World of Warcraft RISK v2.96b
Author: Priwin
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file5 heroes59 items3 chat commands16 quest entriesScript: JASS
Heroes (5)
Hero SelectionHost OptionsPlayer ToolsHostile Units ControlerYour units controler
Chat Commands (3)
-accept-unally-raceQuest Log (F9)
FAQ
How to win?
Conquer every base and kill every enemy!
What is a region and why I need it?
A region consists of several bases, the region name in brackets tells you to which region it belongs to. When you control a full region, you gain more income.
How to get spawns?
Every two or more regions form an empire. By clicking on the campfire the regions needed in order to get spawns are pinged. Control all of them and you get spawns.
GMSI
The current balancing was made using the GMSI tool that puts all the values into the game; the stats of each unit is calculated by a formular (using gold as input). Thus i can make major balancing changes in mere seconds.
Bot Hosting
All modes are with tax off, fill player slots, normal multiboard. All except one are with no fog and 10 spawns.
0Bot Hosting:
Mode 1:
Game: Race
Allrandom: off
Mode: FFA
Bounty: 1/4
Turn time: 45
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 1, map_visibility: 1
Mode 2:
Game: Normal
Mode: FFA
Bounty: 1/4
Turn time: 60
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 1, map_visibility: 2
Mode 3:
Game: Race + Exodus
Allrandom: off
Mode: FFA
Bounty: 1/4
Turn time: 60
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 1, map_visibility: 3
Mode 4:
Game: Race
Allrandom: off
Mode: Free ally
Bounty: 1/4
Turn time: 45
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 1, map_visibility: 4
Mode 5:
Game: Race
Allrandom: on
Mode: FFA
Bounty: 1/3
Turn time: 45
Mapsize: No Outland
Hero: 0
Shiproute: on
Spawns: 15
map_flags: 3, map_visibility: 1
Mode 6:
Game: Race
Allrandom: off
Mode: FFA
Bounty: 1/3
Turn time: 60
Mapsize: Normal
Hero: 0
Shiproute: on
map_flags: 3, map_visibility: 2
Mode 7:
Game: Race
Allrandom: on
Mode: FFA
Bounty: 1/2
Turn time: 60
Mapsize: No Outland
Hero: 0
Shiproute: on
map_flags: 3, map_visibility: 3
Mode 8:
Game: Exodus
Allrandom: off
Mode: FFA
Bounty: 1/4
Turn time: 60
Mapsize: Normal
Hero: 1
Shiproute: off
Fog: on
map_flags: 11, map_visibility: 4
Mode 9:
Game: Race
Allrandom: off
Mode: FFA
Bounty: 1/3
Turn time: 60
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 11, map_visibility: 1
Mode 10:
Game: Race
Allrandom: off
Mode: Domination
Bounty: 1/4
Turn time: 60
Mapsize: Normal
Hero: 1
Shiproute: off
map_flags: 11, map_visibility: 2
Commands
Ping items:
-item
Center on Regions:
-c Name of Region
Type at least 4 letters of the region name.
Camera:
-close /-near
-medium /-m
-far /-f
Clear screen:
-clear
Credits
Contact: Priwin.risk@googlemail.com
Latest version can be downloaded from www.epicwar.com or hiveworkshop.com
The original creator of WoW Risk was Meai.
The terrain was taken from Azeroth Wars Legacy Reborn made by Avrion, and partially modified by Priwin.
Me, Priwin, modified this map and redone everything.
The inventor of the risk revolution 3.1 gameplay is Mr_Peacecraft.
Changes 1.65-2.00
Meia: ? -Nov 2006; Priwin: Aug 2007 - ?
Changes from 1.65(Meai) to 2.00(Priwin)
- fixed triggers( to be honest, the original sucked...now bases will be distributed equally, bases change always ownership and no crashes due to a defender to defender kill(try that in risk revo 3.1^^)
- included team/ally mode
- Bloodelves
- rebalanced units
Changes 2.01/2.02
Release: 16.9.2007
- balanced units(e.g. elite sniper)
- removed -give ally command
- gnomish warlock
- fixed defender at long games
Changes 2.3x
- included Northrend
- terrain overwork
- removed -give ally order
- some regions only give every 2 rounds spawns in exchange for better spawns.
