Civilization Wars v2.35E
Author: Dangime/Terrabul
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
Lobby Preview
Preview image from the map file
What's in the map file
Extracted from the map file3 heroes93 items6 chat commands11 quest entriesScript: JASS
Heroes (2)
Blank Great PersonGreat General
Chat Commands (6)
-nukes-space-timeless-unitai-era-lboQuest Log (F9)
Community & Clans
Yes, we have. Noobs, flamers and tryhards. No seriously:
http://steamcommunity.com/groups/civilizationwars
https://entgaming.net/
Clan TLC @us-east
Clan CIV @us-east
Thanks & Credits
Civilization Wars 2 is created by Dangime.
Continued by Terrabull
Continued and kept for the future by X.G.Death3 and Civiliznations
Special Thanks to Lazerus
Thanks for everyone who runs a bot to host the game
Thanks to Clan Enteprise for autohosting the game on Ent16
Thanks to all pros for inventing new strategies and pushing them to next level
Thanks to all Clans for bashing pubs and keeping the community alive
Thanks to beta testers: I_kill_satan, Easystyle, Rockinghorse, rmp20002000, Ugly1, Braveheart_wins
Welcome! 1st game?
Is it fun? Yes, it is. There are also lots of modes who player 1 (red) can initiate.
But you might also want to win. Please listen to more experienced and skilled players and take advice. A good lane to start is the bottom lane.
Good luck and have fun playing. We hope you enjoy it.
Game Modes and Commands
-bot -top -mid: claims one of the lanes
-nukes :Allows the use of Nuclear Weapons during Modern Age.
-space : Allows players to win via the Space Race
-timeless : Removes the timed life from all units (Not Recommended)
-lbo Turns off Limited Build Mode (Classic Mode)
-XvX Gives control of both sides to one player. Can only be used when one player is on both sides. (See XvX section for details)
-XvXb Same as 1v1 except it only gives control of one teammate to you. (See XvX section for details)
Commands anyone can use:
-zoom X : zooms the screen out to X distance.
-notext : prevents some very common text from appearing
-clear : clears the screen of all text
-egg X : Secret Easter Egg command for fun (no gameplay effect.)
-egg2 X : Secret Easter Egg command for fun (no gameplay effect.)
XvX Commands
XvX is a series of commands for alternate play modes.
The basic game where three people fight each other is essentially -3v3 mode.
If you wanted to play a game that had a different setup of users you could enter the appropriate code and any empty capitals would be able to be controlled by their teammates.
For example, if you wanted one person on the left and two on the right, you would type -1v2. All capitals would be controllable by the player on the left, and the empty capital on the right would be controlable by each of the other two players.
There is an optional 'b' version of each command. If you put in this command one unused capital on each side will be destroyed. If there are not unused capitals on a side, no capital will be destroyed.
In the above example, if you typed in -1v2b. The player on the left would have control over one unused capital, and the right side would only have their two capitals.
2.35 Changes:
If you missed the changelog for 2.35 the full changelog is available at entgaming.net. Just navigate to the Development forum for Civilization Wars.
2.35E Changes:
Corrected Siege attack type text: Siege actually deals 100% to Light rather than 50%.
Initial material gain from bot lane reduced from +5/+10/+5 to +4/+8/+4
Material gain from Saint Michels lane reduced from +5/+10/+5 to +4/+8/+4 and gold cost reduced from 1800 to 1600
Commando and Stinger hitpoints increased from 900 to 1000.
Commando range increased from 800 to 1000, and Stinger range against air targets increased from 800 to 1000.
Acquisition range of General changed from 850 to 1100. (before, its effective range was reduced as a result)
Humvee range reduced from 800 to 600 and hitpoints from 1500 to 1250.
Armor Works now upgrades into Heavy Armor Works.
Man-o-War nows lands a siege cannon with more damage.
Reduced the gold cost of Panama Canals, Hoover Dam and General Mills to 1500 from 1700 and removed the 200 lumber cost.
For the full changelog including some other minor changes check out entgaming.net, click board index and scroll down to the Development Forum for Civilization Wars.
2.35D Changes (New)
-Added a new upgrade from Munitions Plant, Refinery, and Battlefield Trenches: Humvee Depot. A smaller Mech Infantry (doesn't drop a unit after death.) Costs 1000g, requires Combustion. Upgrades into Mech Infantry (M-Gunner) for 1000g 1 food.
2.35D Changes (Balance)
Dreadnought's range reduced from 900 to 500.
-Magellan's Expedition now spawns 2 Frigates instead of Caravels for 2300g. Requires Chemistry.
