Green TD Evo 1.15a
Author: GenoHacker
Patch Compatibility:
1.24e - 1.27a LAN: Compatible1.32 - 1.36 Reforged: Compatible3.0.x Definitive: Untested
Terrain minimap
What's in the map file
Extracted from the map file17 heroes6 items36 chat commands16 quest entriesScript: JASS
Heroes (17)
[Wave 44] - Tauren Chieftain[Wave 50] - Priestess[Wave 40] - Paladin[Wave 45] - Far Seer[Wave 55] - Lich[Wave 42] - Archmage[Wave 39] - Mountain King[Wave 41] - Blood Mage[Wave 43] - Blademaster[Wave 46] - Shadow Hunter[Wave 54] - Arthas[Wave 52] - Dreadlord
Show all (17)
[Wave 56] - Crypt Lord[Wave 47] - Keeper of the Grove[Wave 49] - Demon Hunter[Wave 51] - WardenBuilder of Towers
Chat Commands (36)
-d1-d2-d3-d4-d5-b1-b2-em-gr-sm-rw-ready-rdy-kick blue-kick teal-kick purple-kick yellow-kick orange-kick green-kick pink-kick gray-kick grey-Zoom-damageinfoShow all (36)
-dinfo-greed-Gamemode-commands-autocam-air-Debug-immune-hero-boss-jackpot-clearQuest Log (F9)
Game Options
These are the text commands for setting up the game. Type them one after the other to activate them, to deactivate a gamemode simply retype the command.
Difficultys/Builder Mode
Easy, Creeps have 50% Health, Income is set at 2 gold every 0.25 Seconds.
Normal, Creeps Have 100% Health, Income is set at 2 gold every 0.50 Seconds.
Hard, Creeps Have 150% Health, Income is set at 2 gold every 0.75 Seconds.
Very Hard, Creeps Have 200% Health, Income is set at 2 gold every 1.00 Seconds.
Chaos Mode, Creeps have between 200% and 400% Health, this will change every wave, Income is set at 2 gold every 1.50 Second.
Their are also additional Chaos Mode difficultys that can be activated in the game Setup unit.
Classic Builder, this builder has access to 7 towers and is made in a way reminiscent of older Green TD Versions.
Normal Builder, this builder has access to 11 towers and is the standard builder for this version of Green TD.
Game Modes
Gold Rush Mode, when a unit reach a certain percentage of its max HP their is a chance that it will enter a gold rush, it will gain health, armour, movespeed and will also cost you 5 lives if it reachs the end point, however whoever kills it will be rewarded 50 gold.
Swarm Mode, wave spawns are doubled.
Random Waves, every wave can now have a different armour type, there are 301 units divided between 7 armour types, each armour type has 43 different units.
Endless Mode, once you reach wave 60 the game will continuously spawn more waves until you lose the game, creeps gain 20% Health every wave.
Endless Mode + Chaos Mode, this is the same as Endless Mode, Creeps will continue to gain 20% Health every wave but have a random amount of additional health every wave because of chaos mode, this extra Health will change every wave.
Commands
-air -- Shows some information about air waves.
-immune -- Shows some information about immune waves.
-boss -- Shows some information about about boss waves.
-hero -- Shows some information about hero waves.
-clear -- Clears the screen of game messages, this does not clear the chat messages.
-gamemode -- Shows you what game modes are currently used.
-jackpot -- Shows you what the current jackpot is.
-debug -- Use this in the case that a wave doesnt spawn.
-commands -- Brings up a list of commands.
-zoom -- Sets your camera distance. Default is 2500.
-gamemode -- Brings up a list of activated gamemodes
-greed [PlyNum] -- Show various gamble stats
-damageinfo or -dinfo -- Shows damage values vs armours
Information
You gain Gold at the end of each wave, the amount of gold gained starts at 100 and slowly increases as you complete more waves by between 20 and 40 gold every wave. The player with the least amount of kills will get extra gold.
You will loses 10 lives for leaking a boss. Immune Creeps have Divine armour and come every 5 waves.
Some towers are better against some waves than they are against others. Example Chaos tower are good against Immune creeps but are less effective against other creeps.
More Information
The spell tower has some usefull spells, such as the stasis trap and and roar, that can really help you against some waves.
If a player leaves, his current gold will be split among the remaining players.
Your Builder will auto-blink if the distance to the point your moving him too is greater than 1200.
Wave Information
These are not Random Waves waves.
11 Light Waves (7 Normal, 4 Boss)
7 Medium Waves
7 Heavy Waves
12 Divine Waves (8 Non-Hero, 4 Hero)
12 Hero Waves
12 Fortified Waves (8 Air, 4 Non-Air)
Map Creator
This map has been extensively modified by me GenoHacker since 2011, Smurphy101 and GenoHacker are both me.
Discord Links
Maulbot Discord - https://discord.gg/36TZnD
GenoHackers Discord - https://discord.gg/jv5am7R
Thanks
-- The People over MaulBot for hosting this map on their bots.
-- The People over at OHSystem, now known as Dota.vision (Also known by several other names) for hosting my map and making me want to come back and improve it.
-- WtiiWarcraft for playing my map on stream
-- LordDz for telling me how to create new lines.
