions128 × 118
Playable Area124 × 114
Suggested Players5 vs 5
Max Slots12 slots
Size215.2 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies892
Author's description
Original in-game description by Lagless by cinderblock ';..;'Authors:
- Orig: Sobriquet
- Moded: Te3-DrdLord
- Lagless cinderblock
WMW 5 v 5
-27 Races
-Anti-lag unit cap system
-Air vote
-Kick vote
-Shrines on closed slot/leave
Lagless:
- Removed all projectile art