-Crossbowman cooldown reduced from 2 seconds to 1.5 seconds while maintaining the same DPS.
-Commando cooldown reduced from 3 seconds to 2 seconds while maintaining the same DPS.
-Reverted Grenadier range nerf from previous version.
-Bazaar of Alexandria now gives 15/15/15/20 for every set afterwards, changed from 10/15/20 for every set afterwards.
2.35D Changes (Other)
Era rewards adjusted -
Gold reward for controlling top goes up by +4/+8/+4 for each era.
Material reward for controlling bot goes up by +4/+8/+4 for each era.
Material reward for controlling middle top circle and middle mid circle goes up by +1 each era.
-Saint Michel's Abbey changed to a flat +5/+10/+5 for controlling each circle, which does not increase for future eras.
-Modern Worker can now build Hospitals.
-Added new icons/models for Armor/Heavy Armor and General Mills.
-New fusillier model given a blue tint.
-Reduced the size of the War elephant from 1.25 to 1 scale.
-Reduced the life regen of elites from 5% to 3%.
-Light armor description corrected: Siege damage actually deals 100% to the armor type rather than 50%.
-Construction and Metallurgy now show their research time.
-Trade Markets, Food Markets, and Material Markets now show the correct values of food and materials.
-Bank and Hanging Gardens now show the correct income payout in their mana.
-General corrected to Light armour instead of Modern Infantry. Now attacks air as well as ground. No longer upgrades into Interceptor/Divebomber. Now correctly requires Leadership. The Admiralty now upgrades into the General's Heliport.
Models/Icons Credits:
All sourced from hiveworkshop.com
Kofi_Banan, Aegis Cruiser Model and Humvee Model
Cris, Fusilier Model
qassamzed, Sharpshooter Model
Zombie, Sharpshooter Barracks Icon
Praytic, Artillery Yard Icon
Illidan(Evil)X, Tank Icon, General Icon and General Model, Heavy Armor Model
NFWar, The Old Stables Icon
Fingolfin, The Old Stables, Eiffel Tower and Armor Model
SataX, Heliport Model
takakenji, Saint Michel Abbey Model
Direfury, Axeman Model
Lord_T, General Model
JB_McKnight, General Mills Model
HerrDave, Ironclad Model
Cavman, Dismounted Dragoon Model
skrab, Maceman Barracks Model
Show all items (91)
Three Story Food MarketTwo Story Materials MarketTwo Story Food MarketThree Story Materials MarketThree Story Trade MarketTwo Story Trade MarketFour Story Trade MarketRoyal ShipyardThe AdmiralityFour Story Food MarketFour Story Materials MarketFusillier RetreatPirate CovePrivateer MarqueThe InvulnerableDromon DockMortar GunneryBallista WorkshopCatapult WorkshopSavage Warrior CampHorseman CampAxeman CampGuerilla CampArcher CampSpearman CampFire Archer CampRaider DockGalley DockTrireme DockTrade MarketFood MarketMaterials MarketDocksWarrior CampBuy Materials 5 to 1RefineryBattlefield TrenchesMech Infantry Factory (M-Gunner)Commando SchoolStriker AirbaseMilitary AcademySuper Carrier ShipyardInterceptor Carrier ShipyardDivebomber Carrier ShipyardAegis ShipyardMech Infantry Factory (Stinger)Mech Infantry Factory (Commando)Rail StationDestroyer ShipyardSubmarine PenInterceptor AirbaseHeavy Armor WorksDivebomber AirbaseArmor WorksMunitions PlantHospitalArtillery YardTank FactoryDreadnought ShipyardAirfieldField Cannon FoundryCaravel ShipyardCarrack ShipyardFireship DockFrigate ShipyardMan-o-War ShipyardPenteconter ShipyardDragoon StableGrenadier BarracksRifleman BarracksSiege Cannon FoundrySharpshooter BarracksLongbow FletcherPikeman BarracksSwordsman BarracksKnight's ManorMounted Archer CampMounted Raider CampPeasant VillageCrossbowman BarracksMacemen BarracksWarlord's KeepMusketeer BarracksCutter Saint TempleQuinquireme ShipyardCavalry StableLongboat FjordGeneral's HeliportBlack Hawk HeliportHumvee DepotRam Shipyard
Map Specifications
Terrain Dimensions96 × 96
Playable Area84 × 84
Suggested Players6 (3v3)
Max Slots8 slots
Size5.12 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies4,136
Author's description
Original in-game description by Dangime/TerrabulTwo factions with three players each fight for victory by land and by sea, research technologies, raise income and go through all eras of mankind until there is one winner left.