-- yip for helping me with my building scaling sizes problem.
-- TriggerHappy for fixing my Split Gold on player leave system.
-- Ezekiel12 for giving me the idea to make newly spawned creeps invulnerable.
-- Apathetic for telling me about the Button Manager program.
-- Dr Super Good for fixing my Sell trigger and making me realize i cant math properly.
-- Eubz for reviewing my map.
-- KILLCIDE for giving feedback on my map.
Changelog -- v1.10
-- Endless Wave Creeps can now have different Armor Types.
-- Increased time taken to spawn 1st wave to 30 seconds, up from 10 seconds.
-- Added Ghost (Visible) Ability to all creeps to prevent unit blocking.
-- Fixed Endless Wave not spawning after Wave 61.
-- Changed wave spawning system.
-- Changed Tooltip of Transmute.
-- Changes to base Aura Tower tooltips.
-- Minor Changes to the capitalization of certain letters in unit names.
Changelog -- v1.11
-- Removed Spawn Count messages.
-- Removed Crit Strike from poison towers.
-- Reduced Damage/Speed Aura Percentage.
-- Reduced Inner Fire/Bloodlust/Roat Percentage.
-- Reduced Research Tower 1 Multishot to 5.
-- Increased Inner Fire/bloodlust Cooldown.
-- Fixed Bash Tower 8 not stunning for 4 seconds.
-- Fixed Research Tower 2 not having 10 shot Multishot.
Changelog -- v1.12
-- Increased Siege Tower Damage
-- Increased Bouncing Tower Damage
-- Increased Bouncing Tower Bounce amount
-- Increased Time between Income
-- Increased amount on creeps that spawn
-- Decreased gold given by creeps when killed
-- Removed Crit Strike from Poison tower shortcut
-- Added Extra Gold for player with lowest kills
-- Added -zoom command
-- Reduced Starting Gold
Changelog -- v1.13
-- Removed most spells from builder and made them into items the builder has.
-- Change Build Tower Hotkey
-- Minor Interface Changes
Changelog -- v1.14
v1.14
-- Replaced the Normal Tower Builder with a Hero, that can build towers and unlock abilitys to spawn towers in case of emergencys
-- Almost all waves have had changes made to them, Health, Armour, HP Regen, Move Speed, Bounty, Etc
-- Several Towers have had changes made to them as well
-- Tower Tooltips have been changed
-- Traps are a new tower that expands on the singular Fire Trap in older versions, their are now 7 other traps that all do different things
-- The Map now uses a custom minimap and custom loading screen
-- The Tower Scaling and Instant Build triggers have been replaced with a trigger that achieves the goals of both
-- The Aura Towers have been completely remade, now their is only one aura tower that has 5 auras to pick from, 3 old auras and 2 new auras.
-- Added Command Book, a spell book that lets you use abilitys to activate commands instead of typing them, it also lets you manipulate the camera without typing.
-- Added the -autocam command, this will let you deactivate automactic camera adjusting
-- Added a 60 second timer when the game is lost
-- Added Creep Boosting, leaks will now get increased armour and move speed and will have some health restored
-- Reduced the amount of lag at the beginning of the game
-- Reduced default camera zoom to 2500
-- Removed Old Changelogs
-- Removed Observer Slot
v1.14a
-- Added the duration to tooltips for emergency towers
-- Added the ability to swap the positions of 2 towers
-- Added some easter eggs
-- Fixed Bash Tower 4
v1.14b
-- Traps work again
-- Slight changes to easter eggs
-- Slightly changed the name of variables
-- Added some new stuff that isnt enabled yet, its stuff that will come with v1.15
Changelog -- v1.15
v1.15
-- Completely remade the gamemode triggers
-- You can now choose game modes via abilities
-- You can now disable up to 3 towers
-- Blue and Teal can now select each others aura tower to see its levels
-- Spell tower can no longer target aura tower
-- Added several different chaos mode difficultys
-- Added Aura % values to upgrade tooltips
-- Added Swarm mode
-- Added Gold Rush mode
-- Added Random Waves Mode
-- Added -greed command
-- Slightly nerfed Spell Tower abilities
-- Removed Gamemode from the multiboard
-- Removed research from research towers that dont make use of them
-- Removed Degeneration Aura
-- Extended time to choose modes to 120 seconds
-- Changed several game messages
-- Changed -gamemode command
-- Changes to several quest in the info tab
-- Increased Frost slow to 30%
-- Increased starting gold to 500
-- Changed how gambling works
-- Made lose life trigger more efficient
-- Added -dinfo command
v1.15a
-- Fixed Current Wave and Next wave not working properly
-- Removed Degeneration Aura from Aura Level Text for players blue and teal
-- Fixed some isses with Aura Level Text
-- Fixed some text issues when getting gamble jackpot
-- Gamble now has a cooldown again
Show all items (5)
Destroy TowerTransmuteGambleHelpful Tips 1Helpful Tips 2
Map Specifications
Terrain Dimensions128 × 111
Playable Area117 × 100
Suggested Players1 - 9 Players
Max Slots11 slots
Size1.49 MB
Script EngineJASS
Graphics ModeSD & HD
Lobbies1,678
Author's description
Original in-game description by GenoHackerVersion Released - 20/08/2018