- warning if someone gets to strong
- changed armor table for mages
- fixed bug with ships
- included player tools
- lumber can be bought
Changes 2.4x
- tanaris overwork
- fixed circle triggers(hopefully they work now always)
- trigger rework(dealed with lag now i hope)
Changes 2.5x
Oct 2007
- again new triggers
- multiboard
- weakest unit defender assign
- Risk Revoltion gameplay
- game options
- lag reduction
- noone can get full region at beginning
- included azurmyst islands
- Lost Draenor and Draenor
- fixed crashes by sailing against edges at north and east
Changes 2.6x
Dec 2007- Feb 2008
- improved spawning( faster triggers, rally point)
- improved terrain
- included fortresses (hiyal, stormwind, ogrimmar)
- no shiproute option
- new units(jaina, goblin sapper, sharpshooter,kael, battlemage)
- unit overwork
- ally via F11
- exodus mod
- race mod
- fixed crash
- fixed colors
- game speed mod
- eliminated lag at game start
- AlliancevsHorde
- removed select spawns(caused server split)
- added back in (fixed now)
- fixed exodus mod
- reworked AvH
- fog mode
- terrain rework
- fixed pulverize,splash and fire aura
- instant transport
Changes 2.7x (Part 1)
Feb 2007- August 2008
- fixed ping
- limited unit cost to 15
- minor terrain changes
- Fel Orc ->Normal damage
- 8 gold
- undermine, zandalar, broken isles, sunwell plateau
- Kil'jaeden, penguin king ;) (Every race has hero now!)
- Find hero option
- doom guard. naga guardian
- removed lumber system
- fixed allyvshorde triggers
- fixed bloodelves gaining control
- day/nightime fog mode
- new minimap
2.75:
- new turntime mod
- corrected risk revo spawn number
- no income for dead player
- Exodusevents are fired by rounds, not timer
- bounty mod
- renewed allyvshorde mod
- multiboard size can be chosen by host
- Evolving tower mod
- again weakend attack of ranged units
- ranged units gold cost capped at 8 gold
- fixed defender not attacking when ordered to move
- map works fully with oberservers
- magic units are more effective vs piercing now
- hotkeys for every unit
- new and stronger abilities for hero(no lame stun no more)
- buyable abilities for mages
Changes 2.7x (Part 2)
2.76: 27.7.08
- fixed bounty mod
- remade avh mod
- added Domination mod
- added Test mode
- added unlimited Heros mod
- rebalanced tower evolution mod(reduced dmg upgrade to 30 from 40)
- Fixed that sometimes certain players couldnt ally in Alliance mod
- fixed overpowered Human Champion
- removed evasion from goblin shredder
- changed terrain&bases according to upcoming WoW: WOTLK addon(Ebon Hold, Dalaran Crater, remade terrain in Howling Fjord, borean tundra, zuldrak)
- removed buff from silverhand paladins
- new units: 4 silithids, cthun, troll priest, bronze dragon
- added silithid race
- spawns are created faster(instead of 1 sec wait now 0.5 sec wait for each spawn)
- changed abilities for Sylvanas(dark arrow), Jaina(ice waves)
- fixed charge ability for neutral hostile
- race mod: its not possible anymore to get other race bases
- removed give region ability during exodus in exodus mod
- NE Druid range capped
2.77:
- Domination Mod fatal error hotfix
- fixed race mod pass defender bug(again)
- added race conditions for some units(avh mod)
- fixed items of mages drop after decay
- rebalanced range of some ranged units
2.78:
- fixed flying Swarmguard needler
- finally fixed select defender race mod bug
- fixed exodus&race mod delete of all exodus cities
- domination mod allows select defender between allies except for capital region owned by that player
2.79:
- beg message for domination mod fixed
- no free ally in domination
- fixed orc avh info
- rewrote 2 most important triggers in jass
- added Nefarian& splitted blackrock race in race mod into Dark Horde& Dark Iron Dwarfs
- changed Thrall ability
- fixed kul'tiras defender bug
- -unally in domination unallies also former slave and rest of slave
Changes 2.8x (1)
August 2008 - ?
2.80:
- hotfix for defender bug
2.81:
- new terrain taken from Azeroth Wars Legacy Reborn, made by Avrion
- Outland , Hyjal Summit
- Cenarion Circle, Bloodelf&forsaken, Draenei race
- plenty new units (gnomes, mok'nathal,...)
