ZwuckeL TDLatest Release

ZwuckeL TD 11.90 NV

Author: Lots of People

Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
ZwuckeL TD 11.90 NV terrain minimap
Terrain minimap

What's in the map file

Extracted from the map file
1 hero3 chat commands7 quest entriesScript: JASS

Heroes (1)

Area 51 Scientist

Chat Commands (3)

-on-off-ci

Quest Log (F9)

How to play
1) Be sure to use your Goldmine. 2) Upgrade. Don't mass. 3) Watch the armor types and Tower descriptions. 4) Think a bit. 5) Lean back and enjoy. Remember it's a team game which cant be won alone. Sometimes it's better to give gold to another player instead of enforcing a lane that would never leak anyways. If you won the map, feel free to send the replay to Spziokles@gmx.li
Damage and Armor types
- Damage / Armor table rewritten! Forget all you know about Zwuckel TD Towers and read the tooltips! - Each tower is useful now, because now there is always exactly one tower that defends against a certain creep armor.
Creep Info
- Creeps are completely rebalanced. No too easy levels in between now, and overall, it got harder. - Still every 5th level is harder and has more creeps. - Still level 36+ get very hard. Last level is 40. To see how much HP the current level has (CreepInfo), type -ci If you want to get this information each level, use -on / -off Area 51? The Scientist there is trying to find out how much EHP a creep of the current round has. What is EHP? It means "Effective Hit Points". A creep with 100 HP and 50% damage reduction has 150 EHP.
Leavers
- You can't leave your designated spot, which would have caused big problems with leavers. - To avoid that, the appropriate spawn gets reduced a bit if a player defending those creeps leaves the game. - His Castle, Gold Mine and stuff gets wasted, his towers are sold and the money shared to those who defend at his lane(s). Seems more fair than a lucky 2nd Gold Mine and so on. - Side-note: Due to the dynamic Spawn trigger, it's now possible to play the map solo or with just a few friends.
Ultimates & Chaos Ranger
- Tooltips of Chaos Ranger enhanced to clearify the question what towers to max out to get the specific Ultimate to upgrade the Chaos Ranger. - Chaos Ranger rebalanced - Upgrade Bugs of the Rangers of red and yellow removed. - Beetle + Element --> Death Tower (Magic damage, for blue and orange) - Beetle + Treant --> Decay Tower (Normal damage, for teal and pink) - Beetle + Wolfy --> Hell Tower (Piercing damage, for purple and green) - Element + Treant --> Evil Tower (Siege damage, for red and yellow) New: - Element + Wolfy --> Speed Aura - Treant + Wolfy --> Damage Aura
Credits
- All Credits to Zwuckel, who created this map! - Modified by CS_Fan, this version is based on his version 11.5. - Further modified by Gruufhai, who's a noob at coding and got great help from Xoc.NineVoltDevil Added Backward Spawns..
To be continued...
- Please report bugs. You can email them to Spziokles@gmx.li (be sure to place some good keywords in your topic or it will be trashed), or try to catch Gruufhai on Northrend. - As I'm no native english speaker/writer, I'll also be glad to get corrections of my grammar and stuff. - The Map is still under construction (May 2006). Which means, don't expect it do be complete, and it also means it's still a good time to send in ideas, critics, wishes or nice chick picks.

Map Specifications

Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players8
Max Slots9 slots
Size56.03 KB
Script EngineJASS
Graphics ModeSD & HD
Lobbies2,165

Author's description

Original in-game description by Lots of People
Version 11.90 NV