Zoator TD 3: TF 2.0
Author: Zoator
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file8 items1 chat command10 quest entriesScript: JASS
Chat Commands (1)
-destroyQuest Log (F9)
Races
Zoator TD 3: The Finale offers 4 different races, each with unique features that extend beyond the towers alone. Here is a brief descrition of each race:
*Demonic*
-Towers create blight, which damages enemy units standing on it by a certain percentage per second.
-Good for mazing and against ground units.
*Holy*
-Builder can use the Holy Strength ability, which increases tower damage by 50% for 30 seconds.
-Fast attack rate and minimal splash. Mainly piercing. Good against air.
*Rage*
-Most powerful race, however towers lose health gradually and must be constantly healed with the builder.
-Pure power. Must deal maximum damage in a minimum number of towers.
*Cataclysmic*
-Towers can self-destruct, dealing high damage to all enemy units in a large area around the tower.
-Mostly siege. High splashes and generally slow attacks.
Gambling System
To the left and right extremes of the maps are gambling areas for each player. You may buy a chance for a certain amount of gold, and then move that chance into a circle to double your gold (top), triple your gold (bottom), or quadruple your gold (left or right). The chances of winning are as follows:
Double - 50%
Triple - 33%
Quadruple - 25%
Towers
Builders can build 9 base towers, each of which can be upgraded to a much more powerful form. The 5 most expensive upgrades are required to build the ultimate tower of each race. There is a limit of 1 ultimate tower per builder.
Levels
Every level ending in a 3 or an 8 is a hybrid level, and 2 different types of units will spawn. Every 5 levels is an air level. Other special levels are scattered throughout the game.
Hero System
Each player must choose a hero at the beginning of the game, and that hero will spawn in the lower left or right area of the map. In this area, players may fight creeps. By killing creeps, you will gain gold and lumber. You may increase the strength of the creeps by stepping on a different circle as your levels increase.
Hidden Tower Abilities
After an individual tower kills a certain number of enemies, it will unlock a hidden ability. These abilities are very good, and can only be used once. There are 3 levels of each ability, and which ability the tower unlocks is random. The number of kills required for each level of abilities is:
Level 1 - 30 Kills
Level 2 - 70 Kills
Level 3 - 140 Kills
You may turn the kill display on/off via the ESC Key menu.
Credits
Many thanks to all of my beta testers, especially:
Kunan
xFreakonaLeashx
toidiu
WNG-M-Striker
wsx187
Updates
***Version 2.0***
-Hidden abilities for towers based on their kill count.
-Cataclysmic self-destruct much more powerful, and now gives you gold and kills.
-Complete rebalancing.
-Paladin and Tauren Chieftain heroes buffed.
-Gambling system odds improved.
Website
Website coming soon at www.Zoator.com
Many thanks to werehamster for hosting the site.
Contact
If you have a bug report or feedback, I can be contacted at: Zoator@hotmail.com
Map Specifications
Terrain Dimensions128 × 128
Playable Area116 × 116
Suggested Players10
Max Slots12 slots
Size157.24 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,634
Author's description
Original in-game description by ZoatorIn this game, you will encounter 40 levels of challenging enemies to conquer with 4 unique races of towers. You must play as a team to win, no exceptions. Gamble, but don't be greedy! This is my final team TD for WC3, so good luck and have fun!