- Fast Hero selection F2
- 8 new regions, 36 new bases
- Allrandom mod
- Elite Troll Warrior deal damage now
- reduced cop size and base pathing to risk devolution level
- base rallypoint is set on circle and wont take over the rallypoint from previous owner
2.82:
- Draenei race now selectable
- buffed Dalaran archmage, nerfed Monk
- removed every 1 gold unit
- fixed shiproutes in exodus and No shiproutes mod
- increased %dmg dealt by piercing against unarmoured from 95% to 100%
- increased tower dmg to 50 from 40
- Blade's edge mountains spike doodad massing as probable source of lag fixed
- income changed to 14 gold
2.83:
- fixed bug making base targeting very easy
- Dwarf race can only train hero at ironforge
- fixed typo "impressive"
- redesigned Icecrown Glacier
- added Bandit&Centaur race
- new Hero: Aliden Perinolde and Princess Theradras
- added 2 new avh mods: 2v2v2v2v2v2 with fixed and free teams
- reduced sea landing zones
- replaced Anduin with Varian Wrynn
- abilities for mages cheaper if unit is at least 4 gold worth
- reduced range of mages
2.84:
- buffed Mountain giant
- ports have attack and are controlled by region owner
- fixed Silvermoon walls
- mana needed for mage abilities
- stronger mages have more mana
- made echo ,alcatraz,kul tiras and broken isle smaller
- construction and death of heros are displayed
- no Outland mod
- half income mod
Changes 2.8x (2)
2.85:Feb 11, 2009
- fixed AvH Lordaeron refugees cant build Human units and draenei not broken Draenei worker
- fixed lag of certain abilites(hold position, shockwave)
- moved AvH capital of Alliance Vanguard (former Northrend expedition) to Valiance Keep
- spawns are created for "empires", consisting of 2-3 regions
- spawns gold worth = number of cities in empire
- added Theramore mage, Cryptlord, Druid of the Claw
- Click on Spawn fireplaces pings the regions that belong to it
- removed lost rigger cove in tanaris and added ahn'qurai ruins in silithus
- added Continental mode for AvH (Kalimdor&Northrend vs EK&Outland)
- Test mode can now be used with every other game mod
- increased size of middle section of Northrend
- added ships for according to race
- ship portal between nagrand and Azeroth sea
- added Sholazar Basin as full region; added Westbrook Garrison
- Number of heros can be chosen from 0 to 9
2.86:Feb 23, 2009
- fixed Island of icecrown
- reduced mounted sentinel range
- Domination mod: select bases instead of campfires, enslaving needs less than 30 gold instead of 20
- added 2 heroes: Alexstrasza, Tirion Fordring
- added 3 races: naga, Argent Crusade, Wyrmrest Accord
- replaced Bloodelf&Naga with Bloodelf&Legion
- added units: Dragon Turtle, Green Dragon Wyrm, Red Dragon Wyrm, Dragonspawn Scalebane, Argent Dawn Templar, Far Seer, Makrura, ...
- set level of every unit to 1 to fix certain spells(doom, etc.)
2.87:Mar 13, 2009
- defender for new conquered base is set according to lowest hp and gold value
- added 1/3 bounty mod
- fixed bad hotkey for sylvanas
- added Core Hound, remade Fire Elemental, added spider, fel treant
- added Free Race Mod
- Each race belongs to an greater area, only 2 races may be chosen of each area
- reduced overall map size a little
- made azuremyst islands, teldrassil bigger
- redesigned Blackrock
- increased outland size
- added abilities for high tier piercing
2.88: Mar 20, 2009
- fixed capital controller&capital destruction in free race mod
- reduced income in free race mod per building to 3
- fixed Kil'jaeden vampire aura
- fixed ram
- fixed landings at blocked spaces
- made Tyrande&Nefarian ability weaker
- remade troll warchief, tauren smasher, buffed vryku, etc.
- fixed strange flying units behaviour (finally after 1 year...)
2.89: 2.4.09
- Free race: fixed capital name display on destruction, no race base built restriction, but money given stays restricted
- fixed small multiboard bad numbers
- fixed exodus port ownership
- added upgrades in Free Race
- blocked in AvH path between icecrown and sholazar
- added items for heros
- kil'jadens doom doesnt silence spellcaster anymore
- removed spawn country buff
- updated unit data to newest version (from 1.12 to 1.23)
- options are not reverted when host waits too long to choose
- removed towers, reducing overall units on map by 252
- reduced defender range
- removed towerevolution mod
- removed arrow when unit with item slot gets near haven
2.90:
- reduced bloodlust
- removed gamemod helper
- after capital is rebuilt workers may be trained
- region conquering event is not displayed on multiboard anymore
- removed victory triggers
- added 4 items
- fixed defender AvH
- fixed summon basecamp
- each race gets specific color in AvH
2.91: May 4, 2009
- description of unit stats addet to tooltip(thx to gex)
- removed freeze ability; added abolish magic
- added small mapsize mod
- fixed disappearing bases in Exodus&race mod
- reduced gold bonus in team mode for player being alone
- nerfed bloodlust again
- removed Tuurem and added Dun Garok
2.92: 9.8.2009
- complete rebalance using GMSI by Gex
- Automatic capture of capitals in Free race Mod
- effect for Abolish magic
- fixed Free race mod repair time
- reactivated victory triggers
- fixed Domination mod descriptions
- Learning abilities applies to all selected units instead of selecting each unit
- made Northrend, Kalim Islands, Silverpine Forest bigger
- Mapsize modes work with Free race mod now
- removed income mod
- Tax mod, "increase bounty and reduce income" mod
- start gold increased to 15
- removed 2 gold units
2.93:
- fixed bug in balancing script, resulting in too much hp
- fixed bug in mage ability selection
- rewrote mage ability trigger
- increased damage of ranged units
- rebalanced races
- added options for bot hosting
- units can move inside circle
2.94:
- added bigger bridges
- made parts of Northrend&Outland bigger
- added Gilneas
- empire spawns can be selected with unused workers
- made balancing less complex
- expensive ranged units deal more dmg, but have lower hp
- several GUI triggers were translated into Jass (using locals)
- updated circle system
Changes 2.9x
2.90:
- reduced bloodlust
- removed gamemod helper
- after capital is rebuilt workers may be trained
- region conquering event is not displayed on multiboard anymore
- removed victory triggers
- added 4 items
- fixed defender AvH
- fixed summon basecamp
- each race gets specific color in AvH
2.91: May 4, 2009
- description of unit stats addet to tooltip(thx to gex)
- removed freeze ability; added abolish magic
- added small mapsize mod
- fixed disappearing bases in Exodus&race mod
- reduced gold bonus in team mode for player being alone
- nerfed bloodlust again
- removed Tuurem and added Dun Garok
2.92: 9.8.2009
- complete rebalance using GMSI by Gex
- Automatic capture of capitals in Free race Mod
- effect for Abolish magic
- fixed Free race mod repair time
- reactivated victory triggers
- fixed Domination mod descriptions
- Learning abilities applies to all selected units instead of selecting each unit
- made Northrend, Kalim Islands, Silverpine Forest bigger
- Mapsize modes work with Free race mod now
- removed income mod
- Tax mod, "increase bounty and reduce income" mod
- start gold increased to 15
- removed 2 gold units
2.93:
- fixed bug in balancing script, resulting in too much hp
- fixed bug in mage ability selection
- rewrote mage ability trigger
- increased damage of ranged units
- rebalanced races
- added options for bot hosting
- units can move inside circle
2.94:
- added bigger bridges
- made parts of Northrend&Outland bigger
- added Gilneas
- empire spawns can be selected with unused workers
- made balancing less complex
- expensive ranged units deal more dmg, but have lower hp
- several GUI triggers were translated into Jass (using locals)
- updated circle system
2.95:
- birds no longer capture bases
- hopefully fixed that bases dont change in race mode
- race choosers wisps get removed after choosing
- remade init triggers
Show all items (56)
Power AttackTax OnTax OffTestmode OffAllrandom OnBanditsKalimdor CreepsSuicidal AttackAllrandom OffGoblins&Ogre&TrollsIllidariCenarion CircleDark Iron DwarfsDraeneiBloodelf&LegionFaerie FireBloodlustOld GodsAbolish MagicNorthrend CreepsHealSha'tarNightelvesDwarfs&GnomesTrolls &TaurenOrcs&TrollsKul TirasTheramoreDalaranScarlet CrusadeDark HordeStormwindForsakenBloodelf&ForsakenScourgeBurning LegionRally pointSpawns remainingCommandsConquer BasesMultiboardContactEmpiresRandom RaceWyrmrest AccordArgent CrusadeTestmode OnNagaFrostmourneSkull of Gul'danMelee DefenceMana DestructionCorrupted AshbringerGladiator's RedemptionSulfuras, Hand of RagnarosMelee Resistance
Map Specifications
Terrain Dimensions384 × 384
Playable Area372 × 372
Suggested Players2-12
Max Slots12 slots
Size726.58 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies634
Author's description
Original in-game description by PriwinWoW Risk
256 bases in 65 regions
Many game options
